Bug Reports xmage 1.4.15
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Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.15
by NotNotNot » 19 Sep 2016, 10:07
Select for Inspection shows up as costing U in the deck editor, but still cost 1U in games.
LevelX: Fixed with 1.4.15v4
LevelX: Fixed with 1.4.15v4
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Re: Bug Reports xmage 1.4.15
by denkibob » 19 Sep 2016, 11:09
Hey guys,
there is a bug with the MULTIFORM WONDER. If you choose to pump him it doesn't happen. Thank you for your great work. Greetings!
LevelX: Fixed beyond 1.4.15v4
there is a bug with the MULTIFORM WONDER. If you choose to pump him it doesn't happen. Thank you for your great work. Greetings!
LevelX: Fixed beyond 1.4.15v4
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Re: Bug Reports xmage 1.4.15
by NoeLZ » 19 Sep 2016, 15:52
I keep encountering a bug that prevents me from patching the game to the newest version. i currently have 1.4.15v1 and whenever i try to update it downloads the new version, but does not apply it it seems.
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Re: Bug Reports xmage 1.4.15
by Poit » 19 Sep 2016, 16:26
Hey, I just noticed that flickering an attacking creature with Exalted triggers on the stack lead to the flickered creature still getting the Exalted bonuses, even though it is supposed to be a new object with no memory of it's former attacking "incarnation".
I noticed this in a Bant Eldrazi Mirror with my opponents Eldrazi Displacer flickering my attacking Reality Smasher with 2 trigger from Noble Hierarch on the stack. and again tested it with a trigger Cathedral of War and flickering through Cloudshift with the same result.
I noticed this in a Bant Eldrazi Mirror with my opponents Eldrazi Displacer flickering my attacking Reality Smasher with 2 trigger from Noble Hierarch on the stack. and again tested it with a trigger Cathedral of War and flickering through Cloudshift with the same result.
Last edited by Poit on 19 Sep 2016, 16:28, edited 1 time in total.
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Re: Bug Reports xmage 1.4.15
by Eluent » 19 Sep 2016, 19:02
Phasing out a creature after it has attacked (with either Sapphire Charm or Reality Ripple will not remove it from combat it will still deal its damage, and yet if blocked by a creature that would kill it, XMage will say that the phased out creature does take and deal damage (and I've tested the case where the creatures should trade, were they to effectively assign their damage to one another) yet doesn't die and phases in on the next turn.
This is tested only against AI as I don't see who would want to play against such an old and strange deck
I have uploaded some pics on imgur and had written some more detailed info but I'm told "Your post looks too spamy for a new user, please remove off-site URLs." even with only one external link. So I guess I'll just use the one attached :
At 20:10 I phase out my attacking 4/4 blocked by a 4/4, they both deal their damage says XMage, yet at 20:12 my [e6c] Breezekeeper phases in
(Those creatures have phasing, that is not linked to the problem, as I tried with non-phasers too and got the same behavior)
This is tested only against AI as I don't see who would want to play against such an old and strange deck
I have uploaded some pics on imgur and had written some more detailed info but I'm told "Your post looks too spamy for a new user, please remove off-site URLs." even with only one external link. So I guess I'll just use the one attached :
At 20:10 I phase out my attacking 4/4 blocked by a 4/4, they both deal their damage says XMage, yet at 20:12 my [e6c] Breezekeeper phases in
(Those creatures have phasing, that is not linked to the problem, as I tried with non-phasers too and got the same behavior)
Re: Bug Reports xmage 1.4.15
by ShivaFang » 19 Sep 2016, 23:18
Sealed deck pools are empty (when playing Kaladesh sealed) Not sure why this is happening, it worked this morning after the v4 patch. Did you patch the xmage.de servers after v4?
