Bug Reports 0.9
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Bug Reports 0.9
by North » 13 Aug 2012, 12:15
If you have encountered any problems while using MAGE 0.9, you can post them here.
Thank you for your help in detecting the bugs.
- Please mention who you were playing against: human or the AI type.
Please describe how you got to that point. A screenshot of the battlefield at the moment something went wrong will be useful too. Otherwise, naming the cards that interacted will suffice.
If you get an error log please add that too.
Thank you for your help in detecting the bugs.
Re: Bug Reports 0.9
by Capalbat » 14 Aug 2012, 03:50
Hi! I was playing against a Human and a creature without reach or flying, ''Ravenous Rats'' could block creatures with flying.
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Re: Bug Reports 0.9
by Damo » 14 Aug 2012, 04:42
Hi,
Playing against AI. AI attacks with Bladetusk Boar and I am able to block it with Guardians of Akrasa.
Turns out I can block it with other white creatures too.
Playing against AI. AI attacks with Bladetusk Boar and I am able to block it with Guardians of Akrasa.
Turns out I can block it with other white creatures too.
Re: Bug Reports 0.9
by noxx » 14 Aug 2012, 06:48
Capalbat> I've added additional combat tracing into 0.9.
Could you please share mageserver.log file from mage-server folder, and remember the time the bug occured. And the name for the creature with flying would be also good.
Damo> Yes, smth goings wrong with blockers but we can't reproduce it when we start server manually. So we added combat tracing for two cases: when non-flying without reach creature blocks creature with flying, and when unblockable creature gets blocked. In these two cases additional logs will appear in server logs that I hope would help us.
Thank you
Could you please share mageserver.log file from mage-server folder, and remember the time the bug occured. And the name for the creature with flying would be also good.
Damo> Yes, smth goings wrong with blockers but we can't reproduce it when we start server manually. So we added combat tracing for two cases: when non-flying without reach creature blocks creature with flying, and when unblockable creature gets blocked. In these two cases additional logs will appear in server logs that I hope would help us.
Thank you
Re: Bug Reports 0.9
by noxx » 14 Aug 2012, 09:22
Yes, it is mentioned in download center:
Best Regards,
Noxx
I can't imagine what we can do with it. We may change change the updater to update script files as well but the problem is with the fact that they are edited by players to make them work in their own environments so we can't rewrite them easily.You may use mage-updater to update version 0.8.7 to 0.9.
But then you'll have to update startup scripts (.bat,.sh,.command) manually as all of them point to 0.8.7 files.
Best Regards,
Noxx
Re: Bug Reports 0.9
by muppet » 14 Aug 2012, 11:01
Ok just thought i'd mention it sorry I hadn't actually gone to the download center its not a problem for me just something people might have difficulty with. AI failed to do anything in its first upkeep I'll try again. I assume its just the old random problem. If I get past the first upkeep it normally carries on ok.
I just disconnected and reconnected and the game carried on.
it halts every ai upkeep so far i have to disconnect and reconnect to continue but that always works.
Started a new client and that one worked fine without having to reconnect.
I just disconnected and reconnected and the game carried on.
it halts every ai upkeep so far i have to disconnect and reconnect to continue but that always works.
Started a new client and that one worked fine without having to reconnect.
Re: Bug Reports 0.9
by Capalbat » 14 Aug 2012, 17:43
Hi! I was playing against a Human and a creature without reach or flying, ''Ravenous Rats'' could block creatures with flying. Ravenous Rats could block Gryff Vanguard.
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Creature with undying didn't forget -1/-1 after dying and re
by LevelX » 15 Aug 2012, 08:56
Version 0.9.0 Human vs. Human
Turn 4 - Player A casting a Strangleroot Geist (2/1, Haste, Undying)
Turn 5 - Player B casting Cower in Fear (Opponent Creatures get -1/-1 until end of turn)
Strangleroot Geist dies and returns with a +1/+1 counter. But P/T will only be shown with 2/1.
So it seems like the -1/-1 of the Cower in Fear will be used for the returned Strangleroot geist.
Turn 6 - Strangleroot Geist now has P/T 3/2
But this is wrong imho.
Rule:
An object returned to the battlefield with the undying ability is a new object with no memory of its previous existence. It has "summoning sickness".
