Moving toward Mage 0.9

Hi,
Hope we will release new version soon, moreover it won't be 0.8.8 but 0.9 as there will be big changes in UI, as well as new filters being developed from scratch by Mage team and lots of new cards implemented. By the way, in trunk version 206 of 234 M13 cards are already done, so just 28 left.
I'm going to describe all those changes in more details when release comes out, but today I'd like to share what will be changed in UI. I believe the description of the changes in UI are important as it is what players see when they download new version. I'm also interested in any questions and feedbacks regarding UI stuff so I can take them into account and include into 0.9.
So what will be new in Mage 0.9 UI:
1) There won't be card preview component displaying big card image anymore
Instead there will be two ways to enlarge a card: Alt+E or mouse wheel zoom in/out
after feedbacks on 0.9 beta, this component was returned back, moved to the right and was made hideable
2) Stack is moving to other place: from middle-left to bottom-right.
Both those changes give us additional space for battlefield.
3) There won't be "Concede" button. It will be replaced by an item in popup menu that appears whenever you click on battlefield.
4) There won't be "End Turn" button. It will be replaced by F4 hot key.
5) Mage gets new background for games
6) Since now we'll have Mage tray icon with popup menu. It will also display baloon message and start blinking whenever new player joins the game you created or joined.
I believe this is very important feature as it happened numerous time when you created a new game on public server but didn't want to wait until someone joins your game. But afterwards you just forget to check out the mage window about any player that could join.
Also I'm going to add F2 hot key for passing priority. And what I really want to do is returning phases back to Mage.
Finally, here is the screenshot of what we already have in dev version:
http://postimage.org/image/pua9f4nyl/
Best Regards,
Noxx
Hope we will release new version soon, moreover it won't be 0.8.8 but 0.9 as there will be big changes in UI, as well as new filters being developed from scratch by Mage team and lots of new cards implemented. By the way, in trunk version 206 of 234 M13 cards are already done, so just 28 left.
I'm going to describe all those changes in more details when release comes out, but today I'd like to share what will be changed in UI. I believe the description of the changes in UI are important as it is what players see when they download new version. I'm also interested in any questions and feedbacks regarding UI stuff so I can take them into account and include into 0.9.
So what will be new in Mage 0.9 UI:
1) There won't be card preview component displaying big card image anymore
Instead there will be two ways to enlarge a card: Alt+E or mouse wheel zoom in/out
after feedbacks on 0.9 beta, this component was returned back, moved to the right and was made hideable
2) Stack is moving to other place: from middle-left to bottom-right.
Both those changes give us additional space for battlefield.
3) There won't be "Concede" button. It will be replaced by an item in popup menu that appears whenever you click on battlefield.
4) There won't be "End Turn" button. It will be replaced by F4 hot key.
5) Mage gets new background for games
6) Since now we'll have Mage tray icon with popup menu. It will also display baloon message and start blinking whenever new player joins the game you created or joined.
I believe this is very important feature as it happened numerous time when you created a new game on public server but didn't want to wait until someone joins your game. But afterwards you just forget to check out the mage window about any player that could join.
Also I'm going to add F2 hot key for passing priority. And what I really want to do is returning phases back to Mage.
Finally, here is the screenshot of what we already have in dev version:
http://postimage.org/image/pua9f4nyl/
Best Regards,
Noxx