Fireshoes: Server restart took care of it
Fireshoes: Server restart took care of it
Re: Bug Reports xmage 1.4.15
by Bobbington11 » 20 Sep 2016, 00:40
Currently Selvala, Heart of the Wilds's Tap Ability isn't requiring the Green Mana (add x mana in any combination of colors to your mana pool, where x mana is the greatest power among creatures you control)
LevelX: Fixed beyond 1.4.15v4
LevelX: Fixed beyond 1.4.15v4
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Re: Bug Reports xmage 1.4.15
by Molten Lava » 20 Sep 2016, 03:21
there's seems to be an issue with launching the client after the latest Java and Xmage update. the update completed just fine, but the client crashes on startup. I attached a picture of what it looks like. the client window is unresponsive and requires a force stop to close. this has never happened before so I assume this is something to do with the new update. if so, I'll just be posting it here so that the bug is known to exist.
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Re: Bug Reports xmage 1.4.15
by vst » 20 Sep 2016, 14:05
I'm also having an issue with the patch not applying.
I get this every time I launch even though the installs seemed to work.
EDIT: I just reinstalled from the XMage site. That worked
I get this every time I launch even though the installs seemed to work.
EDIT: I just reinstalled from the XMage site. That worked
Re: Bug Reports xmage 1.4.15
by MrMarlon » 20 Sep 2016, 19:31
I constantly get disconnected from xmage.de: viewtopic.php?f=70&t=19148
Re: Bug Reports xmage 1.4.15
by Zwork101 » 20 Sep 2016, 19:55
When I try to update, it never installs the new one, and installs XMage version installed: 1.4.15v1 (2016-09-10). Also, when ever I lanch client or server and client, it says in console, Error: Could not find or load main class mage.client.MageFrame
Java HotSpot(TM) 64-Bit Server VM warning: ignoring option MaxPermSize=384m; support was removed in 8.0
Java HotSpot(TM) 64-Bit Server VM warning: ignoring option MaxPermSize=384m; support was removed in 8.0
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Re: Bug Reports xmage 1.4.15
by Dynamo345 » 20 Sep 2016, 20:07
i got one
Panharmonican xmage thinks it's a grouphug card
it should be only exclusive to the guy who has it.
emerald000: Fixed beyond 1.4.15v4
Panharmonican xmage thinks it's a grouphug card
it should be only exclusive to the guy who has it.
emerald000: Fixed beyond 1.4.15v4
Re: Bug Reports xmage 1.4.15
by carfonexdo » 21 Sep 2016, 02:51
card art is weird
Fireshoes: The new rendering system updates the cards' abilities (e.g. shows if it gained flying or taps for black with Urborg in play). Full art cards were programmed so you could still see most of the image. There is a checkbox under Preferences->Images to change back to the old system if you want.
missing mana symbols
Fireshoes: Click Symbols in the top right corner of the client to download them.
also commander (tiny leader) is missing in the commander zone no matter what Tiny Leaders deck I use?
Fireshoes: Before you save a Tiny Leader deck, type the exact name of the tiny leader/commander card in the Deck Name field in the top left corner of the deck editor.
using latest java and xmage updates
see pic attached
Fireshoes: The new rendering system updates the cards' abilities (e.g. shows if it gained flying or taps for black with Urborg in play). Full art cards were programmed so you could still see most of the image. There is a checkbox under Preferences->Images to change back to the old system if you want.
missing mana symbols
Fireshoes: Click Symbols in the top right corner of the client to download them.
also commander (tiny leader) is missing in the commander zone no matter what Tiny Leaders deck I use?
Fireshoes: Before you save a Tiny Leader deck, type the exact name of the tiny leader/commander card in the Deck Name field in the top left corner of the deck editor.
using latest java and xmage updates
see pic attached
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Re: Bug Reports xmage 1.4.15
by ShivaFang » 21 Sep 2016, 03:10
Sequestered Stash makes you choose a target when it goes on the stack. It's supposed to work like Grapple with the Past - putting cards into the graveyard and THEN you choose an artifact.
LevelX: Fixed beyond 1.4.15v4
LevelX: Fixed beyond 1.4.15v4
Re: Bug Reports xmage 1.4.15
by BryanFalcon » 21 Sep 2016, 05:20
why xmage disconnect every single time im playing a game? disconnect already 5 times in 5 different games
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