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Re: multi player AI only 1 AI graveyard accessible

PostPosted: 29 Aug 2019, 11:53
by faanta
JoeMoyle wrote:Hi Devs,

First let me say thank you for making xMage. Great job. Onto the bug. I'm playing against 2 AI players. Only one of those players grave yards show up when clicking a grave yard. The other shows up empty when opening it no matter how many cards may be in it. Makes it so cards that pull from an opponents grave don't work except against one of the two AI players. Makes it so that cards like Necromantic Selection freeze the game if 1 AI player is dead and the remaining one is the one with no graveyard access. This has been a bug for many versions for many months as far back as I can recall.

Joe Moyle
Hey Joe,

have you tried giving the AI players different names? I only have this problem when all opponents are called "computer".

Re: Bug Reports XMage 1.4.37 SOFTWARE

PostPosted: 29 Aug 2019, 11:59
by Fuistus
Fuistus wrote:There's a bug with watcher for tomorrow. When it quits the battlefield, the hideaway trigger goes in the stack but you never get the card in your hand
There's a bug when watcher for tomorrow is blinked (like with ephemerate or soulherder).
Otherwise when watcher dies the trigger iw working normally.

Re: Bug Reports XMage 1.4.37

PostPosted: 31 Aug 2019, 07:05
by mberladyn
Hi, recently I've problems with activating some abilities of my cards, espescially my lands that have another ability except the mana ability. I can use only mana abilities of those cards. This affect some not land cards as well.

Re: Bug Reports XMage 1.4.37 SOFTWARE

PostPosted: 06 Sep 2019, 01:56
by rebyo
For god knows how long, Dark Depths enters the battlefield with 10 ice counters under Magus/Blood moon instead of 0. I'm sure this problem also exists for other lands-with-counters cards such as Gemstone Mine and Blast Zone.

Re: Bug Reports XMage 1.4.37 SOFTWARE

PostPosted: 07 Sep 2019, 13:32
by Kratos Aurion
Game vs two AI opponents crashed while playing "Cerebral Vortex". Had "Thousand-Year Storm" in play and cast a Bonus Round earlier that turn (copied 7(?) times by Thousand-Year Storm).

Here's the error:

error report | Open
Game exception occurred: mage.MageException: Iterated player priority after game exception too often, game ends!
Server version: 1.4.37V4 (build: 2019-07-13 15:59)
mage.game.GameImpl.playPriority(GameImpl.java:1292)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:126)
mage.game.GameImpl.playTurn(GameImpl.java:850)
mage.game.GameImpl.play(GameImpl.java:759)
mage.game.GameImpl.start(GameImpl.java:723)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)


mageserver.log is attached