Hey guys first time posting here, sorry to be a bother, I have built a deck using [[
Inexorable Blob]] as one of the main dudes, whose main mechanic is to generate a 3/3 green ooze token tapped and attacking when he attacks provided I have at least 4 card types in the graveyard.
The problem with which being is that the token is generated as a 0/0 and immediately dies, which puts a bit of a dampener on having the little fella in the deck you know?
Anything that can be done about this at my end? Anywhere else I should be reporting it?
Cheers in advance.
This is the relevant section from the gamelog for game 1:
Jormungandr001</font><font color="White">
attacks with 1 creature</font>
<font color="#CCCC33">00:01: </font><font color="White">Ability triggers: </font><font color="#90EE90"><a href="#
Inexorable Blob">Inexorable
Blob</a></font><font color="White"> [b66] - <i>
Delirium</i> — Whenever </font><font color="#90EE90"><a href="#
Inexorable Blob">Inexorable
Blob</a></font><font color="White"> [b66] attacks and there are at least
four card types among cards in your graveyard, put a 3/3 green Ooze
creature token onto the battlefield tapped and attacking.</font>
<font color="#CCCC33">00:01: </font><font color="#20B2AA">Jormungandr001</font><font color="White">
puts a </font><font color="#90EE90"><a href="#Ooze">Ooze</a></font><font color="White">
[8d4] token onto the battlefield</font>
<font color="#CCCC33">00:01: </font><font color="#90EE90"><a href="#Ooze">Ooze</a></font><font color="White">
[8d4] is put into graveyard from battlefield
This happened in both games too, I confirmed I had the relevant cards in the graveyard multiple times on both games. On field were generic creatures in white, black and blue for my opponent and green, red and black for me. I was playing against a human player online using the xmage.de server.
LevelX: Fixed beyond 1.4.16v3