Bug Reports XMage 1.4.31 SOFTWARE
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports XMage 1.4.31 SOFTWARE
by Aidan2332 » 27 Oct 2018, 01:45
When I was side boarding whenever I tried to move a card from sideboard to main deck or vise versa, the card would dissaper. This ended up with me having only 3 maindeck cards in my deck so I couldn't submit because it is less than 60, but when the timer ran up my deck was those three cards, and I lost due to drawing from an empty library right away.
Re: Bug Reports XMage 1.4.31 SOFTWARE
by cheddarsuave » 28 Oct 2018, 20:29
XMage bugged out when I tried to cast Estrid's Invocation targeting one of Estrid, the Masked tokens. The game auto-rolled back and I got the following error. Afterwards, I was unable to cast Estrid's Invocation at all from my hand (the client just didn't do anything).
jeffwadsworth: Please include your log of the game. I see some replacement effect action going on.
jeffwadsworth: Please include your log of the game. I see some replacement effect action going on.
- | Open
- Game exception occurred: java.lang.NullPointerException
Server version: 1.4.31V4
mage.abilities.effects.common.CopyPermanentEffect.apply(CopyPermanentEffect.java:91)
mage.abilities.effects.EntersBattlefieldEffect.replaceEvent(EntersBattlefieldEffect.java:126)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:814)
mage.game.GameState.replaceEvent(GameState.java:704)
mage.game.GameState.replaceEvent(GameState.java:697)
mage.game.GameImpl.replaceEvent(GameImpl.java:2673)
mage.game.permanent.PermanentImpl.entersBattlefield(PermanentImpl.java:896)
mage.game.ZonesHandler.maybeRemoveFromSourceZone(ZonesHandler.java:249)
mage.game.ZonesHandler.lambda$moveCards$0(ZonesHandler.java:62)
java.util.ArrayList.removeIf(ArrayList.java:1413)
mage.game.ZonesHandler.moveCards(ZonesHandler.java:62)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3506)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3467)
mage.game.stack.Spell.resolve(Spell.java:292)
mage.game.GameImpl.resolve(GameImpl.java:1398)
mage.game.GameImpl.playPriority(GameImpl.java:1348)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:127)
mage.game.GameImpl.playTurn(GameImpl.java:856)
mage.game.GameImpl.play(GameImpl.java:765)
mage.game.GameImpl.start(GameImpl.java:729)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Zerris » 03 Nov 2018, 19:33
Karametra, God of Harvests has an extra "a" in her hover text.
jeffwadsworth: Fixed in the next release.
jeffwadsworth: Fixed in the next release.
Re: Bug Reports XMage 1.4.31 SOFTWARE
by jandrewsparks » 07 Nov 2018, 19:14
Brain in a Jar: The second part of the first activated ability won't work. I refer to "you may cast an instant or sorcery card with converted mana cost less than or equal to the number of charge counters, from your hand without paying it's mana cost. It will just put a charge counter on it and then do nothing else. I tried casting breaking//entering and faithless looting and it made me pay for the spell.
jeffwadsworth: https://blogs.magicjudges.org/rulestips ... -and-fuse/ This worked fine for me in testing. When I had 2 counters on the Jar, it allowed me to cast not only the Fused version of the spell, but either other spell for free. Do you have a log of the game?
jeffwadsworth: https://blogs.magicjudges.org/rulestips ... -and-fuse/ This worked fine for me in testing. When I had 2 counters on the Jar, it allowed me to cast not only the Fused version of the spell, but either other spell for free. Do you have a log of the game?
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Grahf » 09 Nov 2018, 17:32
If player have Omniscience on battlefield, then he can cast spells with kicker without paying for kicker. That is wrong, because kicker is additional cost, and Omniscience effect works as alternative cost.
jeffwadsworth: Can you provide a specific example? I tested it with Burst Lightning, and the Kicker cost came up fine. Also, Kicker is an "OPTIONAL" additional cost. You don't have to pay it.
jeffwadsworth: Can you provide a specific example? I tested it with Burst Lightning, and the Kicker cost came up fine. Also, Kicker is an "OPTIONAL" additional cost. You don't have to pay it.
