Bug Reports XMage 1.4.37 SOFTWARE
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports XMage 1.4.37 SOFTWARE
by Msdos4 » 18 Jul 2019, 04:18
It seems Blood Moon doesn't work well. Shock-lands (if you decline to pay) enter the battlefield tappet although it should enter untapped. Also it works worng with lands enters with counters (i.e. Blast Zone, that enter with charge counter), they should enter without counters.
Long known issue. No cure in sight, unfortunately. https://github.com/magefree/mage/issues/4202
Long known issue. No cure in sight, unfortunately. https://github.com/magefree/mage/issues/4202
- Msdos4
- Posts: 1
- Joined: 18 Jul 2019, 04:11
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports XMage 1.4.37 SOFTWARE
by Hoac » 19 Jul 2019, 18:59
For some reason Sisay, Weatherlight Captain is treated as a WURBG Legendary Creature (inside the command zone, as well as once it enters the battlefield), and thus destroy-able by stuff like Pyroblast.
- | Open
Re: Bug Reports XMage 1.4.37 SOFTWARE
by BlackLotus82 » 20 Jul 2019, 09:34
Hi, just a few things you're maybe just aware of:
1) "9th Edition Box" set symbol is wrongly associated to "8th Edition" symbol (see screenshot below);
2) several missing set symbols;
3) multi-numbered token images not correctly displayed.
1) "9th Edition Box" set symbol is wrongly associated to "8th Edition" symbol (see screenshot below);
2) several missing set symbols;
3) multi-numbered token images not correctly displayed.
Last edited by BlackLotus82 on 22 Jul 2019, 10:40, edited 1 time in total.
- BlackLotus82
- Posts: 65
- Joined: 03 Jun 2011, 16:26
- Has thanked: 18 times
- Been thanked: 2 times
Re: Bug Reports XMage 1.4.37 SOFTWARE
by Taru » 20 Jul 2019, 14:35
Blightbeetle doesn't prevent counters put on Voracious Hydra when entering the battlefield, as it should according to:
https://gatherer.wizards.com/Pages/Card ... eid=466841
https://gatherer.wizards.com/Pages/Card ... eid=466841
- Taru
- Posts: 4
- Joined: 27 Jun 2016, 15:20
- Has thanked: 0 time
- Been thanked: 0 time
Bug with Attriotion in Commander
by Firutin » 29 Jul 2019, 09:16
I could not target Alesha, Who Smiles at Death with Attrition as a non-black creature. I know her color identity is red-white-black, but she is only a red creature.
Re: Bug Reports XMage 1.4.37 SOFTWARE
by birkemand » 29 Jul 2019, 18:18
Just installed Xmage on Mac and get this dyld error message in the XMage Client console. Can anyone help?
dyld: lazy symbol binding failed: Symbol not found: _pthread_set_qos_class_self_np
Referenced from: /Users/USER/Downloads/java/jre.1.8.0_201.jre/Contents/Home/lib/libjfxwebkit.dylib
Expected in: /usr/lib/libSystem.B.dylib
Symbol not found: _pthread_set_qos_class_self_np
Referenced from: /Users/USER/Downloads/java/jre.1.8.0_201.jre/Contents/Home/lib/libjfxwebkit.dylib
Expected in: /usr/lib/libSystem.B.dylib
dyld: lazy symbol binding failed: Symbol not found: _pthread_set_qos_class_self_np
Referenced from: /Users/USER/Downloads/java/jre.1.8.0_201.jre/Contents/Home/lib/libjfxwebkit.dylib
Expected in: /usr/lib/libSystem.B.dylib
Symbol not found: _pthread_set_qos_class_self_np
Referenced from: /Users/USER/Downloads/java/jre.1.8.0_201.jre/Contents/Home/lib/libjfxwebkit.dylib
Expected in: /usr/lib/libSystem.B.dylib
- birkemand
- Posts: 1
- Joined: 29 Jul 2019, 17:59
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports XMage 1.4.37 SOFTWARE
by JayDi » 02 Aug 2019, 11:48
It's can be java download problem/broken.birkemand wrote:Just installed Xmage on Mac and get this dyld error message in the XMage Client console. Can anyone help?
dyld: lazy symbol binding failed: Symbol not found: _pthread_set_qos_class_self_np
Referenced from: /Users/USER/Downloads/java/jre.1.8.0_201.jre/Contents/Home/lib/libjfxwebkit.dylib
Expected in: /usr/lib/libSystem.B.dylib
Symbol not found: _pthread_set_qos_class_self_np
Referenced from: /Users/USER/Downloads/java/jre.1.8.0_201.jre/Contents/Home/lib/libjfxwebkit.dylib
Expected in: /usr/lib/libSystem.B.dylib
Download launcher file from xmage.de, PUT that file to new folder like /Users/USER/games/xmage/
Run that launcher file and update. That's must fix java files in game folder.
-
JayDi - Posts: 324
- Joined: 23 Nov 2017, 15:41
- Location: Russia
- Has thanked: 0 time
- Been thanked: 48 times
Re: Bug Reports XMage 1.4.37 SOFTWARE
by illuknisaa » 04 Aug 2019, 16:49
Marchesa, the Black Rose is bugged. If she and other creatures with counters die at the same time (due to a boardwipe or something) only she returns and nothing else.