7/1/2012: Cower in Fear affects only creatures your opponents control at the time it resolves. It won't affect creatures that come under their control later in the turn.
https://github.com/magefree/mage/issues/42
Turn 4 - Player A casting a Strangleroot Geist (2/1, Haste, Undying)
Turn 5 - Player B casting Cower in Fear (Opponent Creatures get -1/-1 until end of turn)
Strangleroot Geist dies and returns with a +1/+1 counter. But P/T will only be shown with 2/1.
So it seems like the -1/-1 of the Cower in Fear will be used for the returned Strangleroot geist.
Turn 6 - Strangleroot Geist now has P/T 3/2
But this is wrong imho.
Rule:
An object returned to the battlefield with the undying ability is a new object with no memory of its previous existence. It has "summoning sickness".
7/1/2012: Cower in Fear affects only creatures your opponents control at the time it resolves. It won't affect creatures that come under their control later in the turn.
https://github.com/magefree/mage/issues/42
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Huntmaster of the Fells triggered ability shouldn't be optio
by LevelX » 15 Aug 2012, 09:34
The triggered ability of Huntmaster of the Fells shouldn't be optional.
It must be mandatory because there is no "may" in the wording of the ability.
Rule:
603.5. Some triggered abilities' effects are optional (they contain "may," as in "At the beginning of your upkeep, you may draw a card"). These abilities go on the stack when they trigger, regardless of whether their controller intends to exercise the ability's option or not. The choice is made when the ability resolves. Likewise, triggered abilities that have an effect "unless" something is true or a player chooses to do something will go on the stack normally; the "unless" part of the ability is dealt with when the ability resolves.
https://github.com/magefree/mage/issues/43
It must be mandatory because there is no "may" in the wording of the ability.
Rule:
603.5. Some triggered abilities' effects are optional (they contain "may," as in "At the beginning of your upkeep, you may draw a card"). These abilities go on the stack when they trigger, regardless of whether their controller intends to exercise the ability's option or not. The choice is made when the ability resolves. Likewise, triggered abilities that have an effect "unless" something is true or a player chooses to do something will go on the stack normally; the "unless" part of the ability is dealt with when the ability resolves.
https://github.com/magefree/mage/issues/43
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Huntmaster of the Fells triggered ability damage dealing
by LevelX » 15 Aug 2012, 09:56
I'm not sure about this.
When Huntmaster of the Fells transforms to Ravager of the Fells the triggered ability for this is worded:
But because the wording is damage to up to I think the 2 damage should be dealt to the opponent.
Same should be true if he has creature(s) and I select no creature for the damage.
Another card that's could fall in this problem class is Archaeomancer.
If I cast Archaeomancer and I have a Sorcery or Instant in my graveyard it shouldn't be simply possible to push cancel and not to be forced to select a Sorcery or Instant from my graveyard.
When Huntmaster of the Fells transforms to Ravager of the Fells the triggered ability for this is worded:
When I select an opponent and he has no creatures I have to press "Done" without choosing a creature. The opponent doesn't get the 2 damage then.Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.
But because the wording is damage to up to I think the 2 damage should be dealt to the opponent.
Same should be true if he has creature(s) and I select no creature for the damage.
Another card that's could fall in this problem class is Archaeomancer.
If I cast Archaeomancer and I have a Sorcery or Instant in my graveyard it shouldn't be simply possible to push cancel and not to be forced to select a Sorcery or Instant from my graveyard.
Last edited by LevelX on 15 Aug 2012, 16:30, edited 1 time in total.
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LevelX - DEVELOPER
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War Falcon - Attack condition does not work properly
by LevelX » 15 Aug 2012, 11:16
Vers. 0.9.0 Human vs. Human
Turn 12 - Opponent casts a Switcheroo giving me his Faerie Invaders and taking my War Falcon. I have a 1/1 soldier from Captain's Call on my side.
Turn 16 - He can attack with the War Falcon without having any Knight or Soldier (guess he could have attacked also on turn 14).
Seems like my soldier counts for the attack condition of his War Falcon.
https://github.com/magefree/mage/issues/44
Turn 12 - Opponent casts a Switcheroo giving me his Faerie Invaders and taking my War Falcon. I have a 1/1 soldier from Captain's Call on my side.
Turn 16 - He can attack with the War Falcon without having any Knight or Soldier (guess he could have attacked also on turn 14).
Seems like my soldier counts for the attack condition of his War Falcon.
https://github.com/magefree/mage/issues/44
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