It is currently 16 Apr 2024, 15:24
   
Text Size

Bug Reports XMage 1.4.37 SOFTWARE

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: multi player AI only 1 AI graveyard accessible

Postby faanta » 29 Aug 2019, 11:53

JoeMoyle wrote:Hi Devs,

First let me say thank you for making xMage. Great job. Onto the bug. I'm playing against 2 AI players. Only one of those players grave yards show up when clicking a grave yard. The other shows up empty when opening it no matter how many cards may be in it. Makes it so cards that pull from an opponents grave don't work except against one of the two AI players. Makes it so that cards like Necromantic Selection freeze the game if 1 AI player is dead and the remaining one is the one with no graveyard access. This has been a bug for many versions for many months as far back as I can recall.

Joe Moyle
Hey Joe,

have you tried giving the AI players different names? I only have this problem when all opponents are called "computer".
faanta
 
Posts: 85
Joined: 21 Sep 2016, 08:10
Has thanked: 1 time
Been thanked: 0 time

Re: Bug Reports XMage 1.4.37 SOFTWARE

Postby Fuistus » 29 Aug 2019, 11:59

Fuistus wrote:There's a bug with watcher for tomorrow. When it quits the battlefield, the hideaway trigger goes in the stack but you never get the card in your hand
There's a bug when watcher for tomorrow is blinked (like with ephemerate or soulherder).
Otherwise when watcher dies the trigger iw working normally.
Fuistus
 
Posts: 5
Joined: 20 Aug 2019, 07:16
Has thanked: 0 time
Been thanked: 1 time

Re: Bug Reports XMage 1.4.37

Postby mberladyn » 31 Aug 2019, 07:05

Hi, recently I've problems with activating some abilities of my cards, espescially my lands that have another ability except the mana ability. I can use only mana abilities of those cards. This affect some not land cards as well.
mberladyn
 
Posts: 1
Joined: 31 Aug 2019, 06:46
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports XMage 1.4.37 SOFTWARE

Postby rebyo » 06 Sep 2019, 01:56

For god knows how long, Dark Depths enters the battlefield with 10 ice counters under Magus/Blood moon instead of 0. I'm sure this problem also exists for other lands-with-counters cards such as Gemstone Mine and Blast Zone.
rebyo
 
Posts: 1
Joined: 06 Sep 2019, 01:53
Has thanked: 0 time
Been thanked: 0 time

Re: Bug Reports XMage 1.4.37 SOFTWARE

Postby Kratos Aurion » 07 Sep 2019, 13:32

Game vs two AI opponents crashed while playing "Cerebral Vortex". Had "Thousand-Year Storm" in play and cast a Bonus Round earlier that turn (copied 7(?) times by Thousand-Year Storm).

Here's the error:

error report | Open
Game exception occurred: mage.MageException: Iterated player priority after game exception too often, game ends!
Server version: 1.4.37V4 (build: 2019-07-13 15:59)
mage.game.GameImpl.playPriority(GameImpl.java:1292)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:126)
mage.game.GameImpl.playTurn(GameImpl.java:850)
mage.game.GameImpl.play(GameImpl.java:759)
mage.game.GameImpl.start(GameImpl.java:723)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)


mageserver.log is attached
Attachments
mageserver.log
(1.21 MiB) Downloaded 181 times
Kratos Aurion
 
Posts: 15
Joined: 11 May 2014, 14:08
Has thanked: 0 time
Been thanked: 0 time

Previous

Return to XMage

Who is online

Users browsing this forum: No registered users and 41 guests


Who is online

In total there are 41 users online :: 0 registered, 0 hidden and 41 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 41 guests

Login Form