Updates on the way.
MicroProse's Shandalar Campaign Game, now with new cards & a new look!
Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins
Re: Updates on the way.
by Bog Wraith » 02 Apr 2015, 11:01
Needless to say, when I read this, I was more than a tad excited. Top it off with seeing Necropotence, my favorite MTG card of all time, available in game and you made my day sir!
I know that this is at a very early stage & that there are a ton of hurdles to clear, but it is none the less great news.
I am in no way a programmer or have any knowledge of same, but if there is a way that I could help, like relieving you of some redundant tasks that you might instruct me on how to do that would free you up to use the time you have to work on this project for other things, please let me know. I'm pretty sure that others here will also volunteer their time when they see this thread.
I wish you the best of luck with this project. It is something I have dreamt about ever since Mok, ( the original programmer who opened up and developed what is now ManaLink) began his project and asked me and few others, some who are members here at CCGHQ, to compose what was to become his Alpha testing team.
No matter what becomes of this, I thank you for giving of your time & skills in modernizing & improving one of the best & most popular MTG games ever made!![Applause =D>](./images/smilies/eusa_clap.gif)
![Cool 8)](./images/smilies/icon_cool.gif)
I know that this is at a very early stage & that there are a ton of hurdles to clear, but it is none the less great news.
I am in no way a programmer or have any knowledge of same, but if there is a way that I could help, like relieving you of some redundant tasks that you might instruct me on how to do that would free you up to use the time you have to work on this project for other things, please let me know. I'm pretty sure that others here will also volunteer their time when they see this thread.
I wish you the best of luck with this project. It is something I have dreamt about ever since Mok, ( the original programmer who opened up and developed what is now ManaLink) began his project and asked me and few others, some who are members here at CCGHQ, to compose what was to become his Alpha testing team.
No matter what becomes of this, I thank you for giving of your time & skills in modernizing & improving one of the best & most popular MTG games ever made!
![Applause =D>](./images/smilies/eusa_clap.gif)
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Updates on the way.
by gmzombie » 02 Apr 2015, 14:47
holy shit! this is by far the best news of the day or week possibly!! i almost spit my drink out on my monitor. this is great news
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Updates on the way.
by Aswan jaguar » 02 Apr 2015, 15:10
They must have been omitted probably by Mok maybe he couldn't make them work so in most versions the videos don't exist.Korath wrote:Wizard animations. I might be working with the wrong version of Shandalar.exe, but I can't find the actual animation files in any install that I have handy. Can someone please identify them?
The videos can be found on MTG 2010 iso.
EDIT:the videos are in Statwin folder.
If you can see it in an external video then we are in the same page.I don't know if it was/is broken in game as never played it so much and most certainly never finished it.Korath wrote:There's a MTGEND.avi in my shandalar directory that I assume is supposed to be played at victory; it wasn't. I don't remember ever seeing it, though, so maybe it's always been broken.
Last edited by Aswan jaguar on 31 May 2015, 12:37, edited 2 times in total.
---
Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Updates on the way.
by gmzombie » 02 Apr 2015, 15:38
I have the original discs I can pull the files off of. Give me a few mins and I'll find em
EDIT: i haven't found any AVI files besides the tutorial files. and ive looked at all 3 discs. i think the game used the statwin for shandalar and did animations through there. im going to investigate a bit on that
EDIT: i haven't found any AVI files besides the tutorial files. and ive looked at all 3 discs. i think the game used the statwin for shandalar and did animations through there. im going to investigate a bit on that
Last edited by gmzombie on 02 Apr 2015, 16:32, edited 1 time in total.
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Updates on the way.
by gmzombie » 02 Apr 2015, 16:23
it does call deckbuilder.dll but i dont know if you ever looked in a disassembled version but it is calling different areas in the dll. there is original code for the deck builder because if you notice it dosent show sets and shows up to 3 decks for the big grey buttons but everything else is there. i believe moks latest update to deckbuilder.dll is still in the source files now.The deckbuilder is badly out-of-date. I'm not sure why offhand; at a glance, it looks like it calls deckdll.dll like it should.
