Bug Reports xmage 1.4.6

If you have encountered any problems while using XMage 1.4.6 you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too. Also often does a gamelog file from the mage-client/gamelogs/ folder help to reproduce the problem.
Thank you for your help in detecting bugs.
Known Issues:
https://github.com/magefree/mage/issues
Already fixed but not available until the next XMage update
* Thopter Squadron - Fixed that the first activated ability could be activated like an instant.
1.4.6v1 (2016-01-06)
* Fixed that the name of a face down spell on the stack was shown in the game log if the spell was targeted by another stack object.
* Fixed a bug that P/T set of target animated lands (e.g. by Awaken) were set in the wrong sublayer so that the P/T of self animated lands (e.g. Shambling Vent) were always overwritten desite their ability time stamp.
* Fixed a problem with "put into the graveyard from anywhere triggers" that checked wrongly the state of the source object on the battlefield if went to graveyard itself.
* Fixed some cost classes that didn't hadle correctly if a cost concerning card movement is paid or not.
* Fixed that cards without cost (e.g. Ancestral Vision) could be cast from graveyard (e.g. by using Yawgmoth Will). Fixed that cards could be suspended from graveyard (e.g. with Yawgmoth Will).
* Hideaway - Fixed that the face down card played by hideaway was not correctly set face up again.
* Fixed a bug that target event was wrongly created if effects like chnage target of Spellskite didn't change the target.
* Fixed null pointer exception of deck editor.
* Academy Elite - Fixed that it did not get the +1/+1 counters when entering the battlefield.
* Alhammarret's Archive - Fixed that the double draw effect did not work in steps of the controller's turn before the draw step.
* Coat of Arms - Fixed that creatures with Changeling were not handled correctly.
* Cryptborn Horror - Fixed that it did not get the +1/+1 counters when entering the battlefield.
* Fold into AEther- Fixed that the card could not be put onto battlefield from hand.
* Great Oak Guardian - Fixed that the untap effect was applied continuously.
* Grimoire of the Dead - Fixed that the cards were returned under owners control instead Grimoire of the Dead's controllers control.
* Hallowed Moonlight - Fixed a bug in the way cards were moved to exile.
* Hinder - Fixed that the countered spell was always moved to top of library.
* Izzet Guildmage - Fixed wrong rule text for second ability (instant instead of sorcery).
* Keldon Necropolis - Fixed that it had sacrifice itself osts instead of target creature.
* Scrap Mastery - Fixed that the cards from graveyard were not returned under the control of the card owner.
* Sentinel - Fixed target handling.
* Sylvan Library- Fixed possible null pointer exception.
* The Chain Veil - Fixed that the intervening if clause was not implemented correctly.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too. Also often does a gamelog file from the mage-client/gamelogs/ folder help to reproduce the problem.
- Please use a separate post for each problem/bug.
- Don't report here problems concerning to install, start or connect xmage. Only game related problems of using xmage.
- Don't report here cards you would like to see implemented. You can report it in this two threads:
http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=4554
http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=14062
Thank you for your help in detecting bugs.
Known Issues:
https://github.com/magefree/mage/issues
Already fixed but not available until the next XMage update
* Thopter Squadron - Fixed that the first activated ability could be activated like an instant.
1.4.6v1 (2016-01-06)
* Fixed that the name of a face down spell on the stack was shown in the game log if the spell was targeted by another stack object.
* Fixed a bug that P/T set of target animated lands (e.g. by Awaken) were set in the wrong sublayer so that the P/T of self animated lands (e.g. Shambling Vent) were always overwritten desite their ability time stamp.
* Fixed a problem with "put into the graveyard from anywhere triggers" that checked wrongly the state of the source object on the battlefield if went to graveyard itself.
* Fixed some cost classes that didn't hadle correctly if a cost concerning card movement is paid or not.
* Fixed that cards without cost (e.g. Ancestral Vision) could be cast from graveyard (e.g. by using Yawgmoth Will). Fixed that cards could be suspended from graveyard (e.g. with Yawgmoth Will).
* Hideaway - Fixed that the face down card played by hideaway was not correctly set face up again.
* Fixed a bug that target event was wrongly created if effects like chnage target of Spellskite didn't change the target.
* Fixed null pointer exception of deck editor.
* Academy Elite - Fixed that it did not get the +1/+1 counters when entering the battlefield.
* Alhammarret's Archive - Fixed that the double draw effect did not work in steps of the controller's turn before the draw step.
* Coat of Arms - Fixed that creatures with Changeling were not handled correctly.
* Cryptborn Horror - Fixed that it did not get the +1/+1 counters when entering the battlefield.
* Fold into AEther- Fixed that the card could not be put onto battlefield from hand.
* Great Oak Guardian - Fixed that the untap effect was applied continuously.
* Grimoire of the Dead - Fixed that the cards were returned under owners control instead Grimoire of the Dead's controllers control.
* Hallowed Moonlight - Fixed a bug in the way cards were moved to exile.
* Hinder - Fixed that the countered spell was always moved to top of library.
* Izzet Guildmage - Fixed wrong rule text for second ability (instant instead of sorcery).
* Keldon Necropolis - Fixed that it had sacrifice itself osts instead of target creature.
* Scrap Mastery - Fixed that the cards from graveyard were not returned under the control of the card owner.
* Sentinel - Fixed target handling.
* Sylvan Library- Fixed possible null pointer exception.
* The Chain Veil - Fixed that the intervening if clause was not implemented correctly.