Bug Reports
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Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports
by LevelX » 15 Jan 2012, 09:28
Font of Mythos had a bug that only the controller of it draws cards, it will be fixed with my next commit to 0.8.2.jmartus wrote:opponent said font of mythos wasn't allowing him to draw 2 extra cards
Couldn't reproduce this problem. Angelic Overseer loses hexproof and indestructibility as soon the doomed travelers die and no other humans are on the battlefield.jmartus wrote:when my two doomed traveler died it created two spirit tokens and opponent said he still wasn't able to kill my angelic overseer
he said it still had hexproof
Last edited by LevelX on 15 Jan 2012, 09:32, edited 1 time in total.
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Re: Bug Reports
by LevelX » 15 Jan 2012, 09:31
The problem with Sphere of the Suns was already fixed in 0.8.2.ZMAN3 wrote:Sphere of the Suns come into play untapped.
When Solemn Simulacrum dies there is no option to draw a card.
I wasn't able to reproduce the problem with Solemn Simulacrum. Were there any special circumstances?
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Re: Bug Reports
by LevelX » 15 Jan 2012, 13:20
Fixed.BryanM wrote:Skinshifter - Ability should override his base "Human Druid" types when used, so he won't get tribal bonuses from those when shifted. cite
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Re: Bug Reports
by jmartus » 15 Jan 2012, 21:32
"Font of Mythos had a bug that only the controller of it draws cards, it will be fixed with my next commit to 0.8.2".LevelX wrote:jmartus wrote:opponent said font of mythos wasn't allowing him to draw 2 extra cards
he was the one that controlled Font of Mythos and he wasn't drawing extra cards his opponent was which was me
Re: Bug Reports
by LevelX » 15 Jan 2012, 23:58
You're right, I wasn't exact with what I wrote.jmartus wrote:"Font of Mythos had a bug that only the controller of it draws cards, it will be fixed with my next commit to 0.8.2".LevelX wrote:jmartus wrote:opponent said font of mythos wasn't allowing him to draw 2 extra cards
he was the one that controlled Font of Mythos and he wasn't drawing extra cards his opponent was which was me
The problem was, that only the player that benefits first from "Font of Mythos" benefits at all. Because of that normally only the opponent benefited from the font. It's fixed now.
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Re: Bug Reports
by ZMAN3 » 18 Jan 2012, 11:23
1. Glissa, the Traitor deals damage without first strike.
2. Opponent controling Puresteel Paladin has an option to draw a card when equipment enters battlefield under my control.
3. Game stops when opponent attacks me with 2 or more creatures and i have Gideon's Avenger, triggers of tapped creatures(gideon ability) goes in stack i choose order, and my opponent can't press done.
2. Opponent controling Puresteel Paladin has an option to draw a card when equipment enters battlefield under my control.
3. Game stops when opponent attacks me with 2 or more creatures and i have Gideon's Avenger, triggers of tapped creatures(gideon ability) goes in stack i choose order, and my opponent can't press done.
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Re: Bug Reports
by ZMAN3 » 19 Jan 2012, 10:42
If problem with Solemn Simulacrum will repeat I describe it.LevelX wrote:The problem with Sphere of the Suns was already fixed in 0.8.2.ZMAN3 wrote:Sphere of the Suns come into play untapped.
When Solemn Simulacrum dies there is no option to draw a card.
I wasn't able to reproduce the problem with Solemn Simulacrum. Were there any special circumstances?
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Re: Bug Reports
by jmartus » 28 Jan 2012, 23:28
had two Parallel Lives in play and played Timely Reinforcements and it just created 3 tokens not 9 i also had less creatures then opponent at time. and next turn had Doomed Traveler in play when it died it just created one token as well when it should have created 4 I believe or 3 not sure on the rules when you have 2 in play but in forge it creates even more tokens then just having one Parallel Lives in play version 0.82
Re: Bug Reports
by TheWolfen » 02 Feb 2012, 08:41
the "open booster" function is still not working. also, if you press this button and then try to insert some cards into your sideboard, you get a nullpointer.exception, the insert to main is also not working then.
nevertheless, great program, keep it up guys!
EDIT: anyone else got the problem of a slowed down game, if you play a draft/sealed against AI players? always the same, after 2-3min of playing, the whole program slows down to nearly unplayable. :/
nevertheless, great program, keep it up guys!
EDIT: anyone else got the problem of a slowed down game, if you play a draft/sealed against AI players? always the same, after 2-3min of playing, the whole program slows down to nearly unplayable. :/
Re: Bug Reports
by brewski » 03 Feb 2012, 16:39
AI had just cast mortar pod prior to crash log.
Game exception occurred: java.lang.NullPointerException
Server version: 0.8.2
mage.abilities.ActivatedAbilityImpl.getMessageText(ActivatedAbilityImpl.java:179)
mage.abilities.ActivatedAbilityImpl.getActivatedMessage(ActivatedAbilityImpl.java:174)
mage.players.PlayerImpl.playAbility(PlayerImpl.java:563)
mage.players.PlayerImpl.activateAbility(PlayerImpl.java:625)
mage.player.ai.ComputerPlayer.activateAbility(ComputerPlayer.java:528)
mage.player.ai.ComputerPlayer2.act(ComputerPlayer2.java:170)
mage.player.ai.ComputerPlayer3.priority(ComputerPlayer3.java:114)
mage.game.GameImpl.playPriority(GameImpl.java:642)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:427)
mage.game.GameImpl.start(GameImpl.java:392)
mage.game.GameImpl.start(GameImpl.java:383)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Game exception occurred: java.lang.NullPointerException
Server version: 0.8.2
mage.abilities.ActivatedAbilityImpl.getMessageText(ActivatedAbilityImpl.java:179)
mage.abilities.ActivatedAbilityImpl.getActivatedMessage(ActivatedAbilityImpl.java:174)
mage.players.PlayerImpl.playAbility(PlayerImpl.java:563)
mage.players.PlayerImpl.activateAbility(PlayerImpl.java:625)
mage.player.ai.ComputerPlayer.activateAbility(ComputerPlayer.java:528)
mage.player.ai.ComputerPlayer2.act(ComputerPlayer2.java:170)
mage.player.ai.ComputerPlayer3.priority(ComputerPlayer3.java:114)
mage.game.GameImpl.playPriority(GameImpl.java:642)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:427)
mage.game.GameImpl.start(GameImpl.java:392)
mage.game.GameImpl.start(GameImpl.java:383)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
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Re: Bug Reports
by TheWolfen » 07 Feb 2012, 18:53
it seems, the AI is able to block flying creatures with non-flying ones. attack with vampire interloper, he blocks with a scourge of geier reach (?!) and even succeeds with it. -> O.o
Re: Bug Reports
by BlackLotus82 » 07 Feb 2012, 23:37
When I start-up MAGE in Windows7 I always get the following message:
java.lang.NumberFormatException: For input string: ''''
java.lang.NumberFormatException: For input string: ''''
Last edited by BlackLotus82 on 08 Feb 2012, 22:49, edited 1 time in total.
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Re: Bug Reports
by BlackLotus82 » 08 Feb 2012, 22:48
This one occurred trying to play Geist-Honored Monk:
Game exception occurred: java.lang.UnsupportedOperationException: Unsupported operation: use addAbility(Ability ability, Game game) instead
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:96)
mage.game.stack.StackAbility.resolve(StackAbility.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Game exception occurred: java.lang.UnsupportedOperationException: Unsupported operation: use addAbility(Ability ability, Game game) instead
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:96)
mage.game.stack.StackAbility.resolve(StackAbility.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
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