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WTactics: open source CCG wants devs

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WTactics: open source CCG wants devs

Postby snowdrop » 10 Apr 2011, 14:09

Intro.
Ever thought that you could create a CCG/LCG like Magic, and keep it pro?

Then here's your once in a lifetime chance: WTactics, a free & libre open source card game, is looking for new crew members that want to join our very small yet ambitious team. We are creating a professionally looking and playing customizable card game (e.g. like Magic: The Gathering) that will be open, innovative, free & gratis, and that's playable both with real cards as well as online.

The project strives to be community powered, of players for players, and has been around for a while already.

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We take pride in only using open source licenses for all our assets - everything from docs, and original legal art to code, and expect the same of anyone who joins us.


We have

  • The will and means! We have been around for over two years already and follow things through, are patient and are all adults. We're serious, here to stay and see this is a long-term project and hobby.
  • Open source web-based client in the making, designed to run any CCG via browser, PvP. (AJAX, PHP, HTML5 etc)
  • Open source desktop based cross platform client/server for playing any CCG in the making (Python/C++)
  • A working infrastructure, located at WTactics: blog, wiki, forums, IRC chat, also a web app that's brewing to allow us to easily create cards together within the community, surveys to gather playtesting results, code repository and some other minor stuff as well. Whatever is needed is or will be there.
  • Already a huge pile of top-quality artwork renowned in the open source community.
  • A steady flow of new original coherent looking art coming in.
  • Some cards ready for concept testing.
  • A set of nicely developing rules, and openness to try other rulesets.
  • Translators standing by.
  • Concept test patch for playing online using LakceyCCG, and gCCG module in the making.
  • Plenty of documentation.

What is planned


  • Core set with around 250-300 cards.
  • Keeping a healthy community with a real influence.
  • Releasing future expansions, frequent small releases instead of an elephant sub-projects.
  • Active revisions to keep balance.
  • Only make cards official after rigorous testing.
  • Availability in all major (and minor) languages.
  • Making the game playable on any and everything, amongst others: gCCG / OCTGN2 and LackeyCCG, for online play.


Open positions

Coders: Any and all are welcome. We already use Python, PHP, AJAX, MySQL, HTML5, JQuery (among other languages) coders for our site tools but we also need coders of real languages that are interested in creating a desktop client an/or AI. All code must be open source, using the license of your liking.

Game designer: Wizard responsible for designing and working with cards and rules.
Needed skills: Knowledge and experience in the field of collectible card games.
Duties: Providing and judging ideas for new cards and rules, keeping things up to date across dev. team and card base, coordinating effort. Concept- and playtesting.

Game tester: Person responsible for providing reliable feedback.
Needed: Background in CCG playing.
Duties: Playing our game, providing formalised feedback, keeping an eye on current state of the game, also taking a somewhat active part in development.

Writer/proofreader: Individual responsible for error-busting here and there and/or developing the universe.
Needed: Fluent English.
Duties: Reading, writing, correcting important game documents and announcements. If will is there, also writing new stories and lore that enrich the universe.

Managers and coordinators: Delegate work and organize the project.
Needed skills: Experience of community driven projects or other projects where a larger group of people have co-worked. Maturity and good English.
Duties: managing game development in various aspects and coordinating other devs efforts. Checking up on people, evaluating the collective efforts, pep-talks, insuring info is spread between parties that need it.

Artists: Skilled fantasy illustrators with good portfolios that can also match our style to some degree.


Everyone: And the rest of you as well! Anyone experienced with card games will not be thwarted in our team. On the contrary.


If you are interested, please introduce yourself by mailing us a presentation of yourself, your skills and thoughts.
Questions and other serious stuff will be replied to in here as well.

Site

Press my profile, and click the link. Forum doesn't allow me to post the link in here. :P
Last edited by snowdrop on 12 Apr 2013, 21:58, edited 2 times in total.
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Re: WTactics: open source CCG wants devs

Postby MageKing17 » 11 Apr 2011, 09:04

snowdrop wrote:We already use Python[...]but we also need coders of real languages
Python's not a real language?

On a more on-topic note, I would normally love to help with a project like this, but ever since I started working, I have little enough time for my own projects (which is to say no time at all). So instead I'll just have to wish you luck on your endeavours and hope you can find the help you're looking for.

Also, you don't describe the rules of this game, or link to someplace that does (that I could see). So... what are the rules of this game?
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Re: WTactics: open source CCG wants devs

Postby snowdrop » 11 Apr 2011, 09:27

MageKing17 wrote:On a more on-topic note, I would normally love to help with a project like this, but ever since I started working, I have little enough time for my own projects (which is to say no time at all). So instead I'll just have to wish you luck on your endeavours and hope you can find the help you're looking for.
Understandable, and I think most of us that have university studies or jobs are in the same position. That's why we make slow progress and want more people onboard ;) We actually even put this down into the projects guidelines in the form of "real life first" - we don't want people to feel bad because they cant contribute as much every week/month and understand that people have ups and downs in free time.


Also, you don't describe the rules of this game, or link to someplace that does (that I could see). So... what are the rules of this game?
Thanks! I don't know what I was thinking when I posted, but it sure wasn't clear: Our site with all info you might need can be found on http://WTactics.org

Summarised: The rule se I myself and some of the others am working on is one that sticks very close to MtG, introduces movement/spatiality (two battle fronts as opposed to one in MtG) and aims to have an easier to administer resource system, among other things. It can be found in our wiki.

You would of course be allowed and welcome to develop almost any rule set of your own should you want to if you joined. In the end however only one will be declared as the official one.
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Re: WTactics.org: open source CCG wants devs

Postby frwololo » 06 May 2011, 05:03

FYI, We (The Wagic team) have been discussing about a port of WTactics to the Wagic engine for a little while now. We're surely not there yet, and that's not what you're looking for (Wagic doesn't have a network mode yet, so that would be a game against the AI), but we are slowly improving our engine to allow "mods", and hopefully entirely new games (including WTactics).

I'll keep you posted :)
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Re: WTactics: open source CCG wants devs

Postby snowdrop » 12 Apr 2013, 22:06

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WTactics open source CCG wants devs

Postby Mamed6 » 28 Sep 2016, 20:26

I came here via Kickstarter seeing as the project claims to be Open Source.

Please can you point me in the direction of the source files?
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