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
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Re: Updates on the way.
by Bog Wraith » 02 Apr 2015, 18:43
Here is a link to the "MTGEND.avi" file. I converted it to MP4 because it would not play on either my Mac or Windows machines as both the audio & video did not work at the same time. These are very old files using codecs that aren't used anymore.
http://www.mediafire.com/download/aiib9 ... ND.mp4.zip
This is the video that plays when a player has defeated Arzakon in the last duel. Incidentally, you don't have to beat him to get this animation playing as the number of years that Arzakon is banished from Shandalar is calculated by the amount of lives that you have reduced him from his starting value. Obviously, the more lives you take from him, the more years he is banished.
http://www.mediafire.com/download/aiib9 ... ND.mp4.zip
This is the video that plays when a player has defeated Arzakon in the last duel. Incidentally, you don't have to beat him to get this animation playing as the number of years that Arzakon is banished from Shandalar is calculated by the amount of lives that you have reduced him from his starting value. Obviously, the more lives you take from him, the more years he is banished.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Updates on the way.
by Huggybaby » 02 Apr 2015, 19:10
MTGEnd.avi plays properly on my machine using VLC Media Player. I don't think it works with Windows Media Player due to lack of support for the old Indeo CODEC.
Cross-platform: http://www.videolan.org/vlc/
- Code: Select all
FILE_NAME MTGend.avi
FILE_NAME_WITH_PATH \Desktop\MTGend.avi
FILE_SIZE 6,450,010
CONT_AUDIO_STREAM_COUNT 1
CONT_BASETYPE AVI(.AVI)
CONT_BYTES_MISSING 0
CONT_INTERLEAVE_ALIGN
CONT_INTERLEAVE_PRELOAD
CONT_INTERLEAVE_TIME
CONT_SUBTYPE AVI v1.0,
CONT_TOTAL_BITRATE 0
VIDEO_ASPECT_CONVERT_AVI1
VIDEO_ASPECT_CONVERT_AVI2
VIDEO_ASPECT_CONVERT_CVD1
VIDEO_ASPECT_CONVERT_CVD2
VIDEO_ASPECT_CONVERT_DVD1
VIDEO_ASPECT_CONVERT_DVD2
VIDEO_ASPECT_CONVERT_SVCD1
VIDEO_ASPECT_CONVERT_SVCD2
VIDEO_ASPECT_CONVERT_VCD1
VIDEO_ASPECT_CONVERT_VCD2
VIDEO_ASPECT_SOURCE_MATCH
VIDEO_ASPECT_TYPE_NTSC
VIDEO_ASPECT_TYPE_PAL
VIDEO_BITRATE 2420
VIDEO_CODEC_NAME Indeo 4.x
VIDEO_CODEC_STATUS Codec(s) are NOT Installed
VIDEO_CODEC_TYPE IV41
VIDEO_DAR 1.694
VIDEO_DURATION 0:18.533
VIDEO_FIELDS_PER_SEC
VIDEO_FRAME_COUNT 278
VIDEO_FRAMES_PER_SEC 15.000
VIDEO_H264
VIDEO_MPEG2
VIDEO_MPEG2_3X2
VIDEO_MPEG2_BFF
VIDEO_MPEG2_I_L
VIDEO_MPEG2_PPF
VIDEO_MPEG2_PROG
VIDEO_MPEG2_TFF
VIDEO_MPEG4
VIDEO_MPEG4_BVOP
VIDEO_MPEG4_GMC
VIDEO_MPEG4_NVOP
VIDEO_MPEG4_QPEL
VIDEO_PAR 1.000
VIDEO_PICS_PER_SEC 15.000
VIDEO_QF 0.824
VIDEO_SAR 1.694
VIDEO_SIZE_X 576
VIDEO_SIZE_Y 340
AUDIO_BITRATE 353
AUDIO_BITRATE_TYPE
AUDIO_CHANNEL_COUNT 2
AUDIO_CODEC PCM Audio
AUDIO_CODEC_STATUS No Codec Required
AUDIO_MPEG_STREAM_ID
AUDIO_MPEG_SUBSTREAM_ID
AUDIO_SAMPLE_RATE 22050
Cross-platform: http://www.videolan.org/vlc/
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Re: Updates on the way.
