Bug Reports XMage 1.4.19 SOFTWARE
If you have encountered any problems while using XMage 1.4.19 you can post them here.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too. Also often does a gamelog file from the mage-client/gamelogs/ folder help to reproduce the problem.
Thank you for your help in detecting bugs.
Known Issues:
https://github.com/magefree/mage/issues
XMage 1.4.20V0 (2017-01-08)
* Added logic to remove control effects that refer to permanents of a player that leaves the game.
* Fixed that selecting no target players let fizzle the spell (e.g. Wheel and Deal).
* Fixed a problem that selecting cards in hand or libraray could unintended trigger "becomes the target of a spell or ability" abilities.
* Fixed a problem that Dwarven Recruiter, Goblin Recruiter or Scouting Trek searched for the wrong subtype.
* Fixed that special actions (e.g. delve mana payment) were handled correctly if a player plays a turn for another player.
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
* Fixed a problem of AI target handling (e.g. for Precursor Golem)
* Debt to the Deathless - Fixed that it wrongly did damage to opponents instead of life loss.
* Eye of the Storm - Fixed possible endless loop.
* Gilded Drake - Fixed possible null pointer exception.
* Hardened Scales - Fixed that the counter was only added if at least one counter was added originally.
* Manifold Insights - Fixed possible endless loop.
* Marionette Master and Mortis Dogs, fixed that power below 0 caused life gain.
* Pia's Revolution - Fixed that it wrongly triggered for artifacts from other players.
* Recuperate - Fixed that now gains life for the spell controller works as it should.
* Sacred Ground - Fixed that the Sacred Ground effect did also move the land if it was removed from graveyard since the ability triggered.
* Tel-Jilad Wolf - Fixed that the ability triggered for all creatures not only artifact creatures (fixed #2738).
* Trasios, Triton Hero - Fixed that ability was not correctly putting reveled lands into play tapped.
* Uncle Istvan - Fixed a bug that all damage instead of only damage from creatures was prevented.
* Wild Pair - Fixed that it also triggered for creatures cast from opponents.
* Wrexial, the Risen Deep - Fixed a problem that prevented selecting the card from graveyard.
Starwars:
* Fulfill Contract - Fixed that the spell created an error.
* Show of Dominance - Fixed a bug that toughness instead of power was used to select creature.
XMage 1.4.19V1 (2016-12-17)
* Some fixes to the Monarch designation.
* Fixed start date of some constructed formats (e.g. Frontier missing M15) for deck editor.
* Clear Shot - Fixed damage calculation.
* Dance of the Dead - Fixed possible error while retrieving controlling player of enchanted permanent.
* Ephara, God of the Polis - Fixed that the draw effect was applied to the active player.
* Evolutionary Escalation - Fixed that it was allowed to put all counters on own creatures.
* Extractor Demon - Fixed triggered ability to trigger correctly for leaving battlefield instead of dying.
* Eye of the Storm - removed the check that the spell has to be cast from the hand zone.
* Jaddi Lifestrider - Fixed that it was not possible to tap 0 creatures.
* Obzedat, Ghost Council & Séance - Fixed problems that the effects did nor work correctly if the move to exile was replaced (e.g. when a commander goes to command zone instead).
* Orzhov Advokist - Fixed that the attack preventing effect did not work correctly.
* Protector of the Crown - Added missing Soldier subtype.
* Reflecting Pool - Fixed that mana from dynamic mana abilities were not taken into account (e.g. Gaea's Cradle or Serra's Sanctum).
* Saskia the Unyielding - Fixed that the damage source of the triggered ability was not the combat damage causing creature.
* Sword of War and Peace - Fixed possible target bug.
* Voyager Staff - Fixed that the exiled creature did return under Voyager Staff's controller instead correctly under its owner control.
Please mention who you were playing against: Human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice. If you get an error log please add that too. Also often does a gamelog file from the mage-client/gamelogs/ folder help to reproduce the problem.
