Bug Reports 0.8.7
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Bug Reports 0.8.7
by North » 03 Jul 2012, 12:13
If you have encountered any problems while using MAGE 0.8.7, you can post them here.
Thank you for your help in detecting the bugs.
- Please mention who you were playing against: human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting the bugs.
Re: Bug Reports 0.8.7
by muppet » 03 Jul 2012, 18:28
Once flipped a Bane of Hanweir stays in the things on the stack box permanently when cast by ai and you can't see any new things in the box.
Re: Bug Reports 0.8.7
by muppet » 04 Jul 2012, 10:23
I get quite a lot of the ai just hanging the game. For example it says it has passed in the log but It never gives priority to me.
Re: Bug Reports 0.8.7
by BryanM » 04 Jul 2012, 18:57
Hoarding Dragon has the following defects:
* You can select any card you want, not just artifacts.
* When the dragon dies, that card goes to the battlefield instead of your hand.
You can put instants and sorceries on the field this way, which I find adorable.
* You can select any card you want, not just artifacts.
* When the dragon dies, that card goes to the battlefield instead of your hand.
You can put instants and sorceries on the field this way, which I find adorable.
Re: Bug Reports 0.8.7
by North » 04 Jul 2012, 19:28
Hoarding Dragon is now fixed. Thank you for your report.
Re: Bug Reports 0.8.7
by jeffwadsworth » 04 Jul 2012, 22:15
I used to see this quite a bit, but not lately. Next time this happens, please take a screenshot of the battlefield. Thanks.muppet wrote:I get quite a lot of the ai just hanging the game. For example it says it has passed in the log but It never gives priority to me.
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Re: Bug Reports 0.8.7
by muppet » 05 Jul 2012, 08:23
can be completely empty e.g. turn one I might play and land and pass and then it may crash in the upkeep. Not sure I have seen it crash on ai turn one but might have so I'm not sure game state matters.
Re: Bug Reports 0.8.7
by jeffwadsworth » 05 Jul 2012, 22:01
Tested this out and it could not be blocked by anything I threw at it. Can you describe what you did?BryanM wrote:Still possible to block Tormented Souls
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Re: Bug Reports 0.8.7
by BryanM » 05 Jul 2012, 23:34
Double triple checked..
In version 0.8.7:
Created a deck, half Tormented Souls, half swamps.
New Match > Two Player Duel (Limited Deck Type)
Gave the computer the Tormented Soul deck, because the current AI never ever ever blocks no matter what.
Used any of my creatures to block their attacks. A Lolanawar Elf worked.
Also: the combat arrows poke through if you change to a different window while they're up.
In version 0.8.7:
Created a deck, half Tormented Souls, half swamps.
New Match > Two Player Duel (Limited Deck Type)
Gave the computer the Tormented Soul deck, because the current AI never ever ever blocks no matter what.
Used any of my creatures to block their attacks. A Lolanawar Elf worked.
Also: the combat arrows poke through if you change to a different window while they're up.
Re: Bug Reports 0.8.7
by jeffwadsworth » 06 Jul 2012, 00:46
I used the latest develper build. I will try the latest released version.BryanM wrote:Double triple checked..
In version 0.8.7:
Created a deck, half Tormented Souls, half swamps.
New Match > Two Player Duel (Limited Deck Type)
Gave the computer the Tormented Soul deck, because the current AI never ever ever blocks no matter what.
Used any of my creatures to block their attacks. A Lolanawar Elf worked.
Also: the combat arrows poke through if you change to a different window while they're up.
Update: This bug does indeed rear its head in the release version, but not the latest build. I used the auto-updater and noticed the same buggy behavior.
I added a test for it in the dev build that passes.
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Re: Bug Reports 0.8.7
by muppet » 06 Jul 2012, 14:10
I think I just cast an uncounterable Restoration Angel with a Cavern of Souls set to human. I tried to mana leak it and got two options null 1 and null 2 appeared in a box. I pressed null 2 and the angel was cast as normal. Will keep an eye on it and see if it happens again.
Re: Bug Reports 0.8.7
by muppet » 06 Jul 2012, 14:55
AI cast Gust-Skimmer as though it had flash in my declare attackers play instants phase.
Re: Bug Reports 0.8.7
by BryanM » 07 Jul 2012, 15:44
Some "funky random glitches" seem to exist.
The other day, I used Unsummon on a Forest animated by an Awakener Druid. The unsummon went into the graveyard, the beastly forest stayed on the field.
I tried to reproduce it, but failed to create a test case that could replicate it.
Now in a duel with the AI, he cast Pacifism on his Acolyte of Xathrid, and the pacifism went to the graveyard. Effectively, it seems like spells may counter themselves seemingly at random.
Also I would classify the AI putting Acolyte of Xathrid into his deck, ever, as a bug but that's just quibbles.
The other day, I used Unsummon on a Forest animated by an Awakener Druid. The unsummon went into the graveyard, the beastly forest stayed on the field.
I tried to reproduce it, but failed to create a test case that could replicate it.
Now in a duel with the AI, he cast Pacifism on his Acolyte of Xathrid, and the pacifism went to the graveyard. Effectively, it seems like spells may counter themselves seemingly at random.
Also I would classify the AI putting Acolyte of Xathrid into his deck, ever, as a bug but that's just quibbles.
Re: Bug Reports 0.8.7
by muppet » 08 Jul 2012, 09:51
From the previous post I did have an odd single example of the AI casting a spell on one of its creatures that was fizzled for no obvious reason. It actually used the word fizzled too which I'm not sure I have seen before.
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