Bug Reports XMage 1.4.16 SOFTWARE
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports XMage 1.4.16 INSTALLING / LAUNCHER
by Grahf » 08 Oct 2016, 20:31
Mindslaver is still bugged, i can not do anything on other player side when he is under my control.
Re: Bug Reports XMage 1.4.16 INSTALLING / LAUNCHER
by Dynamo345 » 08 Oct 2016, 20:37
Cursed Totem is bugged
i casted Artisan of Kozilek no ability trigger
its not a activated abiltiy its a cast trigger ability
oh and it did not stop my Thought-Knot Seer so it did it correctly for that card.
and look at this
fix it
LevelX: I guess there was no valid target for the triggered ability of Artisan of Kozilek, so the ability did not trigger.
i casted Artisan of Kozilek no ability trigger
its not a activated abiltiy its a cast trigger ability
oh and it did not stop my Thought-Knot Seer so it did it correctly for that card.
and look at this
fix it
LevelX: I guess there was no valid target for the triggered ability of Artisan of Kozilek, so the ability did not trigger.
Re: Bug Reports XMage 1.4.16 SOFTWARE
by IcyJay » 08 Oct 2016, 21:14
Actually Daretti, Ingenious Iconoclast is implemented incorrectly
The current card's -1 ability says
... If you do, destroy target artifact creature.
the correct ability on the card states
... If you do, destroy target artifact OR creature.
A fix would be appreciated. Thank you.
Fireshoes: Fixed beyond 1.4.16v3
The current card's -1 ability says
... If you do, destroy target artifact creature.
the correct ability on the card states
... If you do, destroy target artifact OR creature.
A fix would be appreciated. Thank you.
Fireshoes: Fixed beyond 1.4.16v3
Re: Bug Reports XMage 1.4.16 SOFTWARE
by cheddarsuave » 09 Oct 2016, 00:03
I lost all my basic land images (still even with 1.4.16v2)
LevelX: No, that's a bug in the display logic. The land images are still there. We're working on a fix.
LevelX: No, that's a bug in the display logic. The land images are still there. We're working on a fix.
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Re: Bug Reports XMage 1.4.16 SOFTWARE
by Notshauna » 09 Oct 2016, 11:01
Goblin Warchief from FNMP and Vindicate and Wasteland from JR are no longer properly supporting the alternate art promos. I've also noticed that if a card has alternate art in a set they need the same format even in other sets, not sure it's intended or not.
LevelX: This will be supported again with a future update. We made some big reorgs with the last update. And this is one thing we have to re-implement correctly.
LevelX: This will be supported again with a future update. We made some big reorgs with the last update. And this is one thing we have to re-implement correctly.
Re: Bug Reports XMage 1.4.16 SOFTWARE
by Thorkel » 09 Oct 2016, 12:13
Ty for implementing Daretti, Ingenious Iconoclast. Sadly his -1 ability is implemented wrong: It only targets "artifact creature" instead of "artifact or creature"....
Fireshoes: Fixed beyond 1.4.16v3
Fireshoes: Fixed beyond 1.4.16v3
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Re: Bug Reports XMage 1.4.16 SOFTWARE
by Bulasturu » 09 Oct 2016, 15:07
Hi,
When i attack with Eddytrail Hawk
The text in Xmage is "You pay E" instead of "You may pay E".
I wonder if it happens with other creatures, i will check about that
EDIT : I didn't understand correctly, i don't have to pay E, but i have to target a creature, if i chose not to pay E it don't get flying, apparently.
LevelX: That's how the rule say this has to work. It's correct the way it works now.
When i attack with Eddytrail Hawk
and another creature, i am FORCED to pay E to give the other attacking creature Flying until end of turn.Mana Cost:
1White
Converted Mana Cost:
2
Types:
Creature — Bird
Card Text:
Flying
When Eddytrail Hawk enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay Energy. If you do, another target attacking creature gains flying until end of turn.
P/T:
1 / 2
The text in Xmage is "You pay E" instead of "You may pay E".
I wonder if it happens with other creatures, i will check about that
EDIT : I didn't understand correctly, i don't have to pay E, but i have to target a creature, if i chose not to pay E it don't get flying, apparently.
LevelX: That's how the rule say this has to work. It's correct the way it works now.
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Re: Bug Reports XMage 1.4.16 SOFTWARE
by Notshauna » 09 Oct 2016, 16:41
Order of Succession's ability to choose a creature isn't correctly working on creatures with hexproof.
Fireshoes: Fixed beyond 1.4.16v3
Fireshoes: Fixed beyond 1.4.16v3
Re: Bug Reports XMage 1.4.16 SOFTWARE
by Dynamo345 » 09 Oct 2016, 20:00
ok Prototype Portal is incorrect
i did Sol Ring then i announce for X i announce 1 but it wants me to pay "1","1" i did zero and did it correct.
so on my next turn i decided to test the "1","1" and sure enough only 1 ring again. it can only make 1 should be no announcement what so every.
i did Sol Ring then i announce for X i announce 1 but it wants me to pay "1","1" i did zero and did it correct.
so on my next turn i decided to test the "1","1" and sure enough only 1 ring again. it can only make 1 should be no announcement what so every.
Re: Bug Reports XMage 1.4.16 SOFTWARE
by Jormungandr » 09 Oct 2016, 22:35
Hey guys first time posting here, sorry to be a bother, I have built a deck using [[Inexorable Blob]] as one of the main dudes, whose main mechanic is to generate a 3/3 green ooze token tapped and attacking when he attacks provided I have at least 4 card types in the graveyard.
The problem with which being is that the token is generated as a 0/0 and immediately dies, which puts a bit of a dampener on having the little fella in the deck you know?
