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Re: Feedback / Suggestions

PostPosted: 16 Mar 2019, 08:28
by cheddarsuave
For the Booster Draft Elimination (Rich Man) format, the packs aren't randomized if there are fewer than 36 sets selected. They just go down in order from most recent to oldest, with no option to randomize.

I feel like the default behavior should be to randomize the sets even if there are fewer than 36 selected, or at least have that option.

Re: Feedback / Suggestions

PostPosted: 21 Mar 2019, 12:56
by cheddarsuave
Please add the option to adjust the starting life total for "freeform" type formats.

Re: Feedback / Suggestions

PostPosted: 03 Apr 2019, 19:02
by Gottschkopf
Could you please readd the old "partial Paris" Mulligan for Commander? The new ones are completely braindead and render more complicated decks unplayable...

Re: Feedback / Suggestions

PostPosted: 03 Apr 2019, 19:33
by JayDi
Gottschkopf wrote:Could you please readd the old "partial Paris" Mulligan for Commander? The new ones are completely braindead and render more complicated decks unplayable...
Old mulligan is "game default" (Vancouver).

Re: Feedback / Suggestions

PostPosted: 03 Apr 2019, 20:41
by Gottschkopf
JayDi wrote:
Gottschkopf wrote:Could you please readd the old "partial Paris" Mulligan for Commander? The new ones are completely braindead and render more complicated decks unplayable...
Old mulligan is "game default" (Vancouver).
I'm talking about the partial-paris (Discard X, draw X-1).

Re: Feedback / Suggestions

PostPosted: 03 Apr 2019, 20:56
by JayDi
Gottschkopf wrote:I'm talking about the partial-paris (Discard X, draw X-1).
Yes, it's can be added. I've created issue on github to monitor that feature.

Re: Feedback / Suggestions

PostPosted: 11 Apr 2019, 02:24
by tuberov
Would it be possible to add a filter to the top of the games, or at least a notifier, of what the mulligan rules are for which game so players know joining in?

Re: Feedback / Suggestions

PostPosted: 16 Apr 2019, 13:36
by illuknisaa
Why can't the ignore list be bigger? There are way too many asshats who can't behave and the ignore list slots are too few. People can also make multiple accounts. I once had to ignore a guy 5+ times before he would stop.

Re: Feedback / Suggestions

PostPosted: 24 Apr 2019, 12:57
by Ocliente
It's common while creating edh games where you use descriptions as Casual, No combo, No land destruction. And people use that to bring busted combo decks and win over casual decks, just to feel good cause can't win otherwise.

So, it would be very good if there is a too for kicking someone out of the table, it could be a vote where if 3 out of 4 people agree, someone is kick it out. It would be really good, useful, and save time for people. <3

Re: Feedback / Suggestions

PostPosted: 29 Apr 2019, 14:08
by Grahf
Why is xmage so laggish. Sometimes are matches completely unplayable. Bad engine, or what? I am sorry, but this problem still persists. It is possible to do something about it?

Re: Feedback / Suggestions

PostPosted: 30 Apr 2019, 08:57
by JayDi
Grahf wrote:Why is xmage so laggish. Sometimes are matches completely unplayable. Bad engine, or what? I am sorry, but this problem still persists. It is possible to do something about it?
It's a network engine limitations -- xmage needs to sends updates to players before continue (even if player is inactive and can't do anything). That's why laggy user can ruin match for all other users. Real command ping = sum of all users pings.

Re: Feedback / Suggestions

PostPosted: 22 Jun 2019, 07:35
by Lord0fHam
Can we please get roll back to the beginning of the current step? I accidentally clicked done before declaring attackers.

Re: Feedback / Suggestions

PostPosted: 27 Jun 2019, 01:17
by copperfield
I have the following suggestions

1)I would like some more keybind option, whenever a question pop up each option to be associate to a key, and not just one of them to F2, like for example yes/done=1, no/undo=2 and whatever else to 3 and so on.

2)A way to say "yes" or "no" to some or all of the trigger of a particular card. Maybe by grouping them as a block and putting them in the stack with whatever option already selected or when in the stack selecting multiples and marking the option for all of them, or both.
For example: I have 7+ creatures, I play Beastmaster Ascention and attack, I don't want to lose time clicking yes to it 7+ times, each time I attack.


2.1)Speaking of quest cards, cards like those get very annoying with all the asking for their triggers, because after the condition is fulfilled the rest of the trigger are just annoying, so perhaps add to them a way to pre-select the option of the triggers (or just stop triggering)

Re: Feedback / Suggestions

PostPosted: 30 Dec 2019, 20:13
by duelcastermage
Would love it if XMage didn't immediately show my opponent a spell I accidentally clicked on, only for me to have to cancel.

That free information has cost me countless games on the interface. Why not just show the opponent the spell AFTER I fully pay the costs for it??

Re: Feedback / Suggestions

PostPosted: 07 Feb 2020, 11:09
by duelcastermage
Would love a Team Draft option, either 4v4, 3v3, 2v2, etc. With the ability to choose who is on which team.

If this isn't possible, it would be nice to be able to determine seating around the table by order of when each player joins. That way we could do a makeshift team draft by playing private limited matches after the draft portion ends.

Thanks!