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Bug Reports XMage 1.4.31 SOFTWARE

by BetaSteward

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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby linniput » 27 Sep 2018, 13:03

Hello

In EDH when i want to ninjutsu Yuriko, the tigers shadow in, it just gets deleted from the stack when i try to pay the mana for it

Best Regards Linus
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby cheddarsuave » 27 Sep 2018, 13:27

Experimental Frenzy still lets you play cards from your hand.

LevelX2: Fixed beyond 1.4.31V3b
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby magua1 » 28 Sep 2018, 00:46

in draft of guilds of ravinca there is no land slot some of the packs have 13 cards others 12 and others 10 or 4 and when i do sealed i have yet to get a guild gate in 40 sealed events and the card count is off it should be 90 but i get anywhere from 70 to 80 please fix this.

LevelX2: I can't reproduce that problem.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Heris » 28 Sep 2018, 14:44

In a match against a human opponent i couldn't target Shanna, Sisay's Legacy with Seal Away, i clicked on her but nothing happened. I tested the same situation against AI and a window popped up telling that Seal Away had not valid targets. Targetting Shanna, Sisay's Legacy with a spell should be possible as the rules at http://gatherer.wizards.com/Pages/Card/ ... eid=443092 say

27/04/2018 Spells your opponents control can target Shanna.
Attachments
Shanna.jpg
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Heris » 28 Sep 2018, 16:00

The same thing happened with Conclave Tribunal but my opponent said that it's not a spell but a triggered ability (Seal Away was the same). I think he was right so i'm sorry, i've learned something today.
Attachments
Shanna2.jpg
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Zerris » 29 Sep 2018, 02:02

When Glowspore Shaman puts a land back on top, it says "<name> puts a card from graveyard on top of their library". However, since that was a revealed card, it should just say what land it was in the chat log, so the opponent doesn't have to comb your entire graveyard to find out.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Heris » 29 Sep 2018, 08:53

Sometimes XMage freezes in the middle of the game. In this situation the timer continued to work for me but i couldn't do nothing; i also conceded but nothing happened. After 5 minutes i got the message 10.49: Heris has timed out (player had priority and was not active for 300 seconds ) - Auto concede.
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XMage.jpg
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Heris » 29 Sep 2018, 14:59

I'm not sure about this but i'll report it anyway. I attacked with 2 Llanowar Elves and 1 Nullhide Ferox, my opponent blocked the Nullhide Ferox with 1 Swiftblade Vindicator. Then my opponent cast Integrity on his Swiftblade Vindicator making him 3/3; both creatures died but Swiftblade Vindicator should kill my Nullhide Ferox first, having him double strike. Attached is the game log.
Attachments
Game log.txt
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Zerris » 29 Sep 2018, 17:00

If you say you'd like to return a land with Glowspore Shaman when there are no lands in the yard, it throws an error.

Error Message | Open
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.31V3b
mage.abilities.effects.common.PutOnLibraryTargetEffect.apply(PutOnLibraryTargetEffect.java:57)
mage.cards.g.GlowsporeShamanEffect.apply(GlowsporeShaman.java:86)
mage.abilities.AbilityImpl.resolveMode(AbilityImpl.java:173)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:160)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:76)
mage.game.stack.StackAbility.resolve(StackAbility.java:77)
mage.game.GameImpl.resolve(GameImpl.java:1398)
mage.game.GameImpl.playPriority(GameImpl.java:1348)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:127)
mage.game.GameImpl.playTurn(GameImpl.java:856)
mage.game.GameImpl.play(GameImpl.java:765)
mage.game.GameImpl.start(GameImpl.java:729)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby cheddarsuave » 30 Sep 2018, 15:48

Sumara Woodshaper asks you the order for stacking cards on the bottom of your library, instead of putting them in a random order like it should.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby Joyfulxp » 01 Oct 2018, 13:51

Report:
Commander2018 new card "Yuriko,the tiger's shadow" cannot use her commander ninjutsu when using nonbasic lands.
please see attached screenshot.

when using nonbasic land such as "Tainted Islands" which produce {U} or {B} only when controls a swamp,the{U}or{B} produces by this land cannot pay for the commander ninjutsu.
Test1:use ninjutsu->nijutsu in stack->tap swamp->tap nonbasic land choose"Add {U}"->ninjutsu disppeared from stack->no logs Failed
Test2:tap swamp->tap nonbasic land for{U}->use ninjutsu->tap mana icon to pay the {U}{B}->ninjutsu disppeared from stack Failed

Another Test:use ninjutsu->nijutsu in stack->tap swamp&Island(all basic)->ninjutsu activated

There might be some bug between Yuriko&nonbasic lands.Wish a fix in next update,thank you.
Attachments
20181001_195636_Commander Two Player Duel_2.zip
gamelog,ziped because txt cannot upload.
(1.19 KiB) Downloaded 15 times
TIM20181001195906.png
the table
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby frostownik » 02 Oct 2018, 06:48

Playing Chaos Draft with AI opponents.
In one game, opponent attacked with Hollow Specter and got to deal combat damage. Opponent was tapped out, so they couldn't pay for the triggered ability and make me reveal cards to discard.
However, I somehow revealed my whole hand and they made me discard one card, as if paying 0 meant "reveal infinite cards", or (I think I remember a past issue with that) opponent can choose any number for X-triggers, not pay any mana, and still get the effect.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby illuknisaa » 02 Oct 2018, 18:13

Heris wrote:In a match against a human opponent i couldn't target Shanna, Sisay's Legacy with Seal Away, i clicked on her but nothing happened. I tested the same situation against AI and a window popped up telling that Seal Away had not valid targets. Targetting Shanna, Sisay's Legacy with a spell should be possible as the rules at http://gatherer.wizards.com/Pages/Card/ ... eid=443092 say

27/04/2018 Spells your opponents control can target Shanna.
Seal away is a spell yes but it doesn't target anything. When it enters the battlefield it has an ability that targets a creature and shanna can't be targeted by abilities.
Xmage bugs:
Kess, Dissident Mage: is bugged in several ways.
Marchesa, the Black Rose: you can't choose how to stack the end step triggers.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby illuknisaa » 02 Oct 2018, 18:17

Heris wrote:I'm not sure about this but i'll report it anyway. I attacked with 2 Llanowar Elves and 1 Nullhide Ferox, my opponent blocked the Nullhide Ferox with 1 Swiftblade Vindicator. Then my opponent cast Integrity on his Swiftblade Vindicator making him 3/3; both creatures died but Swiftblade Vindicator should kill my Nullhide Ferox first, having him double strike. Attached is the game log.
double strike means that the creature deals both first and normal strike dmg. First the first strike dmg happens and nullhide gets dealt 3 dmg then the normal dmg happens and nullhide gets dealt another 3 dmg and nullhide deals 6 dmg.

Both creatures die.
Xmage bugs:
Kess, Dissident Mage: is bugged in several ways.
Marchesa, the Black Rose: you can't choose how to stack the end step triggers.
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Re: Bug Reports XMage 1.4.31 SOFTWARE

Postby MalcolmS » 02 Oct 2018, 20:30

Assure // Assemble should make elf Knights not Knight allies
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