Bug Reports
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports
by nantuko84 » 09 Feb 2012, 03:32
thanks for report! we'll fix it as soon as possible.
Mage\MagicWars blog: http://mwars.blogspot.com/
Re: Bug Reports
by g0tcha » 15 Feb 2012, 04:22
Mage 0.8.3
"Affinity for artifacts"(ex. Frogmite, Myr Enforcer) reduces costs 2 for each artifact owner controls.
When once Pyromancer Ascension copied the spell, Pyromancer Ascension can't copy the spell (the secound ability is triggered, but doesn't copy the spell).
"Affinity for artifacts"(ex. Frogmite, Myr Enforcer) reduces costs 2 for each artifact owner controls.
When once Pyromancer Ascension copied the spell, Pyromancer Ascension can't copy the spell (the secound ability is triggered, but doesn't copy the spell).
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Re: Bug Reports
by Charon » 15 Feb 2012, 08:33
Game exception occurred: java.lang.UnsupportedOperationException: Unsupported operation: use addAbility(Ability ability, Game game) instead
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:96)
mage.game.stack.StackAbility.resolve(StackAbility.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:96)
mage.game.stack.StackAbility.resolve(StackAbility.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
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Re: Bug Reports
by Charon » 15 Feb 2012, 08:37
Game exception occurred: java.lang.UnsupportedOperationException: Unsupported operation: use addAbility(Ability ability, Game game) instead
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:96)
mage.game.stack.StackAbility.resolve(StackAbility.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:96)
mage.game.stack.StackAbility.resolve(StackAbility.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
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Re: Bug Reports
by caldrissian » 15 Feb 2012, 14:55
Game exception occurred: java.lang.UnsupportedOperationException: Unsupported operation: use addAbility(Ability ability, Game game) instead
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentCard.copyFromCard(PermanentCard.java:111)
mage.game.permanent.PermanentCard.reset(PermanentCard.java:90)
mage.game.permanent.Battlefield.reset(Battlefield.java:69)
mage.game.GameState.applyEffects(GameState.java:357)
mage.game.GameImpl.applyEffects(GameImpl.java:702)
mage.game.GameImpl.playPriority(GameImpl.java:640)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentCard.copyFromCard(PermanentCard.java:111)
mage.game.permanent.PermanentCard.reset(PermanentCard.java:90)
mage.game.permanent.Battlefield.reset(Battlefield.java:69)
mage.game.GameState.applyEffects(GameState.java:357)
mage.game.GameImpl.applyEffects(GameImpl.java:702)
mage.game.GameImpl.playPriority(GameImpl.java:640)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
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Re: Bug Reports
by caldrissian » 22 Feb 2012, 16:29
Too many bugs on Mage. It's hard to have a game with no bug, always a card or an abilitie who don't work.
Mage is fun, but with all the bugs it's become a bad trip !!!
Sorry for that, but on Forge there less bugs. And lose a game because of a bug, it's frustrating.
Mage is fun, but with all the bugs it's become a bad trip !!!
Sorry for that, but on Forge there less bugs. And lose a game because of a bug, it's frustrating.
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Re: Bug Reports
by agamemn0n » 22 Feb 2012, 17:47
Sunspear Shikari have lifelink all time, Venser not return exiled card, Phyrexian Metamorph die when copy Sword of Body and Mind.
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Re: Bug Reports
by agamemn0n » 25 Feb 2012, 08:56
Game exception occurred: java.lang.UnsupportedOperationException: Unsupported operation: use addAbility(Ability ability, Game game) instead
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:96)
mage.game.stack.StackAbility.resolve(StackAbility.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Or this program is no longer being developed?
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.abilities.TriggeredAbilityImpl.resolve(TriggeredAbilityImpl.java:96)
mage.game.stack.StackAbility.resolve(StackAbility.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Or this program is no longer being developed?
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- jeffwadsworth
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Re: Bug Reports
by BetaSteward » 25 Feb 2012, 18:07
Sorry about all the bugs lately. I made some low level changes to the way that abilities are handled which has had a negative impact on lots of cards. We are working hard on fixing all the remaining bugs and putting in place a testing framework that will ensure that this doesn't happen in future builds.
