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Bug Reports XMage 1.4.26 SOFTWARE

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby tself55 » 20 Sep 2017, 21:58

Enrage is still broken. On multiple blocks it triggers multiple times when it should only trigger once.

TheElk801: This is a known issue, currently no ETA on a fix
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby StLouisNY » 21 Sep 2017, 02:58

Mistbind Clique is failing to tap opponent's lands when exiling another faerie.

TheElk801: Fixed beyond 1.4.26V5
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby MMLgamer » 21 Sep 2017, 12:28

Dual Nature doesn't work properly.

What it is doing in XMage: Controller of Dual Nature gets token copies of non-token creatures that enter.
What it is supposed to do: Controller of non-token creature that enters creates a token copy.

In other words, it's supposed to be a group hug card, not an enchantment version of Faerie Artisans on steroids.

Also, bear in mind, the player who creates the token is the player who controls the creature when the ETB Dual Nature trigger resolves (so for example if I summon a creature and before Dual Nature trigger resolves an opponent gains control of that creature, the creature's new controller will get the token).

TheElk801: Fixed beyond 1.4.26V5
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby MalcolmS » 21 Sep 2017, 16:27

When a Metallic Mimic enters the battlefield, you only get to choose a type when you casted it, not when a copy of it enters the battlefield or when you reanimate it

Admiral Beckett Brass lets you steal any opponent's non-land permanent and not only if you dealt damge with 3 or more pirates
EDIT: the bug only appears when you have a token/copy of the admiral and not with the Original
EDIT: and the stolen cards return to their owners when the player controling the admiral loses the game

Mathas, Fiend Seeker's ability doesn't trigger
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby yellowhulk » 21 Sep 2017, 17:51

IXALAN sealed games are buggy. When tournament starts there is only 5 basic lands on the pool for each players.

TheElk801: Ixalan packs were being generated incorrectly,
they should work correctly beyond 1.4.26V5
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby TheElk801 » 21 Sep 2017, 18:22

MalcolmS wrote:Admiral Beckett Brass lets you steal any opponent's non-land permanent and not only if you dealt damge with 3 or more pirates
EDIT: the bug only appears when you have a token/copy of the admiral and not with the Original
EDIT: and the stolen cards return to their owners when the player controling the admiral loses the game
When you say the cards go back, do you mean that the cloned admiral's stolen cards go back when the original Admiral's controller loses or just that the cards a player steals go back when that player loses?

EDIT: I've fixed the targeting issue
MalcolmS wrote:Mathas, Fiend Seeker's ability doesn't trigger
The end step trigger or the trigger of the creature with the bounty?
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby MalcolmS » 21 Sep 2017, 19:24

TheElk801 wrote:
MalcolmS wrote:EDIT: and the stolen cards return to their owners when the player controling the admiral loses the game
When you say the cards go back, do you mean that the cloned admiral's stolen cards go back when the original Admiral's controller loses or just that the cards a player steals go back when that player loses?
No, It's just that creatures stolen with admiral Becket brass return to their owner's battlefield when the player who stole them leaves the game (by losing). But I just found out that that is how that should work. so that is not a problem, but still the fact that you can steal creatures when you're not supposed to is, but I guess that is fixed next release...

TheElk801 wrote:
MalcolmS wrote:Mathas, Fiend Seeker's ability doesn't trigger
The end step trigger or the trigger of the creature with the bounty
the end step trigger to put a bounty counter on a creature, but I've tested it again and it does work now. Maybe it had something to do with the fact that it was stolen by a copy of becket brass or something like that.
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby yellowhulk » 21 Sep 2017, 20:03

yellowhulk wrote:IXALAN sealed games are buggy. When tournament starts there is only 5 basic lands on the pool for each players.

TheElk801: Ixalan packs were being generated incorrectly,
they should work correctly beyond 1.4.26V5
I have the latest version. There is only 5 different basic lands no other cards in the pool.
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby TheElk801 » 21 Sep 2017, 20:15

yellowhulk wrote:
yellowhulk wrote:IXALAN sealed games are buggy. When tournament starts there is only 5 basic lands on the pool for each players.

TheElk801: Ixalan packs were being generated incorrectly,
they should work correctly beyond 1.4.26V5
I have the latest version. There is only 5 different basic lands no other cards in the pool.
The latest version is 1.4.26V5, the fix will go into effect with the next version.
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby Drglord » 21 Sep 2017, 21:14

Entrancing Melody seems to be coded as instant since my Opponent cast it as one.

TheElk801: Fixed beyond 1.4.26V5

In the previous game i eternalized a champion of wits and it WENT into battlefield on my opponents field.... i am guessing because he had stolen another one? No idea that was too weird. I have the logs of this game below.

Thanks.
Attachments
20170922_000457_Two Player Duel_3.zip
(2.57 KiB) Downloaded 158 times
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby dolphin99it » 22 Sep 2017, 09:39

Grim Captain's Call let you get back from graveyard two creatures, indipendently by the creature's type. I could get back two Vampires with it for example.

TheElk801: Fixed beyond 1.4.26V5
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby trice001 » 22 Sep 2017, 11:55

thanks
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby Herresy » 22 Sep 2017, 12:08

Played against Human Opponent
Error Dump: See attached file
Photo of current game state: See attached file

Description- Opponent had the enchantment Sunbird's Invocation on the battlefield. Opponent tapped Sol Ring in order to cast Gruuls Signet from hand. As soon as Sunbird's Invocation would go on the stack, an error would occur. Tested multiple times with same results.

TheElk801: Fixed beyond 1.4.26V5
Attachments
Game State.png
Game State
Xmage Error Dump.txt
Error Dump
(1.24 KiB) Downloaded 117 times
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby MMLgamer » 22 Sep 2017, 14:44

Two errors:

1. When Eldrazi Displacer blinks my commander and my commander goes to the command zone instead of exile, it doesn't return to the battlefield. No, that is NOT supposed to happen. Eldrazi Displacer does not reference the exiled card in the "return" clause, therefore it should find the object my commander became no matter what public zone it was sent to.

TheElk801: Fixed beyond 1.4.26V5

2. I was in a game wherein my opponent conceded the game and his No Mercy remained because I was controlling it.

I'll try to include the gamelogs here, but I don't know if they are the right ones, so let me know.
Attachments
gamelogs (MMLgamer 9-22-17).zip
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Re: Bug Reports XMage 1.4.26 SOFTWARE

Postby maximuscesar » 22 Sep 2017, 23:31

I played had a Sunbird’s Invocation in play and played a Colossal Dreadmaw. The trigger caused the error in the spoiler below and the effect didn't happened. Also, my Dreadmaw did not entered the battlefield. I didn't played any subsequent spell, just conceded and boarded it out.

| Open
http://www.slightlymagic.net/forum/posting.php?mode=reply&f=70&t=3116
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.26V5
mage.cards.s.SunbirdsInvocationEffect.apply(SunbirdsInvocation.java:129)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:185)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:101)
mage.game.stack.StackAbility.resolve(StackAbility.java:99)
mage.game.GameImpl.resolve(GameImpl.java:1333)
mage.game.GameImpl.playPriority(GameImpl.java:1284)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:153)
mage.game.GameImpl.playTurn(GameImpl.java:802)
mage.game.GameImpl.play(GameImpl.java:711)
mage.game.GameImpl.start(GameImpl.java:675)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617)
java.lang.Thread.run(Thread.java:745)
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