by Bog Wraith » 02 Apr 2015, 20:19
I have the VLC Player as well Huggy, but I did not realize that it was a Windows app as well as I have only ever seen & used it on the Mac platform. Yes you are right, it does work on VLC as I tried it and wanted to use it to convert the video for my Windows challenged friends.
You're also correct in that the files didn't work using the native Windows Media Player either.
I ended up using a nifty app I've been using for many years called Handbrake to convert the file using a universal codec that would play on most device platforms. There is a Mac, Windows & Linux version of this outstanding app.
Thanks for the heads up about the VLC player running on Windows.
----------------------------------------
Edit
I forgot to mention that Handbrake is a free piece of software. Here is the link to the site for the 3 different supported platforms that it runs on.
https://handbrake.fr/downloads.php
![Wink :wink:](./images/smilies/icon_wink.gif)
You're also correct in that the files didn't work using the native Windows Media Player either.
I ended up using a nifty app I've been using for many years called Handbrake to convert the file using a universal codec that would play on most device platforms. There is a Mac, Windows & Linux version of this outstanding app.
Thanks for the heads up about the VLC player running on Windows.
----------------------------------------
Edit
I forgot to mention that Handbrake is a free piece of software. Here is the link to the site for the 3 different supported platforms that it runs on.
https://handbrake.fr/downloads.php
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
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Re: Updates on the way.
by Korath » 02 Apr 2015, 22:37
The sound problem was just me being a dolt; I hadn't had any of the shandalar-specific wavs in the sounds directory, just the locmus files that get distributed with manalink. Putting them in also fixed the corrupted splash screens for the castles, for reasons unknown.
I probably am going to put something together with the duel in shandalar.exe before I start forwarding it to magic.exe (which is what runs Manalink, over in the other forum) after all. I can tackle low-hanging fruit in 5- and 10-minute bursts in between other stuff; interfacing between the two programs, on the other hand, is going to take concerted effort and larger chunks of time.
That mtgend.avi file should play just before wingame.wav and wingame.pic. It goes through statwin.dll and magvid.dll, not direct through Windows like the coin-flip animations. Nothing else calls play_video() in statwin.dll directly from shandalar.exe; I'm not sure yet whether the wizard animations are played through statwin.dll indirectly (going through statwin.dll's status_show()), through magvid.dll directly, or something else. I don't have any avi files in my statwin dir, so the whole subsystem might be failing because of that and taking mtgend.avi with it; but if that's not it, I can move it over to the play-through-Windows function like the coin flips if I need be.
While looking into that, I stumbled onto what I'm almost certain is the data controlling which free spells the AI gets in dungeons, the final battle, when you're trying to take back a fallen city, etc. If anyone has concrete suggestions as to what to replace those with - either already existing in Shandalar, in the list above, or other simple cards - please speak up.
[edit - rm four multicolored cards that snuck in]
I probably am going to put something together with the duel in shandalar.exe before I start forwarding it to magic.exe (which is what runs Manalink, over in the other forum) after all. I can tackle low-hanging fruit in 5- and 10-minute bursts in between other stuff; interfacing between the two programs, on the other hand, is going to take concerted effort and larger chunks of time.
