Bug Reports XMage 1.4.30 SOFTWARE
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports XMage 1.4.30 SOFTWARE
by IcyJay » 29 May 2018, 21:05
A similar error occurs when damaging my opponent with from any source while having Rakdos, Lord of Riots in hand. Is reproducible easily on local server in a bot game.
Game exception occurred: mage.MageException: Iterated player priority after game exception too often, game ends!
Server version: 1.4.30V1
mage.game.GameImpl.playPriority(GameImpl.java:1397)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:153)
mage.game.GameImpl.playTurn(GameImpl.java:883)
mage.game.GameImpl.play(GameImpl.java:792)
mage.game.GameImpl.start(GameImpl.java:756)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
edit:
Error is triggered when moving from end of combat to second main phase
TheElk801: Fixed beyond 1.4.30V1.
Game exception occurred: mage.MageException: Iterated player priority after game exception too often, game ends!
Server version: 1.4.30V1
mage.game.GameImpl.playPriority(GameImpl.java:1397)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:210)
mage.game.turn.Phase.play(Phase.java:115)
mage.game.turn.Turn.play(Turn.java:153)
mage.game.GameImpl.playTurn(GameImpl.java:883)
mage.game.GameImpl.play(GameImpl.java:792)
mage.game.GameImpl.start(GameImpl.java:756)
mage.server.game.GameWorker.call(GameWorker.java:60)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
edit:
Error is triggered when moving from end of combat to second main phase
TheElk801: Fixed beyond 1.4.30V1.
Re: Bug Reports XMage 1.4.30 SOFTWARE
by tuberov » 29 May 2018, 23:17
The "fixed" portion is saying the fix has been implemented and will take effect when the next update is released. Fixes don't go live immediately for Xmage.Sharkovich wrote:It is not true.Sharkovich wrote:Rakdos, Lord of Riots cast(from command zone) and using ability error.
TheElk801: Fixed beyond 1.4.30V1.
Rakdos, Lord of Riots cast(from command zone) error: look at attachment.
Re: Bug Reports XMage 1.4.30 SOFTWARE
by arichwhiteman » 29 May 2018, 23:27
Chrome Mox produces an additional mana that it should not produce.
There's a stranger bug that I believe is related to Chrome Mox in which every time you pass priority, one U mana is added to your mana pool. I'm not sure if it's the Mox, but the Mox was imprinted to make U mana.
LevelX: Fixed beyond 1.4.30V2
Blasphemous Act does not receive the discounted casting cost that it should.
There's a stranger bug that I believe is related to Chrome Mox in which every time you pass priority, one U mana is added to your mana pool. I'm not sure if it's the Mox, but the Mox was imprinted to make U mana.
LevelX: Fixed beyond 1.4.30V2
Blasphemous Act does not receive the discounted casting cost that it should.
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Re: Bug Reports XMage 1.4.30 SOFTWARE
by warum » 29 May 2018, 23:38
Turns out you can't target Platinum Angel with Path to Exile, for whatever reason, currently. Is it not being counted as a creature or something?
LevelX: Problem probably caused by StatcFilters handling that can get active for the complete server and all games if some specific action in one games takes place. With a server restart the problem is temporary fixed. I hope we can fix this permanently with the update beyond 1.4.30V2.
LevelX: Problem probably caused by StatcFilters handling that can get active for the complete server and all games if some specific action in one games takes place. With a server restart the problem is temporary fixed. I hope we can fix this permanently with the update beyond 1.4.30V2.
Re: Bug Reports XMage 1.4.30 SOFTWARE
by arichwhiteman » 30 May 2018, 00:57
It appears that ANY spell or ability which only targets creatures is currently bugged. So, most targeted removal (save for bolts and the like) is currently just not working at all.
LevelX: Problem probably caused by StatcFilters handling that can get active for the complete server and all games if some specific action in one games takes place. With a server restart the problem is temporary fixed. I hope we can fix this permanently with the update beyond 1.4.30V2.
LevelX: Problem probably caused by StatcFilters handling that can get active for the complete server and all games if some specific action in one games takes place. With a server restart the problem is temporary fixed. I hope we can fix this permanently with the update beyond 1.4.30V2.
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Re: Bug Reports XMage 1.4.30 SOFTWARE
by arkieboy72472 » 30 May 2018, 02:45
Also, tower of the magistrates can't target other peoples creatures.
Path to exile seems broken as does most any spell that targets someone else's creature
LevelX: Problem probably caused by StatcFilters handling that can get active for the complete server and all games if some specific action in one games takes place. With a server restart the problem is temporary fixed. I hope we can fix this permanently with the update beyond 1.4.30V2.
Chrome mox is all sorts of broken, netting you mana per spell cast
LevelX: Fixed beyond 1.4.30V2
After the two battlebond patches, EDH is pretty much impossible to play well
Also, peoples creatures and their effects stay on the field even after the person leaves.