Re: Bug Reports XMage 1.4.31 SOFTWARE
by cheddarsuave » 10 Nov 2018, 01:09
I haven't been getting Windows notifications (the ones that pop up in the bottom right) when a player joins my table or match. The sound "a player has joined the table" still works, but I don't always have my sound on. Missed a few opponents already because of this.
EDIT: I realized this was a Windows issue, and I was able to fix it. Not a problem with XMage.
EDIT: I realized this was a Windows issue, and I was able to fix it. Not a problem with XMage.
Last edited by cheddarsuave on 15 Nov 2018, 03:38, edited 1 time in total.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by cheddarsuave » 10 Nov 2018, 02:57
My opponent used the ability of Lawbringer on a creature with Pemmin's Aura on it, which caused a game error (see attached image). When it rolled back, the game state was not anything like it should have been.
Fixed in the next release.
Fixed in the next release.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Smollett » 11 Nov 2018, 08:36
the bot put two identical auras 'Luminous Bonds'on one creature.
on the next turn he put another one there.))
on the next turn he put another one there.))
Re: Bug Reports XMage 1.4.31 SOFTWARE
by illuknisaa » 13 Nov 2018, 00:11
Mission briefing didnt allow me to cast commit // memory from the gy (front side).
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by JayDi » 13 Nov 2018, 22:11
Fixed and will be available in next release.cheddarsuave wrote:My opponent used the ability of Lawbringer on a creature with Pemmin's Aura on it, which caused a game error (see attached image). When it rolled back, the game state was not anything like it should have been.
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JayDi - Posts: 324
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by JayDi » 14 Nov 2018, 01:03
It was fixed and will be available in next release.cheddarsuave wrote:XMage bugged out when I tried to cast Estrid's Invocation targeting one of Estrid's Mask tokens. The game auto-rolled back and I got the following error. Afterwards, I was unable to cast Estrid's Invocation at all from my hand (the client just didn't do anything).
- | Open
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.31V4
mage.abilities.effects.common.CopyPermanentEffect.apply(CopyPermanentEffect.java:91)
mage.abilities.effects.EntersBattlefieldEffect.replaceEvent(EntersBattlefieldEffect.java:126)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:814)
mage.game.GameState.replaceEvent(GameState.java:704)
mage.game.GameState.replaceEvent(GameState.java:697)
mage.game.GameImpl.replaceEvent(GameImpl.java:2673)
mage.game.permanent.PermanentImpl.entersBattlefield(PermanentImpl.java:896)
mage.game.ZonesHandler.maybeRemoveFromSourceZone(ZonesHandler.java:249)
mage.game.ZonesHandler.lambda$moveCards$0(ZonesHandler.java:62)
java.util.ArrayList.removeIf(ArrayList.java:1413)
mage.game.ZonesHandler.moveCards(ZonesHandler.java:62)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3506)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3467)
mage.game.stack.Spell.resolve(Spell.java:292)
mage.game.GameImpl.resolve(GameImpl.java:1398)
mage.game.GameImpl.playPriority(GameImpl.java:1348)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:127)
mage.game.GameImpl.playTurn(GameImpl.java:856)
mage.game.GameImpl.play(GameImpl.java:765)
mage.game.GameImpl.start(GameImpl.java:729)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by illuknisaa » 15 Nov 2018, 14:25
If you put a player in your ignore they can still join in the same game.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by JayDi » 15 Nov 2018, 14:27
Ignored list will work on NEW games (e.g. if you add new players to ignored list then you must create new game to apply changes). It's not work with tournaments at all (but will do with next release).illuknisaa wrote:If you put a player in your ignore they can still join in the same game.
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Re: Bug Reports XMage 1.4.31 SOFTWARE
by Raddeg » 15 Nov 2018, 14:40
Hello Team,
Yuriko is still not working. I can cast her out of the comand zone but as soon as I want to pay the nijutsu costs the effect is cancled.
It happens in the moment I have to pay the mana costs
Yuriko is still not working. I can cast her out of the comand zone but as soon as I want to pay the nijutsu costs the effect is cancled.
It happens in the moment I have to pay the mana costs
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