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Bug Reports XMage 1.4.39 SOFTWARE

by BetaSteward

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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby djsith » 08 Nov 2019, 20:37

Murderous Rider is not available in Xmage....all the other cards seem to be there.

Some Adventure cards are not done at the moment.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby cheddarsuave » 09 Nov 2019, 06:54

The goad ability from Grenzo, Havoc Raiser doesn't work. My opponent goaded my only creature with it, but when my turn came around, XMage skipped right past my declare attackers step and I couldn't attack at all (even if I wanted to).
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby BrassAngel42 » 10 Nov 2019, 05:07

Targeting Precursor Golem with Consume Spirit gave an error. Image attached.

I have attached my test run which worked fine. But, what else did you have in play? That could have changed the Golem's characteristics in some way.
Attachments
Works.jpg
XMage error 1.JPG
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby BrassAngel42 » 11 Nov 2019, 03:14

Zur's Weirding isn't occurring during the draw step. It just sort of holds the card in limbo until the end of the turn.

Works fine here. Are you sure you don't have Skip Draw Phase in your Preferences?
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby Dynamo345 » 12 Nov 2019, 00:31

Gift of Doom sacrifice face-up cost goes to grave when i pay its morph cost and doesn't enchant a creature
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby Pox22 » 12 Nov 2019, 01:16

Command the Dreadhorde or The Wanderer are not working as intended. I cast Command the Dreadhorde with The Wanderer out in a game--and the 27 damage was not prevented. Not sure if its coded to be loss of life, or why Command the Dreadhorde's damage was not prevented by The Wanderer.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby BrassAngel42 » 12 Nov 2019, 02:16

Icatian Crier's ability isn't registering the mana paid on opponent's turn.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby BrassAngel42 » 12 Nov 2019, 05:13

Somehow the AI triggers Harvest Mage then fires off Whirling Catapult and manages to get a butt-load (about 5) of mana with each exile.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby BlackWyvern » 13 Nov 2019, 03:48

Tajuru Preserver does not prevent sacrifice from an opponents Fleshbag Marauder or other mandatory sacrifice cards.
Vaevictis Asmadi, the Dire does not allow you to select permanents for sacrifice if influence is set to anything but ALL in the lobby settings.

Tajuru Preserver and other cards with its ability are fixed in the next release.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby Kruniac » 14 Nov 2019, 16:34

Yarok's Fenlurker in 2020 will crash/rollback the game when it enters play and the opponent has no cards in hand to exile.

Fixed in the next release
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby vst » 14 Nov 2019, 17:30

Not sure if it's a bug per se but I don't see images for many cards in the 'Special' rarity. Serra Avenger and Serra Avatar being examples.

No images for any in the PTC Special set for example but there are images in the TSB Special set. Most Specials have blank images.

I have confirmed the images appear in my zips and they used to show up in game. I haven't updated for a while so I'm not sure when they disappeared.

I am using a custom image location fwiw
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby BlackWyvern » 17 Nov 2019, 19:35

AI crashes more than 90% of the time while playing commander. Makes deck testing literally impossible as games cannot be completed. Of the last 50 attempted games played in the last two days, I have logs for three of them actually working.

Will crash ~20% of the time on main phase 1 of their first draw. Won't even play a land. Just sits there until the connection times out.
Will crash ~40% of the time on any post-main-1 phase. Will take exponentially longer to accept an action until connection finally times out.
Will crash randomly for no good reason every other game by turn 20.

Crashes usually have zero associated logs in the server and client logs. It just stops. Doing anything. Forever. Until I stop the server task.

Gamelogs are not generated for aborted games.

Code: Select all
ERROR 2019-11-17 12:22:46,975 ERROR - game freezed in waitResponseOpen for user BlackWyvern (connection problem)         =>[CALL main-41] HumanPlayer.waitResponseOpen
Received while playing on a localhost server with 5gb ram allocated to client and server. On my own system.

Code: Select all
WARN  2019-11-17 12:21:45,897 focus gained Forest                                                                        =>[AWT-EventQueue-0] CardPanel$1.focusGained
WARN  2019-11-17 12:21:46,645 focus lost Forest                                                                          =>[AWT-EventQueue-0] CardPanel$1.focusLost
WARN  2019-11-17 12:22:48,284 focus gained Forest                                                                        =>[AWT-EventQueue-0] CardPanel$1.focusGained
WARN  2019-11-17 12:22:51,735 focus lost Forest                                                                          =>[AWT-EventQueue-0] CardPanel$1.focusLost
WARN  2019-11-17 12:23:17,931 focus gained Forest                                                                        =>[AWT-EventQueue-0] CardPanel$1.focusGained
WARN  2019-11-17 12:23:19,678 focus lost Forest                                                                          =>[AWT-EventQueue-0] CardPanel$1.focusLost
WARN  2019-11-17 12:23:35,803 focus gained Forest                                                                        =>[AWT-EventQueue-0] CardPanel$1.focusGained
WARN  2019-11-17 12:23:37,452 focus lost Forest                                                                          =>[AWT-EventQueue-0] CardPanel$1.focusLost
WARN  2019-11-17 12:23:56,470 focus gained Forest                                                                        =>[AWT-EventQueue-0] CardPanel$1.focusGained
WARN  2019-11-17 12:23:59,813 focus lost Forest                                                                          =>[AWT-EventQueue-0] CardPanel$1.focusLost
WARN  2019-11-17 12:25:26,162 focus gained Forest                                                                        =>[AWT-EventQueue-0] CardPanel$1.focusGained
WARN  2019-11-17 12:25:30,889 focus lost Forest                                                                          =>[AWT-EventQueue-0] CardPanel$1.focusLost
WARN  2019-11-17 12:25:33,729 focus gained Forest                                                                        =>[AWT-EventQueue-0] CardPanel$1.focusGained
WARN  2019-11-17 12:25:34,270 focus lost Forest                                                                          =>[AWT-EventQueue-0] CardPanel$1.focusLost
WARN  2019-11-17 12:25:36,610 focus gained Forest                                                                        =>[AWT-EventQueue-0] CardPanel$1.focusGained
WARN  2019-11-17 12:25:37,021 focus lost Forest
Console is flooded with focus warnings on forests. Don't know what that means.


Did you try other Forest cards? There may be an issue with that specific card object.
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby BrassAngel42 » 22 Nov 2019, 05:02

Bogardan Hellkite did not allow the distribution of 5 damage upon casting it from my hand.

Tested and worked fine for me. If you have the game log, that would help. Picture of battlefield attached.
Attachments
Works.jpg
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby rickp » 22 Nov 2019, 15:54

Elspeth Sun's Champion

AI decides to play a planeswalker when there is already a planeswalker in play and therefore wastes mana and puts the planeswalker that it is playing directly into the graveyard from play.

AI *should* play the planeswalker AFTER using the 7 point ability to activate: - "you get an emblem creatures you control get +2/+2 and gain flying".
Attachments
bugreport.jpg
AI Bug Example
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Re: Bug Reports XMage 1.4.39 SOFTWARE

Postby BlackWyvern » 25 Nov 2019, 02:08

If the AI swings for lethal (if it thinks it has enough damage to kill) even if one can successfully block the attack, your hand, library, graveyard and exile are removed from the game as soon as the attack is declared, so you immediately lose on your next turn.

Edit:
In Response to the previous post. | Open
Image
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