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Bug Reports XMage 1.4.50 with AFR and GUI improves

by BetaSteward

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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves

Postby mogo » 10 Jul 2022, 03:25

Was playing with random decks against the AI on a local server. As you can see from the log, the AI used Ebony Horse's ability on its Sootwalkers, which should have prevented the damage they dealt. However, the Sootwalkers still did damage to me. As you can see from the screenshot, I'm on the 2021-09-05 build.
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Screenshot 2022-07-09 232010.jpg
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves

Postby ArielMTG » 29 Jul 2022, 18:29

Wilhelt, the Rotcleaver creates a token when it dies, but the ability says "another Zombie". It should not create a token when it dies, unless you sacrifice it with its second ability.
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Suspended modal double faced cards Bug

Postby cocount » 11 Aug 2022, 17:28

Today I played the game on beta server in Modern format vs a human player. At some point, i used "Suspend" card from MH2 on my Valki, God of Lies. My plan was to recast it from suspend with its back side. However, when the last time counter was removed, the card did not get played at all and just stayed in the exile. Probably I missed something, but it seems like a bug, we also rollbacked the turn and the situation was same. Sadly I do not have any screenshots of the match.

Upd: that happened again on another game
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves

Postby NotGruulButWhy » 16 Aug 2022, 12:43

Let me know if this needs to go in a different thread.

Running XMage 1.4.51 Commander Free For All game vs local AI. Astral Cornucopia seems to be adding mana based on amount paid for x rather than number of counters on the permanent.

Screen Shot 2022-08-16 at 7.12.18 AM 2 charge counters.png
Cast for x=1, entered with 2 counters from Pir, Imaginative Rascal in play.


Screen Shot 2022-08-16 at 7.12.33 AM 1 mana produced.png
Tapped and chose Green, but only one mana was added to mana pool.
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves

Postby Aycaramba » 02 Nov 2022, 20:24

When I use the ability of Magus Lucea Kane and cast a creature with X, the copy will not enter with the counter.
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves

Postby TheDax » 27 Jan 2023, 10:44

Game exception occurred: java.lang.NullPointerException
Server version: 1.4.52-V2-beta3 (build: 2023-01-20 14:06)
mage.abilities.effects.common.ruleModifying.CantCastOrActivateOpponentsYourTurnEffect.applies(CantCastOrActivateOpponentsYourTurnEffect.java:69)
mage.abilities.effects.ContinuousEffects.preventedByRuleModification(ContinuousEffects.java:836)
mage.game.GameState.replaceEvent(GameState.java:823)
mage.game.GameState.replaceEvent(GameState.java:819)
mage.game.GameImpl.replaceEvent(GameImpl.java:3115)
mage.players.PlayerImpl.playAbility(PlayerImpl.java:1340)
mage.players.PlayerImpl.activateAbility(PlayerImpl.java:1473)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:2149)
mage.player.human.HumanPlayer.activateAbility(HumanPlayer.java:2172)
mage.player.human.HumanPlayer.priority(HumanPlayer.java:1239)
mage.game.GameImpl.playPriority(GameImpl.java:1540)
mage.game.turn.Step.priority(Step.java:61)
mage.game.turn.Phase.playStep(Phase.java:184)
mage.game.turn.EndPhase.playStep(EndPhase.java:47)
mage.game.turn.Phase.play(Phase.java:89)
mage.game.turn.Turn.play(Turn.java:132)
mage.game.GameImpl.playTurn(GameImpl.java:1056)
mage.game.GameImpl.play(GameImpl.java:966)
mage.game.GameImpl.start(GameImpl.java:942)
mage.server.game.GameWorker.call(GameWorker.java:34)
java.util.concurrent.FutureTask.run(FutureTask.java:266)
java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
java.lang.Thread.run(Thread.java:748)
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves

Postby Grahf » 02 Apr 2023, 15:32

Second mode (sacrifice token creature) of Sheoldred's Edict is bugged(?). Opponent had Batterskull on Germ token but he didn't have to sacrifice the token. I played Edict twice, same result.
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves

Postby tehboss » 26 Apr 2023, 15:59

Playing against AI, Ral, Caller of Storms -7 ability did damage to all creatures, not just opponents'.
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves

Postby tehboss » 27 Apr 2023, 16:31

Playing against AI - Pharika's Spawn escapes while Elesh Norn, Mother of Machines is on the battlefield, controlled by another player. Pharika's Spawn etb still triggers.
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves

Postby tehboss » 28 Apr 2023, 14:46

Against AI - AI is attacking with Radha, Coalition Warlord and that is the only creature it controls. The ability is allowed to target itself, which the card is not able to do since it is "another target creature".
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves

Postby Sbriciolo » 15 May 2023, 11:24

I noticed a bug when playing 'Halo Forager'. Once I enter the battlefield, I choose a sorcery without mana cost (like 'Living End'), but it's not played. Why?
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Re: Bug Reports XMage 1.4.50 with AFR and GUI improves

Postby tehboss » 18 May 2023, 18:10

Clamavus affects all creatures. It's only supposed to affect the controller's creatures.
Against AI.
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