- Please use a separate post for each problem/bug.
- Don't report here problems concerning to install, start or connect xmage. Only game related problems of using xmage.
- Don't report here cards you would like to see implemented. Please report those card requests here:
http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=19067
Thank you for your help in detecting bugs.
Known Issues:
https://github.com/magefree/mage/issues
XMage 1.4.20V0 (2017-01-08)
* Added logic to remove control effects that refer to permanents of a player that leaves the game.
* Fixed that selecting no target players let fizzle the spell (e.g. Wheel and Deal).
* Fixed a problem that selecting cards in hand or libraray could unintended trigger "becomes the target of a spell or ability" abilities.
* Fixed a problem that Dwarven Recruiter, Goblin Recruiter or Scouting Trek searched for the wrong subtype.
* Fixed that special actions (e.g. delve mana payment) were handled correctly if a player plays a turn for another player.
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
* Fixed a problem of AI target handling (e.g. for Precursor Golem)
* Debt to the Deathless - Fixed that it wrongly did damage to opponents instead of life loss.
* Eye of the Storm - Fixed possible endless loop.
* Gilded Drake - Fixed possible null pointer exception.
* Hardened Scales - Fixed that the counter was only added if at least one counter was added originally.
* Manifold Insights - Fixed possible endless loop.
* Marionette Master and Mortis Dogs, fixed that power below 0 caused life gain.
* Pia's Revolution - Fixed that it wrongly triggered for artifacts from other players.
* Recuperate - Fixed that now gains life for the spell controller works as it should.
* Sacred Ground - Fixed that the Sacred Ground effect did also move the land if it was removed from graveyard since the ability triggered.
* Tel-Jilad Wolf - Fixed that the ability triggered for all creatures not only artifact creatures (fixed #2738).
* Trasios, Triton Hero - Fixed that ability was not correctly putting reveled lands into play tapped.
* Uncle Istvan - Fixed a bug that all damage instead of only damage from creatures was prevented.
* Wild Pair - Fixed that it also triggered for creatures cast from opponents.
* Wrexial, the Risen Deep - Fixed a problem that prevented selecting the card from graveyard.
Starwars:
* Fulfill Contract - Fixed that the spell created an error.
* Show of Dominance - Fixed a bug that toughness instead of power was used to select creature.
XMage 1.4.19V1 (2016-12-17)
* Some fixes to the Monarch designation.
* Fixed start date of some constructed formats (e.g. Frontier missing M15) for deck editor.
* Clear Shot - Fixed damage calculation.
* Dance of the Dead - Fixed possible error while retrieving controlling player of enchanted permanent.
* Ephara, God of the Polis - Fixed that the draw effect was applied to the active player.
* Evolutionary Escalation - Fixed that it was allowed to put all counters on own creatures.
* Extractor Demon - Fixed triggered ability to trigger correctly for leaving battlefield instead of dying.
* Eye of the Storm - removed the check that the spell has to be cast from the hand zone.
* Jaddi Lifestrider - Fixed that it was not possible to tap 0 creatures.
* Obzedat, Ghost Council & Séance - Fixed problems that the effects did nor work correctly if the move to exile was replaced (e.g. when a commander goes to command zone instead).
* Orzhov Advokist - Fixed that the attack preventing effect did not work correctly.
* Protector of the Crown - Added missing Soldier subtype.
* Reflecting Pool - Fixed that mana from dynamic mana abilities were not taken into account (e.g. Gaea's Cradle or Serra's Sanctum).
* Saskia the Unyielding - Fixed that the damage source of the triggered ability was not the combat damage causing creature.
* Sword of War and Peace - Fixed possible target bug.
* Voyager Staff - Fixed that the exiled creature did return under Voyager Staff's controller instead correctly under its owner control.
{UP}, which allows paying 2 life and only 2 mana. This is incorrect: Trinisphere requires that at least 3 mana be paid, and payment through life doesn't count. (Source: 