- The lowest of the low-hanging fruit. They're awfully boring, but at least fully working. | Open
- Abbey Gargoyles
Abbey Griffin
Ajani's Sunstriker
Alabaster Kirin
Alabaster Wall
Alaborn Grenadier
Alaborn Musketeer
Alert Shu Infantry
Alloy Myr
Alpha Myr
Alpha Tyrranax
Alpine Grizzly
Ambush Viper
Amphin Cutthroat
Ancient Den
Ancient Silverback
Angelfire Crusader
Angelic Curator
Angelic Wall
Anvilwrought Raptor
Apothecary Initiate
Archangel
Archers of Qarsi
Archweaver
Arc Runner
Ardent Militia
Armored Cancrix
Armored Griffin
Armored Pegasus
Armored Warhorse
Ashcoat Bear
Assault Griffin
Avacyn's Pilgrim
Aven Skirmisher
Aven Smokeweaver
Axebane Stag
Back to Nature
Balduvian Barbarians
Balduvian Bears
Balshan Collaborator
Bane Alley Blackguard
Barony Vampire
Bayou Dragonfly
Benalish Infantry
Benalish Knight
Blade of the Sixth Pride
Blanchwood Treefolk
Blood Knight
Bog Raiders
Bog Smugglers
Bog Tatters
Boil
Bonebreaker Giant
Borderland Minotaur
Breath of Life
Bronze Sable
Brushstrider
Brute Force
Cancel
Canopy Spider
Canyon Minotaur
Canyon Wildcat
Capture of Jingzhou
Caravan Hurda
Catacomb Slug
Cemetery Gate
Centaur Courser
Cerulean Wyvern
Chapel Geist
Char
Charging Badger
Child of Night
Cleanfall
Clergy en-Vec
Cliff Threader
Cloaked Siren
Cloudcrown Oak
Cloud Crusader
Coast Watcher
Cobblebrute
Colos Yearling
Concordia Pegasus
Copper Myr
Coral Eel
Coral Merfolk
Courier Hawk
Craterize
Crossbow Infantry
Cudgel Troll
Cyclops of One-Eyed Pass
Cylian Elf
Daggerdrome Imp
Damnation
Dawnstrike Paladin
Deadly Recluse
Deathgaze Cockatrice
Death Speakers
Devoted Hero
Diabolic Tutor
Disentomb
Diving Griffin
Dragon Hatchling
Drifting Shade
Duskdale Wurm
Duskrider Falcon
Dusk Imp
Dutiful Thrull
Dwarven Grunt
Eagle of the Watch
Ekundu Griffin
Elite Cat Warrior
Elite Vanguard
Elvish Mystic
Elvish Ranger
Elvish Scrapper
Elvish Warrior
Enormous Baloth
Enrage
Essence Scatter
Fa'adiyah Seer
False Defeat
False Summoning
Farbog Explorer
Fault Line
Felhide Minotaur
Feral Krushok
Fiery Hellhound
Fighting Drake
Firefly
Firescreamer
Fire Ambush
Flameborn Viron
Flamekin Brawler
Flame Spirit
Fledgling Djinn
Fog of Gnats
Force of Savagery
Forest Bear
Foriysian Brigade
Fortress Crab
Freewind Falcon
Fresh Volunteers
Frost Ogre
Frozen AEther
Fugitive Wizard
Furnace Whelp
Fyndhorn Elves
Garruk's Companion
Geist of the Moors
Ghostfire
Ghost Warden
Giant Cockroach
Giant Scorpion
Glissa's Courier
Glory Seeker
Gnarled Mass
Goblin Artillery
Goblin Cavaliers
Goblin Piker
Goblin Roughrider
Goblin Sky Raider
Goblin Tunneler
Golden Bear
Golden Hind
Gold-Forged Sentinel
Gold Myr
Goliath Sphinx
Goliath Spider
Gore Swine
Grappler Spider
Greater Basilisk
Great Furnace
Great Hart
Great-Horn Krushok
Griffin Sentinel
Groundbreaker
Guardians of Meletis
Guardian Lions
Guma
Gutter Skulk
Halberdier
Haunted Guardian
Havenwood WurmHazerider Drake
Healing Leaves
Heartbeat of Spring
