Bug Reports XMage 1.4.31 SOFTWARE
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports XMage 1.4.31 SOFTWARE
by Zerris » 14 Oct 2018, 12:30
Experimental Frenzy (and presumably Future Sight etc) reveal the next card down as soon as you start casting the spell on top of the library. However, this is incorrect - the next card should only be revealed after you've completed all the steps in casting the current spell and it has gone onto the stack. In particular, right now you can go to cast a card, check the next card down, then cancel the casting to decide how you want to pay and whether you want to sequence anything differently, using information you shouldn't have.
Re: Bug Reports XMage 1.4.31 SOFTWARE
by faanta » 14 Oct 2018, 18:38
Command Tower seems to produce 4 mana in conjunction with Mana Reflection (instead of 2)
Re: Bug Reports XMage 1.4.31 SOFTWARE
by illuknisaa » 14 Oct 2018, 22:47
If you cast a spell that chooses a pile eg. Fact or fiction the "choose a pile" - pile can get under other gameplay windows like graveyard which means the is frozen and you can't make any other actions other than to exit xmage. This is especially annoying for spells like Brillaint Ultimatum which create a normal window and a choose a pile window.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by illuknisaa » 14 Oct 2018, 23:34
Brilliant Ultimatum also lets you play any number of lands even though it should not.
LevelX: Fixed beyond 1.4.31V4
http://gatherer.wizards.com/Pages/Card/ ... eid=17514310/1/2008 You can play a land card from the chosen pile only if it’s your turn (which it probably is, since Brilliant Ultimatum is a sorcery) and you haven’t yet played a land this turn. That means that if there are two lands in the chosen pile, you’ll be able to play a maximum of one of them.
LevelX: Fixed beyond 1.4.31V4
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Tuliozuu » 16 Oct 2018, 17:57
Blood Moon and lands that enter the battlefield tapped like shocklabds and karu lands or with “as this land enters the battlefield do something” like Cavern of Souls and Dark Depths problem...
It keeps asking to pay 2 life for shock lands, on entering the battlefield tapped or even making you name a creature type or, finally, putting counters on dark dephts...
It’s been a while since they made the change and it hasn’t been fixed so far.
Thank you!
The issue is known and won't be fixed any time soon due to its complexity.
It keeps asking to pay 2 life for shock lands, on entering the battlefield tapped or even making you name a creature type or, finally, putting counters on dark dephts...
It’s been a while since they made the change and it hasn’t been fixed so far.
Thank you!
The issue is known and won't be fixed any time soon due to its complexity.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by catman123456 » 17 Oct 2018, 10:31
Vraska, Golgari Queen emblem doesn't work.
jeffwadsworth: Worked fine for me. Note that you don't see an emblem, but it gets noted in the log window.
jeffwadsworth: Worked fine for me. Note that you don't see an emblem, but it gets noted in the log window.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Steveman » 20 Oct 2018, 03:09
Angel of Serenity targeting a Phantasmal Image on the battlefield doesn't work correctly. The image ended up going to exile even after it was sacrificed when it shouldn't, ""If a creature targeted by the enters-the-battlefield ability dies before that ability resolves, it will become an illegal target even though it may be a creature card in a graveyard when the ability resolves. It won’t be exiled."
jeffwadsworth: Fixed in the next release.
jeffwadsworth: Fixed in the next release.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by cheddarsuave » 21 Oct 2018, 01:55
The drafting process often gets stuck when anyone in the draft doesn't physically double-click to select their card. Single clicking on a card and waiting for the timer to finish will keep the whole table waiting (a lot of the time).
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by cheddarsuave » 21 Oct 2018, 02:30
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Parasight » 21 Oct 2018, 09:12
Mission Briefing is bugged. I surveil alright, then it lets me select a spell from my graveyard, but it doesn't let me cast it in the end.
LevelX2: Can't reproduce the problem.
LevelX2: Can't reproduce the problem.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Steveman » 22 Oct 2018, 00:45
I think Sylvan Library is bugged. The way it orders the cards back on top of the library seems to be random (this is apparent when you have a card that plays with the top of library revealed). IMO, it should work like Brainstorm / Scry where the last card you select will be the topmost.
LevelX: Fixed beyond 1.4.31V4
LevelX: Fixed beyond 1.4.31V4
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Kalli » 24 Oct 2018, 12:58
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by tehboss » 24 Oct 2018, 16:30
When using PlaneChase in EDH playing against AI, the planar die roll does not require increasing cost each attempt. It is always 0. Fortunately, the AI does not seem realize that it can roll more than once.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Steveman » 25 Oct 2018, 04:37
Grafted Wargear doesn't work right with Kytheon, Hero of Akros (and probably other flipwalkers). When a flipwalker transforms, it exiles itself first and then ETBs back into a planeswalker. Currently Xmage forces you to sacrifice the planeswalker after transformation, meaning its still treating it as the original object even though it was supposed to exile.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by illuknisaa » 26 Oct 2018, 14:07
In multiplayer if a player leaves the game (they don't concede) the game treats their permanents as if they were still on the battlefield but no player can interact with them (unless they took control before the player left or use wrath effects). This creates many problems and sometimes the game can no longer continue. Any kind of "choose" type effect is extra problematic.
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