It is currently 28 Apr 2024, 17:44
   
Text Size

Bug Reports 0.8.6

by BetaSteward

Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins

Re: Bug Reports 0.8.6

Postby muppet » 02 Jun 2012, 12:11

I don't think there is any focus on the ai. I may be wrong but I think the idea is just to have something that doesn't crash rather than actually plays well while the rest of the rules are sorted.

It is pretty much impossible to actually lose a game to the ai as it stands. If you want an ai that might occassionally win try deckbot.
muppet
Tester
 
Posts: 590
Joined: 03 Aug 2011, 14:37
Has thanked: 33 times
Been thanked: 30 times

Re: Bug Reports 0.8.6

Postby jeffwadsworth » 02 Jun 2012, 19:14

muppet wrote:I don't think there is any focus on the ai. I may be wrong but I think the idea is just to have something that doesn't crash rather than actually plays well while the rest of the rules are sorted.

It is pretty much impossible to actually lose a game to the ai as it stands. If you want an ai that might occassionally win try deckbot.
No solution is perfect. Botarena's interface is horrific.
jeffwadsworth
Super Tester Elite
 
Posts: 1171
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 69 times

Re: Bug Reports 0.8.6

Postby jmartus » 03 Jun 2012, 03:56

agree thats why i don't use botarena.
jmartus
 
Posts: 207
Joined: 11 Oct 2010, 09:25
Has thanked: 0 time
Been thanked: 7 times

Re: Bug Reports 0.8.6

Postby muppet » 03 Jun 2012, 08:37

well each to his own I guess. The only actually bad thing about it is it won't work without the pictures. I've never really cared what anything looks like provided it works though. I did hate the neverwinter nights interface enough to not play it. But I did play muds in the old days.

I actually think the new forge interface is the easiest to use but I may just not be very used to mage yet. Mage's interface does seem fine.
muppet
Tester
 
Posts: 590
Joined: 03 Aug 2011, 14:37
Has thanked: 33 times
Been thanked: 30 times

Re: Bug Reports 0.8.6

Postby muppet » 03 Jun 2012, 18:20

My Elesh Norn, Grand Cenobite didn't untap after being tapped by a Dungeon Geists that subsequently had left play.
muppet
Tester
 
Posts: 590
Joined: 03 Aug 2011, 14:37
Has thanked: 33 times
Been thanked: 30 times

Re: Bug Reports 0.8.6

Postby muppet » 04 Jun 2012, 08:41

Checked Whipflare a bit more it doesn't seem to kill anything.
Will try an artifact creature sometime it is possible it is coded backwards.
muppet
Tester
 
Posts: 590
Joined: 03 Aug 2011, 14:37
Has thanked: 33 times
Been thanked: 30 times

Re: Bug Reports 0.8.6

Postby noxx » 04 Jun 2012, 10:48

Whipflare - fixed.
Will be available in today's release.
noxx
DEVELOPER
 
Posts: 110
Joined: 25 Mar 2012, 08:13
Has thanked: 3 times
Been thanked: 37 times

Re: Bug Reports 0.8.6

Postby monoeye » 04 Jun 2012, 14:28

Soul Warden still gives life after dying for the remainder of the turn it died in.
monoeye
 
Posts: 14
Joined: 04 Jun 2012, 14:20
Has thanked: 2 times
Been thanked: 0 time

Re: Bug Reports 0.8.6

Postby noxx » 04 Jun 2012, 17:20

Dungeon Geists - fixed
Soul Warden - also fixed

Thanks for bug report
noxx
DEVELOPER
 
Posts: 110
Joined: 25 Mar 2012, 08:13
Has thanked: 3 times
Been thanked: 37 times

Re: Bug Reports 0.8.6

Postby Huggybaby » 04 Jun 2012, 17:21

noxx wrote:Server was turned off by provider because of load: it was purchased as 512 Mb virtual server but we used it with 1Gb (Mage:700 Mb + MySQL + Apache + OS).

So we will ask provider to enable it back again but since now we won't have any Mage Public server for games: current server will be used only for updater and downloads.

We'll try to find any other server for games but it will take unpredictable time.

Best Regards,
Noxx
Please send Goblin Hero a PM. We have some leftover bandwidth and are interested in providing this type of support.
User avatar
Huggybaby
Administrator
 
Posts: 3207
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 701 times
Been thanked: 594 times

Re: Bug Reports 0.8.6

Postby monoeye » 05 Jun 2012, 14:35

Curiosity only works for combat damage. Enchanting it on a prodical pyromancer will not let the player draw a card, for example.
monoeye
 
Posts: 14
Joined: 04 Jun 2012, 14:20
Has thanked: 2 times
Been thanked: 0 time

Re: Bug Reports 0.8.6

Postby noxx » 05 Jun 2012, 14:56

monoeye wrote:Curiosity only works for combat damage. Enchanting it on a prodical pyromancer will not let the player draw a card, for example.
Fixed. Will be available in next release: r5.
noxx
DEVELOPER
 
Posts: 110
Joined: 25 Mar 2012, 08:13
Has thanked: 3 times
Been thanked: 37 times

Re: Bug Reports 0.8.6

Postby Damo » 06 Jun 2012, 09:43

Playing against AI. My Somberwald Vigilante was blocked by AI's Borderland Ranger. Borderland Ranger did not die; Somberwald Vigilante effect did not occur.
Damo
 
Posts: 7
Joined: 13 Oct 2011, 07:26
Has thanked: 1 time
Been thanked: 0 time

Re: Bug Reports 0.8.6

Postby muppet » 06 Jun 2012, 11:49

opponent cast Enslave on my Huntmaster of the Fells. I responded with Cloudshift but the Enslave still worked gaining control of my Huntmaster of the Fells which I think is incorrect.
muppet
Tester
 
Posts: 590
Joined: 03 Aug 2011, 14:37
Has thanked: 33 times
Been thanked: 30 times

Re: Bug Reports 0.8.6

Postby noxx » 06 Jun 2012, 18:06

Damo> what version did you use? It should have been fixed in r4.

muppet> Yes, we are aware of this bug. Has already got similar bug reports on spells not fizzling in case of being affected by Cloudshift

Best Regards,
Noxx
noxx
DEVELOPER
 
Posts: 110
Joined: 25 Mar 2012, 08:13
Has thanked: 3 times
Been thanked: 37 times

PreviousNext

Return to XMage

Who is online

Users browsing this forum: No registered users and 146 guests


Who is online

In total there are 146 users online :: 0 registered, 0 hidden and 146 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 146 guests

Login Form