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Bug Reports XMage 1.4.48 Kaldheim and updated GUI

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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Legioned » 31 Mar 2021, 04:38

Stonybrook Banneret did not allow a player (5 humans) to cast Mistform Ultimus from the command zone when the player had 3 islands. General not only did not highlight, but also would not on physical click.
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby lumpor » 03 Apr 2021, 23:31

Had a Metallic Mimic on the field (set on dragon), cast The Bears of Littjara summoning a 2/2 token, but the token didn't get a +1/+1 counter.
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby lumpor » 04 Apr 2021, 01:48

Invasion of the Giants had its last effect activated. I then cast pyretic ritual twice, and then tried to cast a giant, but there was no discount. When I rolled back and cast the giant before any rituals, it got discounted. I think the saga only checks if it's the first spell cast that turn, not if it's the first giant.
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Legioned » 07 Apr 2021, 02:00

Legioned wrote:Twice in this game I used Thassa, Deep-Dwelling's ability on the end step on Ukkima, Stalking Shadow. Both times, Ukkima had counters. Ukkima's ability should register power with counters - but in both cases just took base power.

EDIT: Used a sacrifice engine (Yawgmoth, Thran Physician), and it worked perfectly. Including equipment and counters.

EDIT 2: Appears to be related to exile and return. In this case using Deadeye Navigator (Ukkima 3 pic), it should have taken into account 3 x +1/+1 counters and +9/+9 from Blackblade Reforged. Instead, somehow, it got 4 power.
Further to this post, if Ukkima had infect when he is exiled, he does not do infect damage, just normal damage. I do not believe this is correct. It should be infect.
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Legioned » 07 Apr 2021, 19:58

Yarok, the Descrated is functioning for AI players. In the picture, Soul's Attendant triggered twice despite that AI only having 1 such creature.

I suspect this is related to opponents gaining benefit from other players' creatures.

Example 1: viewtopic.php?f=70&t=30246&start=15#p247359

Example 2: viewtopic.php?f=70&t=30246&start=30#p247502
Attachments
Yarok.png
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Legioned » 07 Apr 2021, 21:57

AI, when playing against sacrifice or lose life/take damage effects (IE Mogis, God of Slaughter or Torment of Hailfire) will just sacrifice permanents like crazy to avoid small life loss. There should be an evaluation of if the permanent gains you life or does more damage than the life cost, to keep it.

This seems to go along with:

AI will not block to stop game loss: viewtopic.php?f=70&t=30165&p=246777#p246777

AI will pick numbers that result in automatic game loss:
viewtopic.php?f=70&t=30165&p=247021#p247021

AI will not make playable decisions:
viewtopic.php?f=70&t=30165&p=247020#p247020
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Legioned » 08 Apr 2021, 18:29

whoanon wrote:Non-basic lands should come into play untapped while a blood moon in in play.
Can second that this occurs not only with Blood Moon but also Magus of the Moon.
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Ender241 » 09 Apr 2021, 09:28

Hello
There is a misfunctionality between the expertise of Aether Revolt and the the dfc cards.
I am still able to cast for example the Tibalt, Cosmic Impostor side of Valki, God of Lies with the last line of Kari Zev's Expertise

Here is a post for the rule change.

Anyway, few people may use it, so not very hurry.
Thx
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Legioned » 12 Apr 2021, 17:22

Dargo, the Shipwrecker appears to consider all cards sacrifices so far the entire game as opposed to this turn. I never payed more than 1 mana all game for him, which I am certain is incorrect.

EDIT: Repeated the game after. Identical result, Dargo only ever cost {R}.
Attachments
Dargo.png
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Legioned » 12 Apr 2021, 18:01

Legioned wrote:Further to this post, if Ukkima had infect when he is exiled, he does not do infect damage, just normal damage. I do not believe this is correct. It should be infect.
Just as Ukkima failed to inflict infect damage when exiled, so too did Fireblade Charger fail to inflict infect damage when he had been equipped with Grafted Exoskeleton (identical to the above Ukkima example).
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Legioned » 12 Apr 2021, 22:21

Legioned wrote:Dargo, the Shipwrecker appears to consider all cards sacrifices so far the entire game as opposed to this turn. I never payed more than 1 mana all game for him, which I am certain is incorrect.

EDIT: Repeated the game after. Identical result, Dargo only ever cost {R}.
Dargo only ever costs 1. I can't figure out what is triggering him, or why. However, this is incorrect.
Attachments
Dartgo 2.png
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Legioned » 14 Apr 2021, 02:28

Game exception occurred: java.lang.NullPointerException
Server version: 1.4.48-V2 (build: 2021-02-27 18:40)
mage.cards.l.LavabrinkFloodgatesEffect.apply(LavabrinkFloodgates.java:88)
mage.abilities.AbilityImpl.resolveMode(AbilityImpl.java:186)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:170)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:81)
mage.game.stack.StackAbility.resolve(StackAbility.java:86)
mage.game.GameImpl.resolve(GameImpl.java:1448)
mage.game.GameImpl.playPriority(GameImpl.java:1394)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:128)
mage.game.GameImpl.playTurn(GameImpl.java:911)
mage.game.GameImpl.play(GameImpl.java:821)
mage.game.GameImpl.start(GameImpl.java:797)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
Attachments
Error.png
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Legioned » 14 Apr 2021, 03:14

Kiki-Jiki, Mirror Breaker copied Hellkite Tyrant. The copy attacked me, who controlled Steel Overseer. When the token copy of Hellkite Tyrant died, at the end of the turn, the game returned Steel Overseer to my control. This is incorrect, as the Steel Overseer should have been under the Hellkite Tyrant's controllers control indefinitely.
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Kiki.png
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Legioned » 16 Apr 2021, 14:16

Legioned wrote:Goblin Spymaster indicates a creature is attacking, then forces a player choice. A misclick means you cannot reassign a creature to simply attack another player. Is this intentional? I think you should be allowed to undo an attack, so long as you're still forced to attack.
Apparently this is true of all goad mechanics. Once an attack is selected, you cannot change your mind. Disrupt Decorum does the same thing.
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Re: Bug Reports XMage 1.4.48 Kaldheim and updated GUI

Postby Corradojr » 20 Apr 2021, 16:28

Restore Balance is Letting the Bot keep 1 creature and 1 land when I have no creatures and no lands in play.
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