MAGE version 0.5 released
by BetaSteward
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MAGE version 0.5 released
by BetaSteward » 10 Dec 2010, 23:44
MAGE Release 0.5
The MAGE team, which now includes the talented developers of MagicWars, is proud to announce the release of MAGE version 0.5. That's right, the MAGE and MagicWars teams have combined to bring you the best that both teams have to offer. MAGE still has the same game engine but now boasts all new and improved graphics thanks to nantuko84.
What happened to version 0.4 you ask? Well this release includes so many new and exciting changes we had to skip a version number just to fit them all
This version includes:
* all cards in the Magic2011 set
* a bunch of cards in other sets
* a complete redesign of the card graphics including:
- animation effects
- downloadable card images
- auto arranging cards
- auto resizing cards
* plugin themes to change your backgrounds
* the ability to open boosters in the deck editor
* randomly generated decks
* many other improvements and bug fixes
You can download the new version from http://code.google.com/p/mage/
For the next release we are going to focus on adding drafts and other game variants, possibly sealed events.
Many thanks to the MAGE team especially nantuko84 for all the great UI work and Eugen for making mage easier to work on.
BetaSteward
The MAGE team, which now includes the talented developers of MagicWars, is proud to announce the release of MAGE version 0.5. That's right, the MAGE and MagicWars teams have combined to bring you the best that both teams have to offer. MAGE still has the same game engine but now boasts all new and improved graphics thanks to nantuko84.
What happened to version 0.4 you ask? Well this release includes so many new and exciting changes we had to skip a version number just to fit them all
This version includes:
* all cards in the Magic2011 set
* a bunch of cards in other sets
* a complete redesign of the card graphics including:
- animation effects
- downloadable card images
- auto arranging cards
- auto resizing cards
* plugin themes to change your backgrounds
* the ability to open boosters in the deck editor
* randomly generated decks
* many other improvements and bug fixes
You can download the new version from http://code.google.com/p/mage/
For the next release we are going to focus on adding drafts and other game variants, possibly sealed events.
Many thanks to the MAGE team especially nantuko84 for all the great UI work and Eugen for making mage easier to work on.
BetaSteward
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Re: MAGE version 0.5 released
by Huggybaby » 11 Dec 2010, 00:49
How about a video of your cool new effects?
Thanks for the new version!
Thanks for the new version!
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Re: MAGE version 0.5 released
by nantuko84 » 11 Dec 2010, 20:16
Some screenshots:
During playing a game:
During playing a game:
Mage\MagicWars blog: http://mwars.blogspot.com/
Re: MAGE version 0.5 released
by Huggybaby » 11 Dec 2010, 20:19
I have a talent for being able to break software. If I can get it installed, I can click around for a minute or so, trying to figure stuff out, and boom, a crash or hang.
MAGE did not break for me. The client and server both worked OOTB with no configuration. Maybe you can help Jorbes with his OPT local server?
Excellent work!
MAGE did not break for me. The client and server both worked OOTB with no configuration. Maybe you can help Jorbes with his OPT local server?
Excellent work!
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Re: MAGE version 0.5 released
by Triadasoul » 13 Dec 2010, 19:27
Greetings from BA team!
Guys your app is great!
Quick bug report: I can't laod any sample deck which are included in sample-deck dir.
Guys your app is great!
Quick bug report: I can't laod any sample deck which are included in sample-deck dir.
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Re: MAGE version 0.5 released
by BetaSteward » 13 Dec 2010, 20:11
Thanks triadasoul.
When you try to load the sample decks are you getting a deck validation error? If so then you need to change the deck type in the New Table dialog to Constructed. All the sample decks use the Constructed format and all the generated decks use the Limited format.
Thanks,
BetaSteward
When you try to load the sample decks are you getting a deck validation error? If so then you need to change the deck type in the New Table dialog to Constructed. All the sample decks use the Constructed format and all the generated decks use the Limited format.
