Bug Reports 0.8.6
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports 0.8.6
by muppet » 22 Jun 2012, 14:14
Got a draft to work again weirdly still no idea what the difference is but found a bug.
Triumph of Ferocity always gives you the card no matter what the board position.
Triumph of Ferocity always gives you the card no matter what the board position.
Re: Bug Reports 0.8.6
by jeffwadsworth » 23 Jun 2012, 17:10
Fixed. Thanks.muppet wrote:
Triumph of Ferocity always gives you the card no matter what the board position.
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Re: Bug Reports 0.8.6
by jeffwadsworth » 23 Jun 2012, 18:45
This is not implemented, as far as I can tell. Dead Weight can be targeted by the Sun Titan effect, and you would then choose to "enchant" a legal object in the battlefield...no targeting is done.muppet wrote:my Sun Titan failed to get back a Dead Weight from the gy. This certainly worked in previous versions so I tried again the next turn and it failed again.
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Re: Bug Reports 0.8.6
by muppet » 24 Jun 2012, 14:29
This is going to sound more mad than usual. Draft never works unless I play the computer in a game first and cast Cavern of Souls. This causes a delay up to 30 seconds or so and then the list of creatures appears. From then on if I cast a second one the list appears instantly and draft works.
Re: Bug Reports 0.8.6
by noxx » 25 Jun 2012, 09:49
I found a bug, it was in card loading caching that's why it happened randomly.muppet wrote:Got a draft to work again weirdly still no idea what the difference is but found a bug.
I'll remove caching for now to fix it. Hope we'll release new version in few days.
Re: Bug Reports 0.8.6
by noxx » 25 Jun 2012, 10:35
Ok, finally I made file based caching for card names and creature types.
This will result in creating list of creature types for Cavern of Souls only on first program run, then, even after closed, it will get the list immediately.
The list will be updated only on releases and we'll be controlled by version field and by test in project that will check that all names and types are up to date. That means that in case we add new card with new creature type, this test will fail on next run. In such case developers will change cache data version field, test will pass and all players will get new, renewed, lists on next release.
Best Regards,
Noxx
This will result in creating list of creature types for Cavern of Souls only on first program run, then, even after closed, it will get the list immediately.
The list will be updated only on releases and we'll be controlled by version field and by test in project that will check that all names and types are up to date. That means that in case we add new card with new creature type, this test will fail on next run. In such case developers will change cache data version field, test will pass and all players will get new, renewed, lists on next release.
Best Regards,
Noxx
Re: Bug Reports 0.8.6
by muppet » 25 Jun 2012, 16:05
My Sphere of the Suns has an unnecessary choice when it comes into play.
Re: Bug Reports 0.8.6
by noxx » 25 Jun 2012, 21:07
Fixed. Thanks.muppet wrote:My Sphere of the Suns has an unnecessary choice when it comes into play.
Re: Bug Reports 0.8.6
by monoeye » 28 Jun 2012, 08:40
Birthing Pod leaves in the library an uncastable copy of the creature card you fetched.
Re: Bug Reports 0.8.6
by rebelionmerc » 28 Jun 2012, 18:26
First off just wanted to say thanks for the awesome work your are doing.
1) While playing I noticed a bug with ai and using the Spellskite card, the ai had Leyline of Vitality in play then cast Spellskite during resolution of Leyline of Vitality 's ability the ai reapetedly cast Spellskite 's ability paying with life each time (they did not have the appropriate mana type). Through this they took themselves to 5 life before they stopped and let Leyline of Vitality reslove. I know ai arn't perfect just wondered if there was some tweaking that could fix this.
2) When using her activated ability Mistmeadow Whitch becomes tapped even though tapping is not part of the cost. Upon returning to the battlefield my Myr Sire became tapped.
3) My friend used Venser, the Sojourner 's 1st ability to bounce his Sejiri Refuge this however did not re-enter play tapped but it's life gain ability did go off correctly.
4) Mul Daya Channelers would not allow me to cancel the use of tapping it for mana even though there was the option for it in the select mana color box.
5) There is a bug with Myr Battlesphere when attacking it doesn't ask if you want to use it's second ability until after the step where it has you tap the creatures. Also when choosing the creatures to tap there is no done/ok/accept button just cancel which upon pressing deselects all but 1 creature tapping it, meaning you have to select them individualy.
thanks
1) While playing I noticed a bug with ai and using the Spellskite card, the ai had Leyline of Vitality in play then cast Spellskite during resolution of Leyline of Vitality 's ability the ai reapetedly cast Spellskite 's ability paying with life each time (they did not have the appropriate mana type). Through this they took themselves to 5 life before they stopped and let Leyline of Vitality reslove. I know ai arn't perfect just wondered if there was some tweaking that could fix this.
2) When using her activated ability Mistmeadow Whitch becomes tapped even though tapping is not part of the cost. Upon returning to the battlefield my Myr Sire became tapped.
3) My friend used Venser, the Sojourner 's 1st ability to bounce his Sejiri Refuge this however did not re-enter play tapped but it's life gain ability did go off correctly.
4) Mul Daya Channelers would not allow me to cancel the use of tapping it for mana even though there was the option for it in the select mana color box.
5) There is a bug with Myr Battlesphere when attacking it doesn't ask if you want to use it's second ability until after the step where it has you tap the creatures. Also when choosing the creatures to tap there is no done/ok/accept button just cancel which upon pressing deselects all but 1 creature tapping it, meaning you have to select them individualy.
thanks
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Re: Bug Reports 0.8.6
by rebelionmerc » 29 Jun 2012, 07:25
Gained control of two Balefire Liege using Crown of Empires, soldiers created by Throne of Empires did not get +1/+1's for being white.
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Re: Bug Reports 0.8.6
by jeffwadsworth » 30 Jun 2012, 14:34
Which version are you using? The combat window has been replaced by arrows in the latest versions.muppet wrote:combat windows never close during draft matches so you end up with a lot of them.
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