Computer AI locking up and consuming all(12G) of RAM?
Posted: 14 Nov 2020, 23:14
I setup a local AI game and at times the computers will just sit there randomly if something is on the stack. For example the computer at was swinging at another computer AI with no blocker. Its own "Duelist Heritage" hits the stack....CPU goes to 95% an RAM goes to 100% of the 12G allocated in the batch run command?
This didn't used to happen on older version. Is there a fix? Can we get some Dev time spent with the AI and making it better or less buggy?
This didn't used to happen on older version. Is there a fix? Can we get some Dev time spent with the AI and making it better or less buggy?