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MAGE version 0.7.5 released

by BetaSteward

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MAGE version 0.7.5 released

Postby BetaSteward » 03 Sep 2011, 02:30

MAGE version 0.7.5 released

Once again we are proud to announce the release of MAGE 0.7.5. This version is packed with too many new features and cards to list here so you can read all about them here: https://code.google.com/p/mage/wiki/ReleaseNotes

And once your done reading all about it you can download it here: https://code.google.com/p/mage/downloads/list

You can also try out our free public server. Just click "Find..." before connecting

A big thanks goes out to everyone that contributed to this release and also to everyone that took the time to give MAGE a try.

The next version of MAGE will be 0.8 which will have all current Type II cards plus a few more goodies. Stay tuned.
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Re: MAGE version 0.7.5 released

Postby delirimouse » 03 Sep 2011, 06:13

I'm very impressed with all of the interface design of MAGE, and it is a pleasure to play. However, after about one game of playing the game slows down by a large factor and starts taking up a huge percentage of my CPU. This also happened with 0.7.4, but it might be a little less with the new version.

I'm not sure if it is relevant, but I'm using Mac OS X.
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Re: MAGE version 0.7.5 released

Postby mentat333 » 04 Sep 2011, 10:49

great work, love the interface. Runs fine on a quad core win7 =)
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Re: MAGE version 0.7.5 released

Postby Rheikon » 04 Sep 2011, 12:29

Really moving along guys, great job!
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Re: MAGE version 0.7.5 released

Postby delirimouse » 04 Sep 2011, 21:52

Just to give me some idea, has any one else experienced the game running along fine and then suddenly spiking in its processor usage to the point where it becomes unplayable?

Has anyone found MAGE to work fine on a Mac, making it through, say, an 8 man draft without issue?
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Re: MAGE version 0.7.5 released

Postby jmartus » 05 Sep 2011, 20:11

Is the server currently down? I'm am unable to connect using localserver and the official mage server 188.138.92.34 Now I can connect using localserver but the official mage server is still down yesterday the mage server was working just fine.
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Re: MAGE version 0.7.5 released

Postby jeffwadsworth » 06 Sep 2011, 21:21

The card production you guys have from such a small core group of devs is astounding. Thanks for all your hard work.
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Re: MAGE version 0.7.5 released

Postby delirimouse » 06 Sep 2011, 22:04

This game is awesomely implemented, I am very impressed overall. The key to getting it working on a Mac ended up being to allocate it more memory (it defaults to only 64 megs). Once I got it running I have not had too many problems (my dozen or so bug reports aside).
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Re: MAGE version 0.7.5 released

Postby Rheikon » 09 Sep 2011, 14:32

@delirimouse

The only performance issues I have encountered is having multiple deck builder windows open at a time while in a game. So never having anything else open but the game window seems to have everything run nice. Maybe its a similar issue?
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Re: MAGE version 0.7.5 released

Postby LJY » 11 Sep 2011, 19:33

Hey there, y'all. First off, I must say how impressed I am with the potential of this program. I've been waiting a long time for a fun, well-designed drafting simulator (that allows you to play the matches afterwards) and I think Mage will finally give that to me.

However, I felt I needed to register on here after reading some of delirimouse's concerns. The one thing stopping me from playing Mage (particularly the drafting) is that it slows down to tedious levels and eventually crashes every time. I can play a one-on-one with the CPU but even that takes a lot longer than it should. Now I'm not a computer expert so it may be something that is easily resolvable. My laptop isn't the best (it's good for what I need it for (and it was free...) but I am very limited when it comes to games) but I even tried on my PC - which, though a little dated, is still capable of running most modern games at a high-enough level. Is there anything anybody can suggest as I would really like to play Mage?

TL;DR: Mage crashes all the time, what can I do?
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Re: MAGE version 0.7.5 released

Postby nantuko84 » 14 Sep 2011, 08:52

We'll try to investigate the performance deterioration in Mage.
Mage\MagicWars blog: http://mwars.blogspot.com/
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Re: MAGE version 0.7.5 released

Postby mongt » 04 Oct 2011, 17:32

Hey guys! Nice job on the latest version! I see that you are busy adding Innistrad to the SVN - when will the next version be out approximate?
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Re: MAGE version 0.7.5 released

Postby North » 07 Oct 2011, 20:09

I think we'll have ISD completely implemented by the end of this week. I would expect a release to be made really soon.
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Re: MAGE version 0.7.5 released

Postby nantuko84 » 07 Oct 2011, 20:58

Good news!
ISD 100% implemented!
We'll need a week for other fixes we planned, then we'll release new version.
Mage\MagicWars blog: http://mwars.blogspot.com/
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Re: MAGE version 0.7.5 released

Postby jeffwadsworth » 07 Oct 2011, 21:58

Wow, that is great news. Probably the only guys to do it at the moment.
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