- illuknisaa
- Posts: 112
- Joined: 20 Apr 2017, 20:11
- Has thanked: 0 time
- Been thanked: 4 times
Re: Bug Reports XMage 1.4.37 SOFTWARE
by Lord0fHam » 08 Aug 2019, 05:27
During a 3 player game of commander, a player cast Kaya's Ghostform on a Seedborn Muse. The Kaya's Ghostform was destroyed using Aura of Silence. After this ability resolved, the Seedborn Muse was exiled with Path to Exile. Once that resolved, the Seedborn Muse was still returned to the battlefield even though Kaya's Ghostform had been destroyed.
- Lord0fHam
- Posts: 4
- Joined: 15 Mar 2015, 02:55
- Has thanked: 0 time
- Been thanked: 0 time
multi player AI only 1 AI graveyard accessible
by JoeMoyle » 14 Aug 2019, 21:19
Hi Devs,
First let me say thank you for making xMage. Great job. Onto the bug. I'm playing against 2 AI players. Only one of those players grave yards show up when clicking a grave yard. The other shows up empty when opening it no matter how many cards may be in it. Makes it so cards that pull from an opponents grave don't work except against one of the two AI players. Makes it so that cards like Necromantic Selection freeze the game if 1 AI player is dead and the remaining one is the one with no graveyard access. This has been a bug for many versions for many months as far back as I can recall.
Joe Moyle
First let me say thank you for making xMage. Great job. Onto the bug. I'm playing against 2 AI players. Only one of those players grave yards show up when clicking a grave yard. The other shows up empty when opening it no matter how many cards may be in it. Makes it so cards that pull from an opponents grave don't work except against one of the two AI players. Makes it so that cards like Necromantic Selection freeze the game if 1 AI player is dead and the remaining one is the one with no graveyard access. This has been a bug for many versions for many months as far back as I can recall.
Joe Moyle
- JoeMoyle
- Posts: 5
- Joined: 21 Jul 2017, 18:23
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports XMage 1.4.37 SOFTWARE
by sudsmcduff » 15 Aug 2019, 03:23
"Nix" is not countering Hogaak, Arisen Necropolis. It should.
- sudsmcduff
- Posts: 12
- Joined: 12 Oct 2016, 12:12
- Has thanked: 1 time
- Been thanked: 0 time
Re: Bug Reports XMage 1.4.37 SOFTWARE
by protective1 » 17 Aug 2019, 01:32
I was playing against AI. I got "has run out of time, losing the match". However, I was not idle when this happened. From the game log:
<font color="#CCCC33">9:17 PM: </font><font color="#20B2AA">m</font><font color="Orange">
has joined the game</font>
...
...
<font color="#CCCC33">9:22 PM: </font><font color="#20B2AA">computer</font><font color="White">
attacks with 1 creature</font>
<font color="#CCCC33">9:22 PM: </font><font color="#20B2AA">m</font><font color="White">
has lost the game.</font>
<font color="#CCCC33">9:22 PM: </font><font color="#20B2AA">m</font><font color="White">
has run out of time, losing the match.</font>
<font color="#CCCC33">9:22 PM: </font><font color="#20B2AA">computer</font><font color="White">
has won the game</font>
<font color="#CCCC33">9:17 PM: </font><font color="#20B2AA">m</font><font color="Orange">
has joined the game</font>
...
...
<font color="#CCCC33">9:22 PM: </font><font color="#20B2AA">computer</font><font color="White">
attacks with 1 creature</font>
<font color="#CCCC33">9:22 PM: </font><font color="#20B2AA">m</font><font color="White">
has lost the game.</font>
<font color="#CCCC33">9:22 PM: </font><font color="#20B2AA">m</font><font color="White">
has run out of time, losing the match.</font>
<font color="#CCCC33">9:22 PM: </font><font color="#20B2AA">computer</font><font color="White">
has won the game</font>
- protective1
- Posts: 1
- Joined: 17 Aug 2019, 01:29
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports XMage 1.4.37 SOFTWARE
by jerryrider » 20 Aug 2019, 05:35
XMage Launcher works just fine. Application starts up in Java, connect to Xmage.de - "Application Not Responding" in OSX Mojave every. damn. time. It's been 6 months of this and now I'd really like to get back into testing and hoping someone has found a workaround. Uninstalled and reinstalled full package. Running out of desktop XMAGE folder created for this purpose.
- jerryrider
- Posts: 1
- Joined: 20 Aug 2019, 05:33
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports XMage 1.4.37 SOFTWARE
by Fuistus » 20 Aug 2019, 07:22
There's a bug with watcher for tomorrow. When it quits the battlefield, the hideaway trigger goes in the stack but you never get the card in your hand
Re: Bug Reports XMage 1.4.37 SOFTWARE
by Tharkon » 26 Aug 2019, 17:36
The above mentioned topic was locked so I couldn't post there.An error has occurred on the MAGE server. Your last action will be rollbacked.
Please post the following report here: http://www.slightlymagic.net/forum/post ... =70&t=3116
This is the report that happened during a game between 1 player and 2 AI's right as one of the AI's turns was starting.
Game exception occurred: mage.MageException: Iterated player priority after game exception too often, game ends!
Server version: 1.4.37V4 (build: 2019-07-13 15:59)
mage.game.GameImpl.playPriority(GameImpl.java:1292)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:126)
mage.game.GameImpl.playTurn(GameImpl.java:850)
mage.game.GameImpl.play(GameImpl.java:759)
mage.game.GameImpl.start(GameImpl.java:723)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
- Tharkon
- Posts: 49
- Joined: 19 Jan 2019, 20:37
- Has thanked: 0 time
- Been thanked: 0 time
35 posts
• Page 2 of 3 • 1, 2, 3
Who is online
Users browsing this forum: No registered users and 173 guests