Thanks for being patient.
BetaSteward
Thanks for being patient.
BetaSteward
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Re: Bug Reports
by jeffwadsworth » 28 Feb 2012, 16:19
Illegal block. Solemn Simulacrum vs Glint Hawk. Picture included.
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Re: Bug Reports
by jeffwadsworth » 28 Feb 2012, 16:35
.Thrun the Last Troll does not tap when it regenerates.
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Re: Bug Reports
by agamemn0n » 28 Feb 2012, 18:54
Game exception occurred: java.lang.UnsupportedOperationException: Unsupported operation: use addAbility(Ability ability, Game game) instead
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentCard.copyFromCard(PermanentCard.java:111)
mage.game.permanent.PermanentCard.reset(PermanentCard.java:90)
mage.game.permanent.Battlefield.reset(Battlefield.java:69)
mage.game.GameState.applyEffects(GameState.java:357)
mage.game.GameImpl.applyEffects(GameImpl.java:702)
mage.game.GameImpl.playPriority(GameImpl.java:640)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Level up Grun Draz Assassin.
Or maybe any creature with the ability of the emerging.
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentCard.copyFromCard(PermanentCard.java:111)
mage.game.permanent.PermanentCard.reset(PermanentCard.java:90)
mage.game.permanent.Battlefield.reset(Battlefield.java:69)
mage.game.GameState.applyEffects(GameState.java:357)
mage.game.GameImpl.applyEffects(GameImpl.java:702)
mage.game.GameImpl.playPriority(GameImpl.java:640)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Level up Grun Draz Assassin.
Or maybe any creature with the ability of the emerging.
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Re: Bug Reports
by agamemn0n » 28 Feb 2012, 19:05
Game exception occurred: java.lang.UnsupportedOperationException: Unsupported operation: use addAbility(Ability ability, Game game) instead
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.game.stack.StackAbility.resolve(StackAbility.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
When BloodlineKeeper put token.
When BloodlineKeeper transformed, he put +2/+2 any main phase.
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.game.stack.StackAbility.resolve(StackAbility.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
When BloodlineKeeper put token.
When BloodlineKeeper transformed, he put +2/+2 any main phase.
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Re: Bug Reports
by intimidatingant » 01 Mar 2012, 06:51
While an Intangible Virtue was in play, I attempted to cast Midnight Haunting. When it tried to resolve, I got the following error:
Game exception occurred: java.lang.UnsupportedOperationException: Unsupported operation: use addAbility(Ability ability, Game game) instead
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.game.stack.Spell.resolve(Spell.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Game exception occurred: java.lang.UnsupportedOperationException: Unsupported operation: use addAbility(Ability ability, Game game) instead
Server version: 0.8.3
mage.game.permanent.PermanentImpl.addAbility(PermanentImpl.java:163)
mage.game.permanent.PermanentToken.copyFromToken(PermanentToken.java:72)
mage.game.permanent.PermanentToken.<init>(PermanentToken.java:52)
mage.game.permanent.token.Token.putOntoBattlefield(Token.java:98)
mage.abilities.effects.common.CreateTokenEffect.apply(CreateTokenEffect.java:77)
mage.abilities.AbilityImpl.resolve(AbilityImpl.java:146)
mage.game.stack.Spell.resolve(Spell.java:90)
mage.game.GameImpl.resolve(GameImpl.java:676)
mage.game.GameImpl.playPriority(GameImpl.java:639)
mage.game.turn.Step.priority(Step.java:87)
mage.game.turn.Phase.playStep(Phase.java:176)
mage.game.turn.Phase.play(Phase.java:109)
mage.game.turn.Turn.play(Turn.java:121)
mage.game.GameImpl.play(GameImpl.java:413)
mage.game.GameImpl.start(GameImpl.java:378)
mage.game.GameImpl.start(GameImpl.java:369)
mage.server.game.GameWorker.call(GameWorker.java:58)
java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
java.util.concurrent.FutureTask.run(Unknown Source)
java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
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