Bug Reports XMage 1.4.50 with AFR and GUI improves
by BetaSteward
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves
by mogo » 10 Jul 2022, 03:25
Was playing with random decks against the AI on a local server. As you can see from the log, the AI used Ebony Horse's ability on its Sootwalkers, which should have prevented the damage they dealt. However, the Sootwalkers still did damage to me. As you can see from the screenshot, I'm on the 2021-09-05 build.
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves
by ArielMTG » 29 Jul 2022, 18:29
Wilhelt, the Rotcleaver creates a token when it dies, but the ability says "another Zombie". It should not create a token when it dies, unless you sacrifice it with its second ability.
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Suspended modal double faced cards Bug
by cocount » 11 Aug 2022, 17:28
Today I played the game on beta server in Modern format vs a human player. At some point, i used "Suspend" card from MH2 on my Valki, God of Lies. My plan was to recast it from suspend with its back side. However, when the last time counter was removed, the card did not get played at all and just stayed in the exile. Probably I missed something, but it seems like a bug, we also rollbacked the turn and the situation was same. Sadly I do not have any screenshots of the match.
Upd: that happened again on another game
Upd: that happened again on another game
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves
by NotGruulButWhy » 16 Aug 2022, 12:43
Let me know if this needs to go in a different thread.
Running XMage 1.4.51 Commander Free For All game vs local AI. Astral Cornucopia seems to be adding mana based on amount paid for x rather than number of counters on the permanent.
Running XMage 1.4.51 Commander Free For All game vs local AI. Astral Cornucopia seems to be adding mana based on amount paid for x rather than number of counters on the permanent.
- Cast for x=1, entered with 2 counters from Pir, Imaginative Rascal in play.
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves
by Aycaramba » 02 Nov 2022, 20:24
When I use the ability of Magus Lucea Kane and cast a creature with X, the copy will not enter with the counter.
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves
by TheDax » 27 Jan 2023, 10:44
Game exception occurred: java.lang.NullPointerException
Server version: 1.4.52-V2-beta3 (build: 2023-01-20 14:06)
mage.abilities.effects.common.ruleModifying.CantCastOrActivateOpponentsYourTurnEffect.applies(CantCastOrActivateOpponentsYourTurnEffect.java:69)
mage.abilities.effects.ContinuousEffects.preventedByRuleModification(ContinuousEffects.java:836)
mage.game.GameState.replaceEvent(GameState.java:823)
mage.game.GameState.replaceEvent(GameState.java:819)
mage.game.GameImpl.replaceEvent(GameImpl.java:3115)
mage.players.PlayerImpl.playAbility(PlayerImpl.java:1340)
mage.players.PlayerImpl.activateAbility(PlayerImpl.java:1473)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:2149)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:2172)
mage.player.human.HumanPlayer.priority(HumanPlayer.java:1239)
mage.game.GameImpl.playPriority(GameImpl.java:1540)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.EndPhase.playStep(EndPhase.java:47)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:132)
mage.game.GameImpl.playTurn(GameImpl.java:1056)
mage.game.GameImpl.play(GameImpl.java:966)
mage.game.GameImpl.start(GameImpl.java:942)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
Server version: 1.4.52-V2-beta3 (build: 2023-01-20 14:06)
mage.abilities.effects.common.ruleModifying.CantCastOrActivateOpponentsYourTurnEffect.applies(CantCastOrActivateOpponentsYourTurnEffect.java:69)
mage.abilities.effects.ContinuousEffects.preventedByRuleModification(ContinuousEffects.java:836)
mage.game.GameState.replaceEvent(GameState.java:823)
mage.game.GameState.replaceEvent(GameState.java:819)
mage.game.GameImpl.replaceEvent(GameImpl.java:3115)
mage.players.PlayerImpl.playAbility(PlayerImpl.java:1340)
mage.players.PlayerImpl.activateAbility(PlayerImpl.java:1473)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:2149)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:2172)
mage.player.human.HumanPlayer.priority(HumanPlayer.java:1239)
mage.game.GameImpl.playPriority(GameImpl.java:1540)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.EndPhase.playStep(EndPhase.java:47)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:132)
mage.game.GameImpl.playTurn(GameImpl.java:1056)
mage.game.GameImpl.play(GameImpl.java:966)
mage.game.GameImpl.start(GameImpl.java:942)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
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