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Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 00:34
by Notshauna
Whispers of Emrakul has the incorrect effect on it's hover over text, but functions correctly.
Fireshoes: Fixed beyond version 1.4.13v1.
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 03:27
by fireshoes
Playing 2 SOI + 4 EMN sealed, I built the deck, used the suggest button to add lands (choosing Shadows over Innistrad for the set for basics), and started game 1. However once game 1 started, after mulliganing a few times due to no lands, I realized my library and hand only combined for 23 cards. Somehow the lands weren't in the deck. I conceded the game and went to sideboarding. The lands didn't show in the deck editor, so I used the suggestion to add them again. Game 2 went normally, with a full 40 card deck. (I say normally, and I know Briarbridge has had some fixes, but it was actually triggering from my sideboard!)
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 03:39
by fireshoes
OutOfBoundsException occurred with
Identity Thief targeting my opponent's creature. They madnessed in another creature, so I cast
Long Road Home on
Identity Thief, so it went to exile. Its clone ability then tried to resolve and threw the error.
- Code: Select all
Game exception occurred: java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
Server version: 1.4.13v1
java.util.ArrayList.rangeCheck(ArrayList.java:653)
java.util.ArrayList.get(ArrayList.java:429)
mage.abilities.effects.common.CopyEffect.apply(CopyEffect.java:107)
mage.abilities.effects.ContinuousEffectImpl.apply(ContinuousEffectImpl.java:124)
mage.abilities.effects.ContinuousEffects.apply(ContinuousEffects.java:898)
mage.game.GameState.applyEffects(GameState.java:540)
mage.game.GameImpl.applyEffects(GameImpl.java:1402)
mage.game.GameImpl.playPriority(GameImpl.java:1322)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:152)
mage.game.GameImpl.playTurn(GameImpl.java:852)
mage.game.GameImpl.play(GameImpl.java:766)
mage.game.GameImpl.start(GameImpl.java:733)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)
The game rolled back to before the error. An exile window for
Long Road Home stayed open and showed
Identity Thief in it. The spell was back in my hand and
Identity Thief back on the battlefield though, so just something that didn't get cleaned up on the rollback.
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 08:33
by Heris
Not really a bug but a small typo in deck editor:
Devils' Playground is misspelled Devil's Playground.
LevelX: Fixed beyond 1.4.13v1
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 09:53
by paragon249
Moosejuice wrote:Not sure why the UI is bugging out. I did a forum search and can't seem to find anyone else with this issue. The picture is of the ui while it is bugging. It keeps changing randomly.
Screenshot is attached.
This happened to me ever since installing on my brand new win 10 x64 laptop. It sometimes references a token or card image not found in the client thing, but it happens seemingly random and only fixes when I restart the entire client. this can be very frustrating when streaming ir in a ranked match or worse both.
I really need this one fixed guys, let me know if you need more corroborating evidence.
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 09:55
by paragon249
hanweir battlements - sometimes when tapped for mana it pays all generic mana costs. For example casting emrakul's evangel for just 1g.
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 10:09
by Agetian
It looks like something has changed rather recently (circa 1.4.13v0) with the way the game counts, detects and downloads card pictures. I jumped suddenly from around 10 missing card pictures to 800+ (and that's the *post* Eldritch Moon download count, mind), but trying to download those missing pictures from any of the listed sources fails. Moreover, magiccards.info locks you out after about 200 or so of those illegal download requests and it becomes impossible to visit that website (even through a browser) for quite a while, I think it temporarily blocks the IP or something to avoid overload with illegal download requests. Upon trying to analyze what exactly XMage considers to be "missing", it looks like it's counting duplicates of various promos, duel deck sets and other similar stuff, except with the alternate set code. For example, it's trying to download pictures for Duel Decks: Demonic vs. Divine using the DVD code, while the relevant pictures have already been downloaded before and are available under the DDC code (moreover, those cards are displayed correctly in the game via the DDC code). The attempted download using the DVD code fails. This happens for several other sets, e.g. From the Vault: Exiled is now attempted for download using the V09 set code, while it's already available under the FVE set code (moreover, the V09 download apparently fails since the resulting zip archive ends up being empty). Notice that this is a relatively new regression, around the late 1.4.12 or early 1.4.13 release cycle.
- Agetian
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 11:57
by Mikail
Lifelink ability does not proc from damage done by a creature to itself - e.g.
Inner Struggle.
escplan9: Fixed beyond 1.4.13v2
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 12:11
by MGA
Mirrorwing Dragon is BUGGED ...
if oppo cast something on he: it copy for any creature on the battlefield and not only for his one
if you cast something on he: it copy for every creature on the battlefield
BUG CHECK extremely broken!!!
LevelX: Fixed beyond 1.4.13v1
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 17:12
by Heris
jax wrote:Ever since new update I am seeing a scroll bar on the battlefield of a player with lands and non land permanents. I've changed max/min card size, but its very annoying. Does a solution exist?
Also, counters are just unreadable. Why did that change and how can i change it so i can read the number on a plains walker for example?
As Jax pointed out counters are either showing wrong number or they are unreadable; i've noticed this happens when cards are reduced in size by the program when there are too many cards on table.
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 18:57
by Phrost
The card Graf rats is not appearing in the correct slot in booster draft. It is a double-faced card but I opened a booster pack that had both Graf Rats and Ulrich of the Krallenhorde (a traditional DFC).
I would check all of the meld DFC - I'm not sure any of them are correctly slotting into the DFC slot
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 22:22
by zefferal
Stesnia Banquet didn't do the three damage it was supposed to based on my number of vampires, although i did get a card out of it.
escplan9: Fixed beyond 1.4.13v1
Re: Bug Reports xmage 1.4.13

Posted:
15 Jul 2016, 22:49
by zefferal
Phrost wrote:The card Graf rats is not appearing in the correct slot in booster draft. It is a double-faced card but I opened a booster pack that had both Graf Rats and Ulrich of the Krallenhorde (a traditional DFC).
I would check all of the meld DFC - I'm not sure any of them are correctly slotting into the DFC slot
Don't packs with rare DFCs have two DFCs? A Common/Uncommon and a rare/mythic? Or was that just SoI?
Re: Bug Reports xmage 1.4.13

Posted:
16 Jul 2016, 01:53
by jeffwadsworth
Mikail wrote:Gruul Charm has some debug string in it's hover-over tooltip as seen on attached screenshot (2nd mode, the "Gain control of..." part).
Fixed. The text displayed correctly in the deck viewer, but not in the game.
Re: Bug Reports xmage 1.4.13

Posted:
16 Jul 2016, 08:19
by patrio
When card that exiled by
Spell Queller leave the exile zone(using processor like
Ulamog's Nullifier), then spell queller dies,it cause error and game goes back to start of phase.
Fix please
*
Sorry for bad english, I'm not native speaker