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Bug Reports xmage 1.4.12

by BetaSteward

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Re: Bug Reports xmage 1.4.12

Postby zefferal » 24 Jun 2016, 07:49

There's some issues with FRF packs. Played an 8 man FRF/KTK/KTK draft today and every pack had too many rares and uncommons in it.
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Re: Bug Reports xmage 1.4.12

Postby Emp » 24 Jun 2016, 19:04

The card Wild Pair becomes Sinew Sliver when you try to add it to your deck. Which is sad now that i wanted to build a deck with it.

LevelX: Fixed beyond 1.4.12v0
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Re: Bug Reports xmage 1.4.12

Postby booot » 25 Jun 2016, 01:04

In Momir, In game put Stuffy Doll onto the battlefield by Momir ability, but I can't see what creature onto the battlefield.
I see, "Choose a player"... but I can't recognize it based on Stuffy Doll.

Any "As enter ability" so on.

LevelX: I don't get the problem.
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Re: Bug Reports xmage 1.4.12

Postby booot » 25 Jun 2016, 05:24

mad ai continues activating Grim Monolith untap ability using own mana ability... eternal...

edit:

sorry Grim Monolith isn't.
I see Basalt Monolith
Last edited by booot on 26 Jun 2016, 20:04, edited 1 time in total.
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Re: Bug Reports xmage 1.4.12

Postby Emp » 25 Jun 2016, 08:17

For the first time since i have this program installed (like a couple of days), the program randomly freezes upon starting up. Which is nice when just about to start a game/being in one. Resulting in all sorts of weird stuff where you close the program via taskmanager because it's not responding to anything, only to restart the program and instantly be pulled back into the game that you had to close up on. A game that is totally borked with unclickable buttons, sudden win/loss screen and going to the side deck phase because it was a 1 out of 2 style match.
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Re: Bug Reports xmage 1.4.12

Postby booot » 25 Jun 2016, 14:09

Thopter Squadron hasnot it's forth ability(sacrifice another thopter ability, put a +1/+1 counter on itself)

escplan9: Fixed beyond 1.4.12v0
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Re: Bug Reports xmage 1.4.12

Postby Taru » 27 Jun 2016, 15:22

- Lifelink does not function if put on creatures you don't control.
- The card 'retether' is not available in the database.

kind regards,
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Re: Bug Reports xmage 1.4.12

Postby Doctor Weird » 27 Jun 2016, 17:02

Taru wrote:- Lifelink does not function if put on creatures you don't control.
That's a bit vague. Doesn't function in what sense? Because as far as I can tell it does exactly what it should.
Taru wrote:- The card 'retether' is not available in the database.
That's because not all existing cards are implemented yet. Go here: viewtopic.php?f=70&t=18691
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Re: Bug Reports xmage 1.4.12

Postby Iroald » 27 Jun 2016, 19:28

Haunting Misery has some words missing from its tooltip. Currently it reads "As an additional cost to cast Haunting Misery, Exile X creature card". It should be "As an additional cost to cast Haunting Misery, exile X creature cards from your graveyard".
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Re: Bug Reports xmage 1.4.12

Postby Superposy » 30 Jun 2016, 11:57

Worldheart Phoenix dosen't come into play with 2 +1/+1 counters after casting it from my graveyard for the alternate cost.

LevelX: Fixed beyond 1.4.12v0
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Re: Bug Reports xmage 1.4.12

Postby The0retico » 30 Jun 2016, 19:44

When I reconnect, I get disconnected again right away losing the match and rating.
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Re: Bug Reports xmage 1.4.12

Postby Horadrik » 30 Jun 2016, 20:16

Two problems I've encounter :
If you cast something that targets a card in cemetery (such as Snapcaster Mage) and there are two copys of the same card, you can't know which card is the target.

Second one is that if you have your graveyeard open and use something that searchs in your library the library window will be overlaped by the graveyard one and you won't be able to close the graveyard one and won't be able to select cards that are hidden by the graveyard one.

As a site note you can't close or open windows during braintorm/ponder and alike effects (It's a problem whe you need to check your graveyard during a brainstorm, you either have it open or you can't check it).

I might be doing something wrong and causing those problems.
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Re: Bug Reports xmage 1.4.12

Postby The0retico » 30 Jun 2016, 22:45

My opponent's session expired, but my timer is counting down and therefore I will lose.
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Re: Bug Reports xmage 1.4.12

Postby Conrexxthor » 30 Jun 2016, 23:36

I get the XMage Launcher ( currently 0.3.8 ) and it downloads it's own Java just fine, but then its like:

Java version installed: 1.7.0_75
Java version available: 1.7.0_75
XMage version installed:
XMage version available: 1.4.12v0 (2016-05-29)
XMage not found
Failed to download XMage from (The Woogerworks Link)
Downloading XMage from (The Woogerworks Link)
Failed to download XMage from (The Woogerworks Link)
Downloading XMage from (The Only Link That Works)
Removing previous versions ...
Installing XMage ...

and it does nothing afterwards. The progress bar doesn't move, not that it ever progressed to begin with, and if I try and use those links to download the .zip for the current version, it won't download completely. It'll stop halfway through and then 'finish' just to be incomplete and say it's corrupted so I can't extract or do anything with it. I'm on Windows 10.
~In short, it won't install, and as such, it won't let me play.
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Re: Bug Reports xmage 1.4.12

Postby booot » 01 Jul 2016, 23:35

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