Heartwood Treefolk
Highland Game
Hillcomber Giant
Hollowhenge Beast
Horned Troll
Horned Turtle
Hovermyr
Hover Barrier
Hydra Omnivore
Icatian Phalanx
Indomitable Ancients
Insatiable Harpy
Iron Myr
Jhessian Lookout
Jhovall Queen
Jukai Messenger
Juniper Order Druid
Jwari Scuttler
Kalonian Tusker
Karoo Meerkat
Kessig Recluse
Kindercatch
Kjeldoran Escort
Kjeldoran Gargoyle
Kjeldoran Phalanx
Kjeldoran Skycaptain
Kjeldoran Skyknight
Kjeldoran Warrior
Knight of Meadowgrain
Koth's Courier
Kraken Hatchling
Lantern Kami
Leaden Myr
Leaf Dancer
Leaf Gilder
Leonin Skyhunter
Lightning Strike
Lizard Warrior
Loam Lion
Longbow Archer
Looming Shade
Loxodon Convert
Loxodon Gatekeeper
Loxodon Wayfarer
Lumengrid Gargoyle
Lumengrid Warden
Lynx
Magus of the Bazaar
Magus of the Disk
Magus of the Library
Magus of the Moat
Magus of the Moon
Makindi Griffin
Mana Tithe
Maritime Guard
Markov Patrician
Marsh Threader
Mawcor
Melesse Spirit
Memnite
Mesa Enchantress
Metallic Sliver
Millennial Gargoyle
Mind Control
Mind Shatter
Minotaur Abomination
Minotaur Warrior
Mire Boa
Mistral Charger
Molten Ravager
Moon Heron
Moor Fiend
Moriok Reaver
Murmuring Phantasm
Nacatl Savage
Nantuko Shade
Narwhal
Naturalize
Nephalia Seakite
Nessian Courser
Nether Horror
Nettletooth Djinn
Nettle Swine
Nightguard Patrol
Nightwind Glider
Nimbus of the Isles
Norwood Ranger
Oakgnarl Warrior
Ogre Resister
Opaline Unicorn
Oraxid
Order of the Sacred Bell
Oreskos Swiftclaw
Orochi Sustainer
Pale Bears
Panther Warriors
Pardic Collaborator
Pegasus Charger
Pensive Minotaur
Peregrine Griffin
Pharika's Chosen
Pheres-Band Centaurs
Phyrexian Hulk
Phyrexian Walker
Pilgrim of the Fires
Pillarfield Ox
Plague Beetle
Plated Seastrider
Plated Spider
Plated Wurm
Plover Knights
Porphyry Nodes
Preemptive Strike
Primeval Shambler
Prodigal Pyromancer
Pygmy Razorback
Quilled Slagwurm
Rackling
Raging Poltergeist
Raiding Nightstalker
Rain of Blades
Rain of Tears
Ravages of War
Razorfield Thresher
Razorfoot Griffin
Recollect
Regal Unicorn
Regathan Firecat
Regress
Renegade Demon
Revered Dead
Ridgeline Rager
Riot Devils
Ritual of Restoration
River Boa
Rootwater Hunter
Rotted Hulk
Rotted Hystrix
Rotting Fensnake
Rotting Mastodon
Rumbling Baloth
Runeclaw Bear
Rushwood Dryad
Russet Wolves
Sabretooth Tiger
Sanctuary Cat
Sandstone Warrior
Satyr RamblerScalebane's Elite
Scaled Wurm
Scoria Elemental
Seacoast Drake
Searing Spear
Seat of the Synod
Sea Sprite
Sedge Scorpion
Sentinel Spider
Seraph of Dawn
Serendib Sorcerer
Serra Sphinx
Shatterskull Giant
Shepherd of the Lost
Shield Bearer
Shu Foot Soldiers
Siege Mastodon
Silent Artisan
Silverback Ape
Silverclaw Griffin
Silvercoat Lion
Silver Knight
Silver Myr
Skeletal Crocodile
Skyhunter Prowler
Skyline Predator
Skyshroud Falcon
Sky Ruin Drake
Sliver Construct
Smelt
Somberwald Dryad
Southern Elephant
Spark Elemental
Spined Wurm
Spire Monitor
Sporecap Spider
