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Shandalar

MicroProse's Shandalar Campaign Game, now with new cards & a new look!

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Re: Shandalar

Postby Snacko » 03 Sep 2009, 21:13

With skymagic editor you can check which cards are available in Shandalar.
For example Concordant Crossroads isn't available and wont work as you noted.
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Re: Shandalar

Postby klye » 10 Oct 2009, 20:36

Is it possible to add a card, say Zuran Orb, by removing one of the other cards in shandalar?
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Re: Shandalar

Postby aww1979 » 10 Oct 2009, 23:21

Not yet. I don't think anyone has figured out how to reverse engineer Shandalar yet. All the new cards are for duel mode only.
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Re: Shandalar

Postby RedSatiin » 09 Nov 2009, 04:20

Snacko are you still working on this? I have Vista.. I was having some problems with my Shandalar which I had downloaded onto my ?XP Machine then Chared the folder with my vista machine.. I dragged the folder over to Vista and would get errors..

I did a bit of research and found that my error was because I pulled it from an XP machine.. So using the links for MediaShare downloads mentioned previously in this post.. It does work, however, when I purchased Darkness from a merchant and went to town to place it in my deck I don't have it.. Upon going back and finding another merchant It still says I have 4 Darkness cards.. But I just can't seem to find them anywhere...


Please tell me your still working on this.. Or know what my problem is lol I really love this game.. And do hope it's not abandonded!!

:D
Thanks
=> Red <=
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Re: Shandalar - fake new cards :(

Postby jasonbrown669 » 17 Dec 2009, 06:49

I recently downloaded and installed Mana Link from the page:
http://www.slightlymagic.net/wiki/Installation

After installing and playing for a few days I am seeing something strange and wondered if I am the only one.
I see strange new cards that are some kind of error. Let me explain.
In the 'Buy Cards screen' (in towns) or in the 'You just won these ante cards' screen, I will see a card with a new picture. For example : I found a Throne of Bone with Char's picture. One I aquired the card, in my edit deck screen it displays as Char. I got excited and added Char to my deck. Then a few duels later I drew a Throne of Bone. How wacky is that?
Yes, in the Buy Cards screen or the You won ante screen - it appears to be a Throne of bone ( it's an artifact, it has the right name and text boc) only the picture is Char -- but in the Edit Deck screen it's completely Char (it's red, 3 to cast)-- but once I draw it, it's Throne of Bone again ( awesome in mono-red).
I have run across serveral of these 'pretenders'-
Chaos Lace/Silver Knight
Death Lace/Loxodon Gatekeeper
White Ward/River Boa

It was so disapointing...for a moment I thought that there were Silver Knights and Char in Shandalar.
Has anyone else seen this?
Is this a side effect of replacing bad cards with good cards for the non-Shandalar mode?
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Re: Shandalar

Postby 0rion79 » 17 Dec 2009, 08:34

It is the proof that Shandlar and the basic game somehow interact: in fact, they share the same card art and probably part of the text from the cards.dat file. For the ones who play Shandlar, it would be much better to save a virgin copy of the game into another folder.
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Re: Shandalar

Postby aww1979 » 17 Dec 2009, 10:51

The only thing I've seen shandalar take from the community mods is the artwork. Even stuff like the creature types are unchanged in Shandalar. Shandalar still has mana burn, old mulligan rules, etc.
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Re: Shandalar

Postby jatill » 17 Dec 2009, 13:08

0rion79 wrote:It is the proof that Shandlar and the basic game somehow interact: in fact, they share the same card art and probably part of the text from the cards.dat file. For the ones who play Shandlar, it would be much better to save a virgin copy of the game into another folder.
Interesting. I didn't think they interacted at all. The really weird part to me would be why Char would show up in Throne's spot. We haven't replaced any of those cards yet. I wonder if this dude has a really old (>1yr) art patch?
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Re: Shandalar

Postby Snacko » 17 Dec 2009, 13:16

Only the artwork is being used for both, because it references cards (same drawing function) via IDs and those overlap in Shandalar and in Manalink.
Other than that everything is separate, either stored in Cards.dat / Cards1.dat or the appropriate executable
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Re: Shandalar

Postby gmzombie » 17 Dec 2009, 18:29

that is weird as i thought that shandalar was still using the cardart.cat catalog but i guess not? Tap did you change this in your shandalar mod to make it use the jpgs? i havent noticed this at all.
can I maze of ith your snowstorm?

http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Shandalar

Postby Bog Wraith » 18 Dec 2009, 01:24

Snacko wrote:Only the artwork is being used for both, because it references cards (same drawing function) via IDs and those overlap in Shandalar and in Manalink.
Other than that everything is separate, either stored in Cards.dat / Cards1.dat or the appropriate executable
That is affirmed!

I have played tons of Shandalar quests since Mok started his first mods back when and the only interaction is from the card art. No other part of the code is shared by Shandalar as it was written separately as it's own module by Sid Meier when it was first developed.
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Re: Shandalar

Postby Tapani » 22 Dec 2009, 17:59

Shandalar and manalink interact in several ways:
  • The card drawing routines are shared, causing new artwork to appear - often very wrongly since manalink appears to have reused several of the ids
  • They share the same Cards.dat, which causes cards to have wrong names, properties etc.
  • The deck editor loads Cards.dat as well, and uses the information there when building decks

For me the result was a buggy mess (now fixed in my Shandalar mod).

//Tapani
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Re: Shandalar

Postby Snacko » 22 Dec 2009, 21:16

Tapani wrote:Shandalar and manalink interact in several ways:
  • They share the same Cards.dat, which causes cards to have wrong names, properties etc.
  • The deck editor loads Cards.dat as well, and uses the information there when building decks

For me the result was a buggy mess (now fixed in my Shandalar mod).

//Tapani
Those were all true for orginal Shandalar but the "Mok" releease uses Cards1.dat which is the orginial card data. Same file is used for deck building inside Shandalar, so only the images are shared
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Re: Shandalar

Postby Bog Wraith » 22 Dec 2009, 22:08

Tapani wrote:Shandalar and manalink interact in several ways:
  • The card drawing routines are shared, causing new artwork to appear - often very wrongly since manalink appears to have reused several of the ids
  • They share the same Cards.dat, which causes cards to have wrong names, properties etc.
  • The deck editor loads Cards.dat as well, and uses the information there when building decks

For me the result was a buggy mess (now fixed in my Shandalar mod).

//Tapani
My point was also based on the mods done from the point of Mok's work forward. The only time any problems would have been extant would only have been after the mods were created. Personally, I have only ever seen or heard of any interactivity problems between the two when it came to the changed card art. My point on Sid Meier was to give credit for his creation of Shandalar as the last thing he did before leaving Micropose. Sorry if I did not make this clear earlier.
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Re: Shandalar

Postby Tapani » 23 Dec 2009, 02:09

gmzombie wrote:that is weird as i thought that shandalar was still using the cardart.cat catalog but i guess not? Tap did you change this in your shandalar mod to make it use the jpgs? i havent noticed this at all.
I use the default cardart/drawcard DLLs, which in turn uses the cardart.cat (I presume).

Snacko wrote:Those were all true for orginal Shandalar but the "Mok" releease uses Cards1.dat which is the orginial card data. Same file is used for deck building inside Shandalar, so only the images are shared
Incorrect.

I just tried a clean install of Moks Manalink 2.0, the cards in the editor does not match what I get inside a Shandalar duel. For instance, load the "Laura" save game, and check the deck. That green wall that allows you to draw a card appears as a purelace in a duel.

Also do a file compare between the Cards1.dat and the original Cards.dat, you'll see that they differ.

//Tapani
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