Bug Reports XMage 1.4.45 SOFTWARE
by BetaSteward
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Re: Bug Reports XMage 1.4.45 SOFTWARE
by Julen14 » 16 Oct 2020, 15:31
Hello,
I have a problem. I don't start XMage, I get this at startup, I can't get it to start I need help. Thanks for helping .
a greeting
I have a problem. I don't start XMage, I get this at startup, I can't get it to start I need help. Thanks for helping .
a greeting
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- Julen14
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Re: Bug Reports XMage 1.4.45 SOFTWARE
by illuknisaa » 24 Oct 2020, 17:30
I casted Beck // Call using Windbrisk Heights ability. The game casted a fused version of the beck // call. I didn't have any other options. Fusing should only work from hand and no other zone.
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Re: Bug Reports XMage 1.4.45 SOFTWARE
by Tharkon » 24 Oct 2020, 19:28
When multiple creatures are unblocked and about to deal damage to me while I have a damage prevention effect active I don't get to choose which damage I want to prevent.
Rule 615.7
Some prevention effects generated by the resolution of a spell or ability refer to a specific amount of damage—for example, “Prevent the next 3 damage that would be dealt to target creature or player this turn.” These work like shields. Each 1 damage that would be dealt to the “shielded” creature or player is prevented. Preventing 1 damage reduces the remaining shield by 1. If damage would be dealt to the shielded creature or player by two or more applicable sources at the same time, the player or the controller of the creature chooses which damage the shield prevents. Once the shield has been reduced to 0, any remaining damage is dealt normally. Such effects count only the amount of damage; the number of events or sources dealing it doesn’t matter.
Rule 615.7
Some prevention effects generated by the resolution of a spell or ability refer to a specific amount of damage—for example, “Prevent the next 3 damage that would be dealt to target creature or player this turn.” These work like shields. Each 1 damage that would be dealt to the “shielded” creature or player is prevented. Preventing 1 damage reduces the remaining shield by 1. If damage would be dealt to the shielded creature or player by two or more applicable sources at the same time, the player or the controller of the creature chooses which damage the shield prevents. Once the shield has been reduced to 0, any remaining damage is dealt normally. Such effects count only the amount of damage; the number of events or sources dealing it doesn’t matter.
- Tharkon
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Re: Bug Reports XMage 1.4.45 SOFTWARE
by darksidex » 27 Oct 2020, 04:23
Unwinding Clock does not untap artifacts on other players untap steps. It appears to only untap artifact lands
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Re: Bug Reports XMage 1.4.45 SOFTWARE
by laurasullivan14 » 28 Oct 2020, 14:19
Hi, I've been trying to enter the EU server but it does not work. The US works badly and it is impossible to play. I have a very good Internet connection so I don't know what's wrong.
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Re: Bug Reports XMage 1.4.45 SOFTWARE
by Tharkon » 31 Oct 2020, 03:04
I got a Game Error that directed me to this URL:
http://www.slightlymagic.net/forum/post ... =70&t=3116
But that thread is locked.
Anyway, this is the report
I tried to activate Leonin Arbiter during my opponent's upkeep. Trying it during main phase, end step or my own upkeep had the same result.
Perhaps it has something to do with Harsh Mentor and me activating an ability of a permanent not controlled by me.
My opponent had two Harsh Mentors and one Leonin Arbiter.
http://www.slightlymagic.net/forum/post ... =70&t=3116
But that thread is locked.
Anyway, this is the report
- | Open
- Game exception occurred: java.lang.NullPointerException
Server version: 1.4.46V0-beta4 (build: 2020-09-15 20:14)
mage.cards.h.HarshMentorTriggeredAbility.checkTrigger(HarshMentor.java:76)
mage.abilities.TriggeredAbilities.checkTrigger(TriggeredAbilities.java:94)
mage.abilities.TriggeredAbilities.checkTriggers(TriggeredAbilities.java:51)
mage.game.GameState.handleEvent(GameState.java:733)
mage.game.GameImpl.fireEvent(GameImpl.java:2771)
mage.players.PlayerImpl.specialAction(PlayerImpl.java:1383)
mage.players.PlayerImpl.activateAbility(PlayerImpl.java:1444)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:1924)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:1947)
mage.player.human.HumanPlayer.priority(HumanPlayer.java:1093)
mage.game.GameImpl.playPriority(GameImpl.java:1339)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:126)
mage.game.GameImpl.playTurn(GameImpl.java:879)
mage.game.GameImpl.play(GameImpl.java:791)
mage.game.GameImpl.start(GameImpl.java:776)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
I tried to activate Leonin Arbiter during my opponent's upkeep. Trying it during main phase, end step or my own upkeep had the same result.
Perhaps it has something to do with Harsh Mentor and me activating an ability of a permanent not controlled by me.
My opponent had two Harsh Mentors and one Leonin Arbiter.
- Tharkon
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Re: Bug Reports XMage 1.4.45 SOFTWARE
by az01r » 23 Jan 2021, 15:37
Opponent Goblin King's mountainwalk always sees blood moon:
I had a non-basic land, wich becamed a mountain with blood moon so i couldn't block goblins anymore. The problem is that after i removed blood moon with Aether gust, goblin king's mountainwalk was still working even if i hadn't mountains anmymore
I had a non-basic land, wich becamed a mountain with blood moon so i couldn't block goblins anymore. The problem is that after i removed blood moon with Aether gust, goblin king's mountainwalk was still working even if i hadn't mountains anmymore
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