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93/94 Format in XMage a Possibility?

by BetaSteward

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93/94 Format in XMage a Possibility?

Postby SickBoyWI » 01 Apr 2017, 20:15

I've been playing 93/94 Magic, as described on the Old School MtG Blog (this forum won't let me post links, it says I'm too new of a user).
for a while now. It's actually gained much in popularity over the last few years.

I'd like to implement it in XMage, as a format for constructed decks. Does this sound like something that would make it into the main program itself, or does it feel too niche?
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Re: 93/94 Format in XMage a Possibility?

Postby fireshoes » 05 Apr 2017, 14:04

I'm sure it would be fine to add, especially since you are interested in doing it. There is some demand for it and a need for testing for events in the format.
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Re: 93/94 Format in XMage a Possibility?

Postby spjspj » 16 Apr 2017, 13:39

I think someone mentioned this on reddit as well. If you're playing proper 93/94 rules, there is a lot of differences to the current rules - damage on the stack, interrupts, different limits on the number of cards, the stack itself worked differently I believe. I think it would be a lot of work to modify that within xmage itself. Unless you're just talking about limiting the decks that can be used?
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Re: 93/94 Format in XMage a Possibility?

Postby 216monster » 25 Jun 2017, 03:32

Just checked out that 93/94 website. Pretty cool right!
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Re: 93/94 Format in XMage a Possibility?

Postby Ender241 » 02 Jul 2017, 09:09

Yes, old school is really great format.
Even without the old rules it can be interested to play it online.

(Even if it won't smell old paper and beer)
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Re: 93/94 Format in XMage a Possibility?

Postby Marthinwurer » 09 Jul 2017, 01:59

I'd be interested in working on this. I'd say probably use the base banned list from http://oldschool-mtg.blogspot.com/p/banrestriction.html with a Chaos orb implementation that looks something like "choose a card, coin flip, if heads, destroy it". That means no mana burn implementation, and a simple deck legality implementation. I can probably crank out the deck checker in a few hours. To make it viable as a format online, the cards will have to be implemented, and that will take a bit longer.

Implementing chaos orb would require adding it to the banned list for all the other eternal formats and commander. Just a heads up.

Edit:
Implemented with those rules. Pull request submitted.
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Re: 93/94 Format in XMage a Possibility?

Postby PalladiaMors » 22 Jul 2017, 14:15

If this makes it into Xmage, I'd also be very interested in playing as well. I anticipate some difficulty in finding players for the format, though, so any efforts directed towards forming a player base, maybe a reddit page or even just an active forum topic here in the Xmage forums, would be greatly appreciated. I swear I'll participate as much as I can.

I used to play a version of this format with friends which we called "original standard" where you could play cards from Beta, Arabian Nights, Antiquities, Legends, The Dark and Fallen Empires, with a custom ban list (later we added Homelands when Coldsnap was released and Homelands was left without a block - the idea was to be able to play all cards that weren't available in the Block Party format). I prefer that format over 93/94, but it's pretty similar and 93/94 does have an active player community outside Xmage, it's commonly player in Cockatrice and apparently even live.
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Re: 93/94 Format in XMage a Possibility?

Postby PalladiaMors » 07 Oct 2017, 20:26

Sorry for the bump/double post, but I see that this format in now available when playing using the localhost, but disappears from the formats list when you're connected to a server like Xmage.de or woogerworks. What would it take to make it playable while connected to a server as well?
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