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Blood Moon changes not implemented

PostPosted: 25 Feb 2018, 13:15
by Kazistrasz
When Blood Moon is on the field, lands' replacement effects for how they enter the battlefield are still being applied.

With the recent changes in the MTG rules with Blood Sun, these effects should disable things like Blood Crypt asking you to pay two life.

Re: Blood Moon changes not implemented

PostPosted: 01 Mar 2018, 16:08
by Rainheart
Good luck with that, people already asked, I don't think devs will fix that anytime soon.

Re: Blood Moon changes not implemented

PostPosted: 12 Mar 2018, 15:49
by LevelX

Re: Blood Moon changes not implemented

PostPosted: 28 Mar 2018, 03:12
by HR19
LevelX, since it's coded to take effect once it's on the field, removing the other abilities, could it not simply be checked beforehand? Or since there's only 3 (to my knowledge) effects like this, that is Blood Moon, Magus of the Moon, and Blood Sun, could a simple exception just be added? A little "if" statement to check if one of those is on the battlefield before resolving "enters tapped," or other effects? I haven't programmed in years and unfortunately I don't have the time right now to start learning how xmage was coded, but it just seems to me that this could be fixed (even if it's a somewhat sloppy fix) with relative ease.