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Feedback

Postby muppet » 31 May 2012, 09:26

Deck Editor. Would be nice to have a button to select only Standard cards.
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Re: Feedback

Postby muppet » 03 Jun 2012, 08:46

Thanks sorted.
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Re: Feedback

Postby noxx » 03 Jun 2012, 11:38

Glad you liked it :)
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Re: Feedback

Postby monoeye » 07 Jun 2012, 13:16

is there a way to put cards from your main back into your sideboard? If there isn't, I think it'd be a nice feature to have.
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Re: Feedback

Postby muppet » 11 Jun 2012, 09:59

As far as I can tell ( I don't use mana symbols or pictures so visibility of some things isn't great) there is no way to see how much mana the opponent has used on an x spell which sometimes matters if you are thinking of countering it. For example Green Suns Zenith.
I also struggle to tell the difference between identical permanents I just cast the only case that tends to matter is if I have an Inkmoth Nexus with summoning sickness and one without it seems hard to tell which is which and I often animate the wrong one.
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Re: Feedback

Postby noxx » 12 Jun 2012, 06:50

muppet wrote:As far as I can tell ( I don't use mana symbols or pictures so visibility of some things isn't great) there is no way to see how much mana the opponent has used on an x spell which sometimes matters if you are thinking of countering it. For example Green Suns Zenith
I've added writting amount of mana payed for {X} in the chat.
Btw, why don't you use mana symbols and card pictures?

muppet wrote:I also struggle to tell the difference between identical permanents I just cast the only case that tends to matter is if I have an Inkmoth Nexus with summoning sickness and one without it seems hard to tell which is which and I often animate the wrong one.
don't you have summoning sickness image above cards?
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Re: Feedback

Postby muppet » 12 Jun 2012, 10:29

Yes to summoning sickness images but not on a land before it is a creature.

They are copyright.
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Re: Feedback

Postby muppet » 12 Jun 2012, 11:20

Not sure what the plan is once standard is sorted with all the cards and bug free which it is close to. If it is to improve the ai I have some ideas. I am not a coder but I have seen chess go from me winning without thinking to better than anyone on the planet and bridge from being very bad to the current better than club players.
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Re: Feedback

Postby noxx » 12 Jun 2012, 18:21

As for me, I would love to have competetive AI. Though M13 is coming soon, so it will again require some work to implement it fully.

Though need to say that framework becomes more and more stable: mostly because of test coverage - whenever I fix a bug, I first cover it with the test - that means that already fixed bugs won't happen anymore in future on any changes made. Previously it was always pain to change some critical place inside the rules core because of having feeling that you might have broken something. With more than 250 tests now it's much easier to add any changes in the code.

Regarding the AI stuff, I have some ideas but need time to implement them.
But any help in this area is appreciated.

Best Regards,
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Re: Feedback

Postby muppet » 13 Jun 2012, 12:36

Finally lost a game to the ai Geist of Saint Traft plus Angelic Destiny is idiot proof :-)
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Re: Feedback

Postby jmartus » 30 Jun 2012, 04:53

I love everything about mage but my only complaint is the ai is too aggressive when attacking. It seams to not even care about losing its own creatures which isn't much fun to play against. I'd like to see it more comparable to forge or even magarena attacking and blocking. Thank you
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