I found a few bugs in an old build... I didn't have internet for when I found them, so some of them might be faulty reports, and my memory of the issues will be a bit hazy.
Some of them you may have fixed already; the
Consume Spirit bug is still in, the
Cemetery Reaper/Rise from Grave one is out; but going through it all over again is just too much.
(As an aside, could you guys prioritize sorting the Sets in the set lists for sealed/draft? I'd prefer reverse chronologically, so the newest stuff is at the top and sets from a block are next to each other. I know it seems tiny, but it adds up to an enormous pain in the ass to the end user.
Also: being able to turn off/adjust the time limit for sealed construction.)
*** Dark Ascension boosters are supposed to contain 1 double sided card, just like Innistrad. At least, MTGSalvation Wiki says they do..
(I've wondered if Mythic rares are spawned correctly in MAGE; they share the same sheet as Rares, just that each rare appears twice on the sheet. Rosewater's "1/8th the time" is a cruel lie.)
(
Foil cards aren't simulated at all I know; but they do occasionally show up to give you another Uncommon/Rare in your pack irl.)
Used
Phantasmal Image on a Loyal Cathar. It
appears to come back as a Loyal Cathar - it's supposed to come back as a
Phantasmal Image. (If a double-sided card became a copy of the Cathar, it should come back as the flip side of it's original card.) What is definitely a bug is the
Phantasmal Image keeps building up redundant copies of abilities as it's repeatedly killed and auto-revived, clogging up the stack.
AI ignores
Immerwolf's Intimidate...
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Primeval Titan should have the option to pull out only one land if its controller wishes.
Terror of Kruin Pass can be blocked by one creature
2011
Howling Banshee, when cast by AI, will not kill the caster if he has 3 or less life.
Sorin's Thirst can target
Gladecover Scout, which should have hexproof.
Frost Titan's ability isn't optional.
Sword/F+I on orithopter, Sword/M+B on orithopter, equipped Sword/F+I on
Auriok Sunchaser, and the sword's card didn't move under it when equipped. Might be a graphical bug.
Sword of Fire and Ice's ability is not optional
Argentum's ability doesn't force you to destroy a permanent
Puresteel Paladin's ability triggers no matter who plays an equipment
Multiple Jace Memory Adepts are allowed in duels
// Vengeful Pharoh's Graveyard ability doesn't work, or only triggers once. ?
Phantasmal Image on my tapped
Greater Basilisk died; it seems to periodically "just die" sometimes.
A 0 damage fireball used on a
Phantasmal Bear does not kill the bear.
Phantasmal Imaged
Phantasmal Bear didn't die to
Pacifism.
A blocked slaughtered cried stampeding rhino didn't deal trample damage.
Chandra the Firebrand is supposed to be able to select multiple targets with her ultimate.
Manor Gargoyale doesn't lose indestructible when it loses defender
Casting
Mind Control on opponent's
Serra Angel gave it summoning sickness.
Milling an AI to death in Sealed causes them to automatically lose the second game of the match right as it is starting.
Consume Spirit doesn't give you life
Prized Unicorn's lure effect doesn't work correctly against AI; it can block other creatures while still blocking the unicorn.
Condemn doesn't give target's owner life.
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You might want to consider having a public pre-release beta where you freeze the public build's card pool and vet every new card added on a checklist; maybe having a tracking system in place for quality assurance. The "perpetual beta" does turn away users; a broken card may be worse than not having it in the first place.