Thanks,
BetaSteward
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Re: MAGE version 0.5 released
by BetaSteward » 13 Dec 2010, 20:35
I just read my previous post and I should point out that you can use a Constructed deck even if you pick the Limited format since Limited is a subset of Constructed. Let me know what type of error (if any) you are getting.
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Re: MAGE version 0.5 released
by Triadasoul » 14 Dec 2010, 04:52
Decks aren't open in deck editor - empty deck window. And when I'm trying to run them in the table selection window I get "Error Loading Deck" and then "Error Loading Table" errors.
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Re: MAGE version 0.5 released
by nantuko84 » 14 Dec 2010, 10:31
omg
I've checked the server and client and reproduced the error
made .bat printing errors in console and it has shown the exception:
I've checked the server and client and reproduced the error
made .bat printing errors in console and it has shown the exception:
- Code: Select all
java.io.InvalidClassException: java.util.ArrayList; local class incompatible: stream classdesc serialVersionUID = 8664875232659988799, local class serialVersionUID = 8683452581122892189
at java.io.ObjectStreamClass.initNonProxy(Unknown Source)
at java.io.ObjectInputStream.readNonProxyDesc(Unknown Source)
at java.io.ObjectInputStream.readClassDesc(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.defaultReadFields(Unknown Source)
at java.io.ObjectInputStream.readSerialData(Unknown Source)
at java.io.ObjectInputStream.readOrdinaryObject(Unknown Source)
at java.io.ObjectInputStream.readObject0(Unknown Source)
at java.io.ObjectInputStream.readObject(Unknown Source)
at mage.cards.decks.DeckCardLists.load(DeckCardLists.java:65)
at mage.client.deckeditor.DeckEditorPanel.btnLoadActionPerformed(DeckEditorPanel.java:285)
at mage.client.deckeditor.DeckEditorPanel.access$500(DeckEditorPanel.java:62)
at mage.client.deckeditor.DeckEditorPanel$4.actionPerformed(DeckEditorPanel.java:189)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
Mage\MagicWars blog: http://mwars.blogspot.com/
Re: MAGE version 0.5 released
by ubeefx » 19 Dec 2010, 16:41
I took a first look at Mage 0.5.
The GUI has already improved a lot and has clearly the MagicWars touch.
I like the HQ card scans, tapping animations, display of stack with cool arrows, message and action button in center.
I also like the deck generation option, can three colors be added?
Keep up the good work!
The GUI has already improved a lot and has clearly the MagicWars touch.
I like the HQ card scans, tapping animations, display of stack with cool arrows, message and action button in center.
I also like the deck generation option, can three colors be added?
Keep up the good work!
Re: MAGE version 0.5 released
by nantuko84 » 20 Dec 2010, 13:20
Thanks
I've added enhancement request to google code page, so 3 color decks will appear in 0.6. Now the only problem we have is the lack of non basic lands. But Eugen works on it and almost created 2 color land cycle from Ravnica.
Btw, to let you know I was inspired by magarena that has deck generator by default. And I also used mix of your code with counting scores and my implementation of Elo rating system (described on my blog: http://mwars.blogspot.com/2010/12/mage-rate-cards.html and here: http://en.wikipedia.org/wiki/Elo_rating_system)
P.S. Thanks to Yggdrasil from the forum who sent me his card ratings.
I've added enhancement request to google code page, so 3 color decks will appear in 0.6. Now the only problem we have is the lack of non basic lands. But Eugen works on it and almost created 2 color land cycle from Ravnica.
Btw, to let you know I was inspired by magarena that has deck generator by default. And I also used mix of your code with counting scores and my implementation of Elo rating system (described on my blog: http://mwars.blogspot.com/2010/12/mage-rate-cards.html and here: http://en.wikipedia.org/wiki/Elo_rating_system)
P.S. Thanks to Yggdrasil from the forum who sent me his card ratings.
Mage\MagicWars blog: http://mwars.blogspot.com/
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