Re: Bug Reports XMage 1.4.32 SOFTWARE
Posted: 29 Dec 2018, 15:12
Freeform commander is not working for me
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https://www.slightlymagic.net/forum/viewtopic.php?f=70&t=23081
That's a bug -- freeform commander uses banned list from basic commander. It will be fixed with next release.catman123456 wrote:Freeform commander is not working for me
I'm on a PC. This problem is definitely a real bug. I'm not the only one who has noticed it; see https://www.reddit.com/r/XMage/comments/8krdcd/bug_reports_thread_submit_them_here/dzav6pm/?st=jqhbk0ym&sh=6a4651dccheddarsuave wrote:When casting/resolving Fact or Fiction (and similar cards I'm sure), there's a good chance the client will prevent you from picking a pile. The original pop-up blocks the "choose pile" popup, and it's impossible to move the top one out of the way. See attached pic.
I was completely stuck at this moment and they only way I could get back into the game was to open a new XMage window entirely.
LevelX: Can't reproduce this problem. The stack window is always in front. And the window showing all cards is just shown after the selection of a pile. So any special conditions here? (Mac?)
An error has occurred on the MAGE server. Your last action will be rollbacked.
Please post the following report here: http://www.slightlymagic.net/forum/posting.php?mode=reply&f=70&t=3116 (But this thread is locked)
Game exception occurred: java.lang.ClassCastException: mage.abilities.effects.common.TargetWithAdditionalFilter cannot be cast to mage.target.common.TargetAnyTarget
Server version: 1.4.31V4
mage.player.ai.ComputerPlayer.choose(ComputerPlayer.java:245)
mage.player.ai.ComputerPlayer.choose(ComputerPlayer.java:119)
mage.abilities.effects.common.CopySpellForEachItCouldTargetEffect.apply(CopySpellForEachItCouldTargetEffect.java:152)
mage.abilities.AbilityImpl.resolveMode(AbilityImpl.java:173)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:160)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:76)
mage.game.stack.StackAbility.resolve(StackAbility.java:77)
mage.game.GameImpl.resolve(GameImpl.java:1398)
mage.game.GameImpl.playPriority(GameImpl.java:1348)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:127)
mage.game.GameImpl.playTurn(GameImpl.java:856)
mage.game.GameImpl.play(GameImpl.java:765)
mage.game.GameImpl.start(GameImpl.java:729)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)