Bug Reports 0.8.6
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports 0.8.6
by muppet » 02 Jun 2012, 12:11
I don't think there is any focus on the ai. I may be wrong but I think the idea is just to have something that doesn't crash rather than actually plays well while the rest of the rules are sorted.
It is pretty much impossible to actually lose a game to the ai as it stands. If you want an ai that might occassionally win try deckbot.
It is pretty much impossible to actually lose a game to the ai as it stands. If you want an ai that might occassionally win try deckbot.
Re: Bug Reports 0.8.6
by jeffwadsworth » 02 Jun 2012, 19:14
No solution is perfect. Botarena's interface is horrific.muppet wrote:I don't think there is any focus on the ai. I may be wrong but I think the idea is just to have something that doesn't crash rather than actually plays well while the rest of the rules are sorted.
It is pretty much impossible to actually lose a game to the ai as it stands. If you want an ai that might occassionally win try deckbot.
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Re: Bug Reports 0.8.6
by muppet » 03 Jun 2012, 08:37
well each to his own I guess. The only actually bad thing about it is it won't work without the pictures. I've never really cared what anything looks like provided it works though. I did hate the neverwinter nights interface enough to not play it. But I did play muds in the old days.
I actually think the new forge interface is the easiest to use but I may just not be very used to mage yet. Mage's interface does seem fine.
I actually think the new forge interface is the easiest to use but I may just not be very used to mage yet. Mage's interface does seem fine.
Re: Bug Reports 0.8.6
by muppet » 03 Jun 2012, 18:20
My Elesh Norn, Grand Cenobite didn't untap after being tapped by a Dungeon Geists that subsequently had left play.
Re: Bug Reports 0.8.6
by monoeye » 04 Jun 2012, 14:28
Soul Warden still gives life after dying for the remainder of the turn it died in.
Re: Bug Reports 0.8.6
by Huggybaby » 04 Jun 2012, 17:21
Please send Goblin Hero a PM. We have some leftover bandwidth and are interested in providing this type of support.noxx wrote:Server was turned off by provider because of load: it was purchased as 512 Mb virtual server but we used it with 1Gb (Mage:700 Mb + MySQL + Apache + OS).
So we will ask provider to enable it back again but since now we won't have any Mage Public server for games: current server will be used only for updater and downloads.
We'll try to find any other server for games but it will take unpredictable time.
Best Regards,
Noxx
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Re: Bug Reports 0.8.6
by noxx » 05 Jun 2012, 14:56
Fixed. Will be available in next release: r5.monoeye wrote:Curiosity only works for combat damage. Enchanting it on a prodical pyromancer will not let the player draw a card, for example.
Re: Bug Reports 0.8.6
by Damo » 06 Jun 2012, 09:43
Playing against AI. My Somberwald Vigilante was blocked by AI's Borderland Ranger. Borderland Ranger did not die; Somberwald Vigilante effect did not occur.
Re: Bug Reports 0.8.6
by muppet » 06 Jun 2012, 11:49
opponent cast Enslave on my Huntmaster of the Fells. I responded with Cloudshift but the Enslave still worked gaining control of my Huntmaster of the Fells which I think is incorrect.
Re: Bug Reports 0.8.6
by noxx » 06 Jun 2012, 18:06
Damo> what version did you use? It should have been fixed in r4.
muppet> Yes, we are aware of this bug. Has already got similar bug reports on spells not fizzling in case of being affected by Cloudshift
Best Regards,
Noxx
muppet> Yes, we are aware of this bug. Has already got similar bug reports on spells not fizzling in case of being affected by Cloudshift
Best Regards,
Noxx
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