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Release of XMage 1.4.50 with AFR and GUI improves

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Release of XMage 1.4.50 with AFR and GUI improves

Postby JayDi » 30 Aug 2021, 11:54

A new version of XMage (1.4.50) was released today.

Download the Launcher jar from xmage.de to install and run Xmage.
XMage Launcher

Direct XMage downloads of the archive files (without launcher) can be found here:

1.4.50V2 (2021-09-05)
Download from github
Download from xmage.de
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Re: Release of XMage 1.4.50 with AFR and GUI improves

Postby JayDi » 30 Aug 2021, 11:56

# Release 1.4.50V1 (2021-08-30)

## New cards, sets and game modes
* New set: Adventures in the Forgotten Realms (AFR);
* Updated set: Forgotten Realms Commander (AFC) - new cards;
* Updated set: Secret Lair Drop (SLD) - new reprints;
* New draft cube: MTGO Legacy Cube 2021 May;
* New draft cube: MTGO Vintage Cube July 2021;

## Auto-choose replacement effects
* Now user can remember answer in choose replacement dialog (see details in #6676);
* If you remember a choice then it will be applied first all the time;
* If you remember multiple choices then it will be applied in saved order;
* Two remember modes possible from preferences settings (Phases & Priority tab):
* remember different answers for each object (object + text - you can save different answers for different objects);
* remember for same objects (text - you can save one answer for all objects with same name, uses by default);
* you can change and apply that settings in the game by clicks on steps buttons and call preferences dialog;
* Auto-answers can be reset by battlefield popup menu (right click on battlefield);
Image

## GUI improves
* Game: added yes/no auto-answers for state base actions dialogs (example: commander change zone, right click on button to call a menu):
Image
* Game: added card popup info in choose dialog (example: choose dungeon, choose card name):
Image
* Game: added text popup info in choose dialog (example: choose replacement effect with too long texts):
Image
* Dungeons: added images download support (#8012);
* Dungeons: added card hints with current and next rooms in card rules (#8012);
* Dungeons: added card popup hints in dungeon select dialog (#8012):
Image
* Images: implemented classic dual lands drawing in MTGO render style (example: Badlands):
Image
* Deck Editor: fixed multiple bugs and performance issues with Deck Editor and sets filter/search;
* Card Viewer: fixed that Card Viewer can't open tokens list;
* Game: fixed non-closeable choose dialog with empty list on server's error (example: Cabal Therapy, see #8065);

## Other
* Draft: fixed wrong booster pass order in drafts (#8075);
* Draft: MH2 set got real life collation logic for booster generation (#7529);
* Game: improved mana cost symbols order to fit canonical order;
* Game: fixed rare rollback errors in AI games (ConcurrentModificationException);
* Game: fixed priority lost on rollback (example: game skips to next step instead current step after a rollback error);
* Game: added game logs on rollback error;
* Game: fixed that multiplayer game can be auto-closed on "1x human + 1x AI" remain (see #6178);
* Game: fixed cards disappear in multiplayer games with AI (#6738);
* Images: fixed images download for some sets (ANA*, OGW, see #8082);
* Performance: improved boosters generation time;

## Abilities fixes
* Roll die: improved support, now planar die compatible with roll die effects, improved AI support (#7989);
* Opponent has less life condition - fixed that it works until end of turn instead immediate discard on opponent leave (example: Anya, Merciless Angel, see #8124);
* Sacrifice as additional cost - fixed that you can't play card without legal targets for sacrifice (example: Devouring Greed, see #8097);
* Suspend ability - fixed that suspend can be activated from opponent's hand (AI related);
* Target permanent or suspended card - added AI support, fixed rollback errors in AI games (example: Shivan Sand-Mage, see #7896);