Squelching Leeches
Stampeding Rhino
Steadfast Guard
Steam Spitter
Steel Wall
Steeple Roc
Stonework Puma
Stone Golem
Stormfront Pegasus
Storm Crow
Storm Shaman
Sudden Impact
Summit Prowler
Sungrace Pegasus
Sunspire Griffin
Suntail Hawk
Swordwise Centaur
Tangle Mantis
Tel-Jilad Archers
Tel-Jilad Chosen
Tel-Jilad Outrider
Tempest of Light
Temporal Manipulation
Teremko Griffin
Thermal Glider
Thornweald Archer
Thraben Purebloods
Thraben Valiant
Towering Indrik
Trained Armodon
Trained Caracal
Trained Jackal
Traveling Philosopher
Treetop Sentinel
Tree Monkey
Tree of Tales
Triton Shorethief
Tusked Colossodon
Typhoid Rats
Undead Minotaur
Ur-Golem's EyeValeron Outlander
Vampire Nighthawk
Vampiric Link
Vastwood Gorger
Vault of WhispersVedalken Outlander
Venerable Lammasu
Venser's Sliver
Veteran Cavalier
Viashino Fangtail
Viashino Spearhunter
Viashino Warrior
Viseling
Vodalian Soldiers
Voiceless Spirit
Voice of Duty
Voice of Grace
Voice of Law
Voice of Reason
Voice of Truth
Volcanic Hammer
Volunteer Militia
Vorstclaw
Voyaging Satyr
Vulpine Goliath
Vulshok Refugee
Walking Corpse
Wall of Razors
Wall of Torches
Wall of Vines
Warclamp Mastiff
Warpath Ghoul
Warrior Angel
Warthog
Weatherseed Faeries
Wei Infantry
Wetland Sambar
Whispering Shade
Wildwood Rebirth
Wild Griffin
Willow Faerie
Wind Drake
Winter's Grasp
Witch's Familiar
Woodland Druid
Wu Infantry
Yavimaya Gnats
Yavimaya Scion
Yavimaya Wurm
Yoked Ox
Zendikar Farguide
Zodiac Monkey
Zodiac Rooster
Zodiac Tiger
Zombie Goliath
Zombify
Zuran Spellcaster
That mtgend.avi file should play just before wingame.wav and wingame.pic. It goes through statwin.dll and magvid.dll, not direct through Windows like the coin-flip animations. Nothing else calls play_video() in statwin.dll directly from shandalar.exe; I'm not sure yet whether the wizard animations are played through statwin.dll indirectly (going through statwin.dll's status_show()), through magvid.dll directly, or something else. I don't have any avi files in my statwin dir, so the whole subsystem might be failing because of that and taking mtgend.avi with it; but if that's not it, I can move it over to the play-through-Windows function like the coin flips if I need be.
While looking into that, I stumbled onto what I'm almost certain is the data controlling which free spells the AI gets in dungeons, the final battle, when you're trying to take back a fallen city, etc. If anyone has concrete suggestions as to what to replace those with - either already existing in Shandalar, in the list above, or other simple cards - please speak up.
[edit - rm four multicolored cards that snuck in]
Last edited by Korath on 05 Apr 2015, 00:52, edited 1 time in total.
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Re: Updates on the way.
by Bog Wraith » 03 Apr 2015, 00:13
Right back at you, old friend!Huggybaby wrote:NP Bogs, good to see you!