Path to exile seems broken as does most any spell that targets someone else's creature
LevelX: Problem probably caused by StatcFilters handling that can get active for the complete server and all games if some specific action in one games takes place. With a server restart the problem is temporary fixed. I hope we can fix this permanently with the update beyond 1.4.30V2.
Chrome mox is all sorts of broken, netting you mana per spell cast
LevelX: Fixed beyond 1.4.30V2
After the two battlebond patches, EDH is pretty much impossible to play well
Also, peoples creatures and their effects stay on the field even after the person leaves.
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Re: Bug Reports XMage 1.4.30 SOFTWARE
by BigNugz » 30 May 2018, 05:45
Hello Xmage team, I try to access Xmage US servers and it fails to connect every single time. It tells me it's offline every time. Please help
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Re: Bug Reports XMage 1.4.30 SOFTWARE
by aitrus » 30 May 2018, 10:38
It's noted above but yeah I was not able to cast dismember at all on anything yesterday - sounds like it applies to any targeted removal spell that can only hit creatures. Game is pretty much unplayable with that condition (although heaven for small creature decks and creature combo decks!)
LevelX: Problem probably caused by StatcFilters handling that can get active for the complete server and all games if some specific action in one games takes place. With a server restart the problem is temporary fixed. I hope we can fix this permanently with the update beyond 1.4.30V2.
LevelX: Problem probably caused by StatcFilters handling that can get active for the complete server and all games if some specific action in one games takes place. With a server restart the problem is temporary fixed. I hope we can fix this permanently with the update beyond 1.4.30V2.
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Re: Bug Reports XMage 1.4.30 SOFTWARE
by warum » 30 May 2018, 16:36
In the particular game Path didn't work on Platinum Angel for me, I could target the two other creatures I was controlling myself. So it's a selective issue, somehow.arichwhiteman wrote:It appears that ANY spell or ability which only targets creatures is currently bugged. So, most targeted removal (save for bolts and the like) is currently just not working at all.
Re: Bug Reports XMage 1.4.30 SOFTWARE
by Banrok » 30 May 2018, 17:38
Found a bug with Toothy, Imaginary Friend:
When using a blink effect, like Conjurer's Closet, Essence Flux, Ghostly Flicker etc. He does not draw cards as he should.
When using a blink effect, like Conjurer's Closet, Essence Flux, Ghostly Flicker etc. He does not draw cards as he should.
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Re: Bug Reports XMage 1.4.30 SOFTWARE
by marcsiqueira » 31 May 2018, 02:45
Since this new recent upgrade Neheb, The Eternal got bugged. When his abillity is triggering at the post combat main fase, the mana does not get properly produced, a new screen about error appears and then my main fase gets skipped to the end of the turn.
TheElk801: Fixed beyond 1.4.30V2.
TheElk801: Fixed beyond 1.4.30V2.
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Re: Bug Reports XMage 1.4.30 SOFTWARE
by Patstrick » 31 May 2018, 15:12
Rowan Kendrith's -2 ability doesn't work. Deals no damage.
TheElk801: Fixed beyond 1.4.30V2.
TheElk801: Fixed beyond 1.4.30V2.
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Re: Bug Reports XMage 1.4.30 SOFTWARE
by KriianDov » 31 May 2018, 19:29
Since I've updated the programm I haven't been able to connect properly, being disconnected automaticaly or not even being able to connect succesfully.
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Re: Bug Reports XMage 1.4.30 SOFTWARE
by ArielMTG » 31 May 2018, 23:10
Jodah, Archmage Eternal
When Jodah, Archmage Eternal is on the Battlefield, cards in hand are highlighted as they are able to be cast when they are not.
Example: Having 5 different dual land, after casting a spell and having no mana available, cards in hand are highlighted.
When Jodah, Archmage Eternal is on the Battlefield, cards in hand are highlighted as they are able to be cast when they are not.
Example: Having 5 different dual land, after casting a spell and having no mana available, cards in hand are highlighted.
Last edited by ArielMTG on 06 Jun 2018, 19:41, edited 1 time in total.
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Re: Bug Reports XMage 1.4.30 SOFTWARE
by gibs93 » 01 Jun 2018, 15:41
I had Dack Fayden's emblem and I used kolaghan's command targeting a planeswalker and an artifact. I got control of the artifact and then destroyed it, but the planeswalker just took the damage and I didn't get control of it.
Maybe the emblem was not updated since the planeswalkers' rule change that make them able to be targeted.
TheElk801: Fixed beyond 1.4.30V2.
Maybe the emblem was not updated since the planeswalkers' rule change that make them able to be targeted.
TheElk801: Fixed beyond 1.4.30V2.
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