Anything that can be done about this at my end? Anywhere else I should be reporting it?
Cheers in advance.
This is the relevant section from the gamelog for game 1:
Jormungandr001</font><font color="White">
attacks with 1 creature</font>
<font color="#CCCC33">00:01: </font><font color="White">Ability triggers: </font><font color="#90EE90"><a href="#Inexorable Blob">Inexorable
Blob</a></font><font color="White"> [b66] - <i>Delirium</i> — Whenever </font><font color="#90EE90"><a href="#Inexorable Blob">Inexorable
Blob</a></font><font color="White"> [b66] attacks and there are at least
four card types among cards in your graveyard, put a 3/3 green Ooze
creature token onto the battlefield tapped and attacking.</font>
<font color="#CCCC33">00:01: </font><font color="#20B2AA">Jormungandr001</font><font color="White">
puts a </font><font color="#90EE90"><a href="#Ooze">Ooze</a></font><font color="White">
[8d4] token onto the battlefield</font>
<font color="#CCCC33">00:01: </font><font color="#90EE90"><a href="#Ooze">Ooze</a></font><font color="White">
[8d4] is put into graveyard from battlefield
This happened in both games too, I confirmed I had the relevant cards in the graveyard multiple times on both games. On field were generic creatures in white, black and blue for my opponent and green, red and black for me. I was playing against a human player online using the xmage.de server.
LevelX: Fixed beyond 1.4.16v3
The problem with which being is that the token is generated as a 0/0 and immediately dies, which puts a bit of a dampener on having the little fella in the deck you know?
Anything that can be done about this at my end? Anywhere else I should be reporting it?
Cheers in advance.
This is the relevant section from the gamelog for game 1:
Jormungandr001</font><font color="White">
attacks with 1 creature</font>
<font color="#CCCC33">00:01: </font><font color="White">Ability triggers: </font><font color="#90EE90"><a href="#Inexorable Blob">Inexorable
Blob</a></font><font color="White"> [b66] - <i>Delirium</i> — Whenever </font><font color="#90EE90"><a href="#Inexorable Blob">Inexorable
Blob</a></font><font color="White"> [b66] attacks and there are at least
four card types among cards in your graveyard, put a 3/3 green Ooze
creature token onto the battlefield tapped and attacking.</font>
<font color="#CCCC33">00:01: </font><font color="#20B2AA">Jormungandr001</font><font color="White">
puts a </font><font color="#90EE90"><a href="#Ooze">Ooze</a></font><font color="White">
[8d4] token onto the battlefield</font>
<font color="#CCCC33">00:01: </font><font color="#90EE90"><a href="#Ooze">Ooze</a></font><font color="White">
[8d4] is put into graveyard from battlefield
This happened in both games too, I confirmed I had the relevant cards in the graveyard multiple times on both games. On field were generic creatures in white, black and blue for my opponent and green, red and black for me. I was playing against a human player online using the xmage.de server.
LevelX: Fixed beyond 1.4.16v3
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Re: Bug Reports XMage 1.4.16 SOFTWARE
by tuberov » 10 Oct 2016, 00:56
When playing Gonti, Lord of Luxury, the card exiled with his ETB ability is face down which is correct, but I (as the controller of the trigger) can't look at it either. So if the game goes on and you happen to forget what the card it, it's a mystery for the rest of the match.
LevelX: Fixed beyond 1.4.16v3
Also, when resolving a card like Vessel of Nascency, would it be possible to add in the log box what card the player chose in addition to where the other ones went? Currently, it says which cards go to the graveyard that were revealed, but only that "Player moves a card from his or her library into his or her hand."
LevelX: Fixed beyond 1.4.16v3
Also, when resolving a card like Vessel of Nascency, would it be possible to add in the log box what card the player chose in addition to where the other ones went? Currently, it says which cards go to the graveyard that were revealed, but only that "Player moves a card from his or her library into his or her hand."
Last edited by tuberov on 10 Oct 2016, 19:56, edited 1 time in total.
Re: Bug Reports XMage 1.4.16 SOFTWARE
by koclobster » 10 Oct 2016, 02:08
Intet, the Dreamer no longer works properly. It lets me exile the card and play it, but if I do it on my next turn I can't play the exiled card.
LevelX: I can't reproduce that problem. I was able to cast the card as long as Intet remained on the battlefield or timing allowed to play that card also multiple turns after .
LevelX: I can't reproduce that problem. I was able to cast the card as long as Intet remained on the battlefield or timing allowed to play that card also multiple turns after .
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Re: Bug Reports XMage 1.4.16 SOFTWARE
by fireshoes » 10 Oct 2016, 06:05
I lost connection while selecting the color of mana to produce with Cavern of Souls (so window up with white, blue, black, red, green choices). After reconnecting, an exception popped up and the turn was rewound. I didn't get the exception message though, sorry (thought it would be in my client log, but I guess it was server side). Using the dev client connected to xmage.de.
Re: Bug Reports XMage 1.4.16 SOFTWARE
by fireshoes » 10 Oct 2016, 06:10
I also had the tooltip window for Cavern of Souls get stuck on. I believe it got stuck when the creature type choice window came up for Cavern, but it persisted through the disconnect and is still there after the match is over and closed, so a pretty annoying bug.
Edit: I had this occur again when I was disconnected. It prevents you from being able to click on permanents underneath the tooltip as well. One thing I noticed when I first reconnected, I saw another tooltip pop-up from a card not even in either player's deck, so maybe there is some kind of cache issue involved.
Edit: I had this occur again when I was disconnected. It prevents you from being able to click on permanents underneath the tooltip as well. One thing I noticed when I first reconnected, I saw another tooltip pop-up from a card not even in either player's deck, so maybe there is some kind of cache issue involved.
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