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Feedback / Suggestions

by BetaSteward

Moderators: LevelX, BetaSteward, North, escplan9, noxx, Aurum, fireshoes, jeffwadsworth, TheElk801, CCGHQ Admins

Re: Feedback / Suggestions

Postby spjspj » 16 Jul 2018, 14:53

borealicus wrote:fix so that you can actually play. i've tried downloading the images for about 5 hours. tried using the in game downloader. tried reducing download limit. tried downloading external .zip files. nothing works. and it is quite annoying and frustrating
Have you tried checking the path (aka https://imgur.com/VhiN3PQ)
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Re: Feedback / Suggestions

Postby TheDax » 28 Jul 2018, 00:51

JBE wrote:Suggestion for removing lag for players:

People are always complaining about lag. I had got a lot of it too until I changed my memory use limit up from the basic 512. I haven't had any lag or crashes since then.


In the next iteration of xMage can the standard cap be raised to say a gig?

Almost all systems now easily have that and new players won't be frustrated from lags and crashes.
i've set mine to 2048 and i still get crashes. i have 32gb of memory, i'd like to see the support greatly increased.

also, multi-processor core support would be nice. with woogerworks being gone, i only use xmage to test decks against the computer locally now.
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Re: Feedback / Suggestions

Postby All Regent » 05 Aug 2018, 17:27

Can there be some sort of option when casting a spell with multiple as foretolds in play? currently the game just asks you whether or not you would like to cast a spell for free, but because as foretold only allows you to cast spells of certain mana it is relevant which one is used for a spell. Currently the program seems to always use the as foretold with the most counters on it, and as far as I can tell there is no way to choose which as foretold to use.
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Re: Feedback / Suggestions

Postby Heris » 13 Aug 2018, 14:47

When XMage starts or while playing with it a lot of small files named batik-default-override-*number*.css are created in
C:\Users\User\AppData\Local\Temp.
I played half an hour and more then 600 files were created in that folder; is this happening to others? I'm on Windows 7 Home Premium SP1 64bit.
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Re: Feedback / Suggestions

Postby Heris » 13 Aug 2018, 15:10

Opening a css file with a text editor shows the following: svg {shape-rendering: geometricPrecision;text-rendering: geometricPrecision;color-rendering: optimizeQuality;image-rendering: optimizeQuality;}
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Re: Feedback / Suggestions

Postby Valdezzey » 14 Aug 2018, 04:32

Can the cards from commander 2018 be added?
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Relic Format and Rules Handling

Postby nefolaC4 » 16 Aug 2018, 15:12

Recently a few people from the Canadian highlander, inducing myself have stated a new format called relic. I was easily able to write a deck type file for the format in about an hour. I then tried to code the game type and realized that i needed a significant understanding of your game engine to properly code the significant modification to the commander rules that is necessary. The rules changes from commander to relic are

  • the ability to have a conspiracy in the command zone as your commander (referred to in the format as a relic)
  • a change of the commander tax from 2 to 1
  • having lands, enchantments and artifacts as your commander,
  • and normal competitive mulligans instead of commander mulligans.

The implementation of the format also requires the addition of the same modified command tax tax applying to lands. Rules wise we accomplish this by having the land gain the ability.
As you play this card, you may pay {0}. If you don't, return it to the command zone, this ability costs {1} more for each time before this one you have played your relic from the command zone this game
Can you please help with the rules and game type implementation of our format?

Thank you for considering.
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