## Cards fixes
* Author of Shadows - added special window with exiled and castable cards;
* Celestial Convergence - reworked implementation;
* Codie, Vociferous Codex - fixed that it freeze the game (#8110);
* Coffin Queen - fixed that exile effect doesn't work after card leave a battlefield (#8132);
* Dauthi Voidwalker - fixed that it doesn't put counters on every card exiled and doesn't exile every card as supposed (#8141);
* Divine Intervention - reworked implementation;
* Gauntlet of Power - fixed adding mana to the wrong mana pool (#8154);
* Glamer Spinners - fixed rollback on targeting, added support of blinked cards (#8123);
* Glimpse the Cosmos - reworked implementation (#8144);
* Hedonist's Trove - fixed that play from non hand effect doesn't work;
* Jadzi, Oracle of Arcavios - fixed that it lets you cast cards without paying their additional costs (#7853);
* Knights of the Black Rose - fixed rollback error on usage in monarch games;
* Kopala, Warden of Waves - fixed that it applying both effects to spells;
* Puppet Conjuror - fixed that it forces sacrifice on every upkeep (#8145);
* Scrounging Bandar - improved AI support;
* Shockmaw Dragon - fixed wrong damage trigger (#8155);
* Tergrid, God of Fright - fixed that it pulling cards from exile after Rest in Peace or Leylind of the Void (#8107);
* Vial Smasher - fixed that triggers continue to hit opponents no longer in the game (#8073);
* Waking the Troll - fixed that it sacrifice after chapter I (#8162);
* Wild-Magic Sorcerer - fixed rollback error on usage (#8139);
* Wrenn and Six - added combo support with MDFC and split cards (retrace ability);
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Re: Release of XMage 1.4.50 with AFR and GUI improves

Postby JayDi » 05 Sep 2021, 19:32

# Release 1.4.50V2 (2021-09-05)

## Other
* GUI: fixed that some choose dialogs doesn't show possible targets (example: Haunting Voyage, #8223);
* GUI: fixed that choose from list dialog can fizzle some effects like Haunting Voyage (#8223);
* GUI: fixed that announced X card icon info shows X=0 on next turns (example: Engineered Explosives, #8046);
* Game: fixed that server can close non started tables with one player by random (#8209);
* Game: fixed rollback and game freeze on select attackers step with disconnected people;
* Game: fixed booster generation for Coldsnap set, now snow lands aren't in each set (#8178);
* Game: fixed booster generation for Kaldheim set, now common run uses correct ratio, added miss cards (#8191);
* Game: fixed booster generation for Theros Beyond Death, now collation works like paper with Bronze Sword as a short-printed common (#8180);
* Game: fixed booster generation for post-Alara small set, now it have basic land slot (#8174);
* AI: fixed that computer can broke some non mana pays (Echo, Escalate, Recover, Tap source unless pay, Slow Motion, #8182);

## Abilities fixes
* Attacks with creatures triggers - fixed that it can trigger when nothing attacked;
* Commander storm abilities - fixed rollback error on card usage in non commander games;
* Die rolls - added game logs with ignored roll values;
* Dungeons - fixed rollback error on disconnects while choosing dungeon;
* Mana pay to cast - fixed random values in games with AI (example: Marath, Will of the Wild, see #8204);
* Mana pay to cast - fixed wrong mana calc for commanders (example: Marath, Will of the Wild, see #8204);
* Tap any number of untapped creatures - added card hint, improved targeting, fixed cheating (example: Harmony Of Nature);

## Cards fixes
* Dragonborn Champion - fixed not working trigger (#8181);
* Emergent Sequence - fixed that it doesn't put counters if no land play before (#8208);
* Goblin Welder - fixed rollback error on usage;
* Hurl Through Hell - fixed that it doesn't exile a creature (#8211);
* Jace, Architect of Thought - fixed rollback error on ultimate ability usage with disconnected people;
* Master of Cruelties - fixed rollback error on usage;
* Moritte of the Frost - fixed that it can copy opponent's permanents too (fixes #8214);
* Mycosynth Lattice - fixed that it doesn't work with double faces cards (#8168);
* Necromancer's Covenant - fixed that it gives tokens but doesn't exile (#8186);
* Niv-Mizzet Reborn - reworked to simplify card choices;
* Painter's Servant - fixed that it doesn't work with double faces cards (#8168);
* Portable Hole - fixed that it can't target the permanent you own, but controlled by an opponent (#8194);
* Tergrid, God of Fright - fixed rollback with disconnected people;
* The Book of Vile Darkness - fixed not working gathered triggers (#8199);
* Turnabout - fixed rollback error on usage (#8188);
* Wild-Magic Sorcerer - fixed that it doesn't give spells cast from exile cascade (#8193);
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Re: Release of XMage 1.4.50 with AFR and GUI improves

Postby Seton » 06 Sep 2021, 22:30

Hi, Could you post a link to the update (1.4.50 V2) like the one ( 1.4.50 V1) on the first post ?

Cannot update the game if i don't have a download link to the update.

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