Re: Bug Reports xmage 1.4.13
Oath of Nissa doesn't work with floating mana to pay for off-color planeswalkers.
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<Geth1> the order i chose from dromokas command doesn't matter. they resolve in the order on the card. so, i could first chose +1/+1 and then fight and target my 2/2 and an opposing 2/2 and have mine deal 3 to the opposing 2/2 since the +1/+1 resolves first, yes?
<MadMage> !dromoka's comm
<Datatog> Dromoka's Command|Instant| Choose two -- / · Prevent all damage target instant or sorcery spell would deal this turn. / · Target player sacrifices an enchantment. / · Put a +1/+1 counter on target creature. / · Target creature you control fights target creature you don't control. · DTK-R · Vin,Leg,Mod,Std
<MadMage> Yes, the effects happen in the order written, so if you choose +1/+1 and fight with that same creature, it has the +1 power in time for the fight
<MadMage> You have no choice on the order but that's usually what you want
6:20: computer activates: Put a token into play as a copy of a random creature card with converted mana cost X. from Momir Vig, Simic Visionary [682]
6:20: No random creature card with converted mana cost of 5 was found.I reported this in the last Bug Reports thread. It's bad that it's still happening, but good someone else can confirm it.Takatin wrote:Oath of Nissa doesn't work with floating mana to pay for off-color planeswalkers.
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at mage.abilities.effects.common.CopyEffect.apply(CopyEffect.java:107)
at mage.abilities.effects.ContinuousEffectImpl.apply(ContinuousEffectImpl.java:124)
at mage.abilities.effects.ContinuousEffects.apply(ContinuousEffects.java:898)
at mage.game.GameState.applyEffects(GameState.java:540)
at mage.game.GameImpl.applyEffects(GameImpl.java:1402)
at mage.game.GameImpl.playPriority(GameImpl.java:1270)
at mage.game.turn.Step.priority(Step.java:87)
at mage.game.turn.Phase.playStep(Phase.java:210)
at mage.game.turn.Phase.play(Phase.java:115)
at mage.game.turn.Turn.play(Turn.java:152)
at mage.game.GameImpl.playTurn(GameImpl.java:852)
at mage.game.GameImpl.play(GameImpl.java:766)
at mage.game.GameImpl.resume(GameImpl.java:755)
at mage.player.ai.SimulationMatrix.startSimGame(SimulationMatrix.java:573)
at mage.player.ai.SimulationMatrix.thinkOnce(SimulationMatrix.java:249)
at mage.player.ai.SimulationMatrix.getAction(SimulationMatrix.java:293)
at mage.player.ai.SimulationMatrix.getAction(SimulationMatrix.java:207)
at mage.player.ai.MonteCarloPlayer2.priorityPlay(MonteCarloPlayer2.java:161)
at mage.player.ai.MonteCarloPlayer2.priority(MonteCarloPlayer2.java:140)
at mage.game.GameImpl.playPriority(GameImpl.java:1300)
at mage.game.turn.Step.priority(Step.java:87)
at mage.game.turn.Phase.playStep(Phase.java:210)
at mage.game.turn.Phase.play(Phase.java:115)
at mage.game.turn.Turn.play(Turn.java:152)
at mage.game.GameImpl.playTurn(GameImpl.java:852)
at mage.game.GameImpl.play(GameImpl.java:766)
at mage.game.GameImpl.start(GameImpl.java:733)
at mage.server.game.GameWorker.call(GameWorker.java:60)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
WARN 2016-07-29 09:38:43,550 MonteCarloNode2.printOptions ("final")