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Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 27 Oct 2018, 01:45
by Aidan2332
When I was side boarding whenever I tried to move a card from sideboard to main deck or vise versa, the card would dissaper. This ended up with me having only 3 maindeck cards in my deck so I couldn't submit because it is less than 60, but when the timer ran up my deck was those three cards, and I lost due to drawing from an empty library right away.

Image

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 28 Oct 2018, 20:29
by cheddarsuave
XMage bugged out when I tried to cast Estrid's Invocation targeting one of Estrid, the Masked tokens. The game auto-rolled back and I got the following error. Afterwards, I was unable to cast Estrid's Invocation at all from my hand (the client just didn't do anything).

jeffwadsworth: Please include your log of the game. I see some replacement effect action going on.

| Open
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.31V4
mage.abilities.effects.common.CopyPermanentEffect.apply(CopyPermanentEffect.java:91)
mage.abilities.effects.EntersBattlefieldEffect.replaceEvent(EntersBattlefieldEffect.java:126)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:814)
mage.game.GameState.replaceEvent(GameState.java:704)
mage.game.GameState.replaceEvent(GameState.java:697)
mage.game.GameImpl.replaceEvent(GameImpl.java:2673)
mage.game.permanent.PermanentImpl.entersBattlefield(PermanentImpl.java:896)
mage.game.ZonesHandler.maybeRemoveFromSourceZone(ZonesHandler.java:249)
mage.game.ZonesHandler.lambda$moveCards$0(ZonesHandler.java:62)
java.util.ArrayList.removeIf(ArrayList.java:1413)
mage.game.ZonesHandler.moveCards(ZonesHandler.java:62)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3506)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3467)
mage.game.stack.Spell.resolve(Spell.java:292)
mage.game.GameImpl.resolve(GameImpl.java:1398)
mage.game.GameImpl.playPriority(GameImpl.java:1348)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:127)
mage.game.GameImpl.playTurn(GameImpl.java:856)
mage.game.GameImpl.play(GameImpl.java:765)
mage.game.GameImpl.start(GameImpl.java:729)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 03 Nov 2018, 19:33
by Zerris
Karametra, God of Harvests has an extra "a" in her hover text.

jeffwadsworth: Fixed in the next release.

Karametra Typo.JPG

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 07 Nov 2018, 19:14
by jandrewsparks
Brain in a Jar: The second part of the first activated ability won't work. I refer to "you may cast an instant or sorcery card with converted mana cost less than or equal to the number of charge counters, from your hand without paying it's mana cost. It will just put a charge counter on it and then do nothing else. I tried casting breaking//entering and faithless looting and it made me pay for the spell.

jeffwadsworth: https://blogs.magicjudges.org/rulestips ... -and-fuse/ This worked fine for me in testing. When I had 2 counters on the Jar, it allowed me to cast not only the Fused version of the spell, but either other spell for free. Do you have a log of the game?

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 09 Nov 2018, 17:32
by Grahf
If player have Omniscience on battlefield, then he can cast spells with kicker without paying for kicker. That is wrong, because kicker is additional cost, and Omniscience effect works as alternative cost.

jeffwadsworth: Can you provide a specific example? I tested it with Burst Lightning, and the Kicker cost came up fine. Also, Kicker is an "OPTIONAL" additional cost. You don't have to pay it.

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 10 Nov 2018, 01:09
by cheddarsuave
I haven't been getting Windows notifications (the ones that pop up in the bottom right) when a player joins my table or match. The sound "a player has joined the table" still works, but I don't always have my sound on. Missed a few opponents already because of this.

EDIT: I realized this was a Windows issue, and I was able to fix it. Not a problem with XMage.

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 10 Nov 2018, 02:57
by cheddarsuave
My opponent used the ability of Lawbringer on a creature with Pemmin's Aura on it, which caused a game error (see attached image). When it rolled back, the game state was not anything like it should have been.

Fixed in the next release.

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 11 Nov 2018, 08:36
by Smollett
the bot put two identical auras 'Luminous Bonds'on one creature.

on the next turn he put another one there.))

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 13 Nov 2018, 00:11
by illuknisaa
Mission briefing didnt allow me to cast commit // memory from the gy (front side).

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 13 Nov 2018, 22:11
by JayDi
cheddarsuave wrote:My opponent used the ability of Lawbringer on a creature with Pemmin's Aura on it, which caused a game error (see attached image). When it rolled back, the game state was not anything like it should have been.
Fixed and will be available in next release.

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 13 Nov 2018, 22:15
by JayDi
Zerris wrote:Karametra, God of Harvests has an extra "a" in her hover text.

Karametra Typo.JPG
Fixed.

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 14 Nov 2018, 01:03
by JayDi
cheddarsuave wrote:XMage bugged out when I tried to cast Estrid's Invocation targeting one of Estrid's Mask tokens. The game auto-rolled back and I got the following error. Afterwards, I was unable to cast Estrid's Invocation at all from my hand (the client just didn't do anything).

| Open
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.31V4
mage.abilities.effects.common.CopyPermanentEffect.apply(CopyPermanentEffect.java:91)
mage.abilities.effects.EntersBattlefieldEffect.replaceEvent(EntersBattlefieldEffect.java:126)
mage.abilities.effects.ContinuousEffects.replaceEvent(ContinuousEffects.java:814)
mage.game.GameState.replaceEvent(GameState.java:704)
mage.game.GameState.replaceEvent(GameState.java:697)
mage.game.GameImpl.replaceEvent(GameImpl.java:2673)
mage.game.permanent.PermanentImpl.entersBattlefield(PermanentImpl.java:896)
mage.game.ZonesHandler.maybeRemoveFromSourceZone(ZonesHandler.java:249)
mage.game.ZonesHandler.lambda$moveCards$0(ZonesHandler.java:62)
java.util.ArrayList.removeIf(ArrayList.java:1413)
mage.game.ZonesHandler.moveCards(ZonesHandler.java:62)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3506)
mage.players.PlayerImpl.moveCards(PlayerImpl.java:3467)
mage.game.stack.Spell.resolve(Spell.java:292)
mage.game.GameImpl.resolve(GameImpl.java:1398)
mage.game.GameImpl.playPriority(GameImpl.java:1348)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:127)
mage.game.GameImpl.playTurn(GameImpl.java:856)
mage.game.GameImpl.play(GameImpl.java:765)
mage.game.GameImpl.start(GameImpl.java:729)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
It was fixed and will be available in next release.

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 15 Nov 2018, 14:25
by illuknisaa
If you put a player in your ignore they can still join in the same game.

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 15 Nov 2018, 14:27
by JayDi
illuknisaa wrote:If you put a player in your ignore they can still join in the same game.
Ignored list will work on NEW games (e.g. if you add new players to ignored list then you must create new game to apply changes). It's not work with tournaments at all (but will do with next release).

Re: Bug Reports XMage 1.4.31 SOFTWARE

PostPosted: 15 Nov 2018, 14:40
by Raddeg
Hello Team,

Yuriko is still not working. I can cast her out of the comand zone but as soon as I want to pay the nijutsu costs the effect is cancled.
It happens in the moment I have to pay the mana costs