![Smile :)](./images/smilies/icon_smile.gif)
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
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Re: Updates on the way.
by Huggybaby » 03 Apr 2015, 01:06
Here's my StatWin folder from a Shandalar2012 install:
https://www.mediafire.com/?ojz6mk2vg2jb13h
Therein is included all sorts of .avi goodness, and if it's missing anything I'd be surprised, as Hip was very thorough.
Directory listing:
https://www.mediafire.com/?ojz6mk2vg2jb13h
Therein is included all sorts of .avi goodness, and if it's missing anything I'd be surprised, as Hip was very thorough.
Directory listing:
- Code: Select all
# Generated on 2015-04-02 20:43:29 by Directory Lister v0.9.1
12skulls.bmp
1skulls.bmp
2skulls.bmp
3skulls.bmp
4skulls.bmp
5skulls.bmp
8skulls.bmp
B-Mana.bmp
B_Amg.avi
B_Djn.avi
B_Fwz.avi
B_Kht.avi
B_Lrd.avi
B_Mwz.avi
B_Wg.avi
Blak-Hit.avi
Blk-Mask.bmp
Blk-Sprt.bmp
Blu-Mask.bmp
Blu-Sprt.bmp
Blue-Hit.avi
Bubbles.avi
Dg_Bru.avi
Dg_Gwr.avi
Dg_Rgb.avi
Dg_Uwb.avi
Dg_Wug.avi
Fire.avi
G-Mana.bmp
G_Amg.avi
G_Amgx.avi
G_Amgz.avi
G_Djn.avi
G_Djnx.avi
G_Djnz.avi
G_Fwz.avi
G_Kht.avi
G_Khtx.avi
G_Khtz.avi
G_Lrd.avi
G_Lrdx.avi
G_Lrdz.avi
G_Mwz.avi
G_Wrm.avi
Grn-Hit.avi
Grn-Mask.bmp
Grn-Sprt.bmp
M_Ape.avi
M_Cen.avi
M_Cen2.avi
M_Fng.avi
M_Fwz.avi
M_Kht.avi
M_Lrd.avi
M_Trl.avi
M_Tsk.avi
M_Wg.avi
Mana.bmp
Monster.avi
R-Mana.bmp
R_Amg.avi
R_Djn.avi
R_Fwz.avi
R_Lrd.avi
R_Mwz.avi
R_Trl.avi
R_Wrm.avi
Red-Hit.avi
Red-Mask.bmp
Red-Sprt.bmp
Room-Blk.bmp
Room-Blu.bmp
Room-Grn.bmp
Room-Mon.bmp
Room-Red.bmp
Room-Wht.bmp
S-Bkwizr.bmp
S-Bkwizy.bmp
S-Buwizr.bmp
S-Buwizy.bmp
S-Gwizr.bmp
S-Gwizy.bmp
S-Rwizr.bmp
S-Rwizy.bmp
S-Wwizr.bmp
S-Wwizy.bmp
Smoke.avi
U-Mana.bmp
U_Amg.avi
U_Djn.avi
U_Fwz.avi
U_Lrd.avi
U_Mwz.avi
U_Sft.avi
U_Wrm.avi
Vine.avi
W-Mana.bmp
W_Amg.avi
W_Fwz.avi
W_Kht.avi
W_Lrd.avi
W_Mwz.avi
W_Wg.avi
Water.avi
Whit-Hit.avi
Wht-Mask.bmp
Wht-Sprt.bmp
Wizbg.bmp
-
Huggybaby - Administrator
- Posts: 3207
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- Location: Finally out of Atlanta
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Re: Updates on the way.
by gmzombie » 03 Apr 2015, 03:06
wow that is more than the original discs...for what its worth i unzipped all the cabs and couldnt find anyone of those..i wonder if imissed something..i mean my discs are copys after all.
can I maze of ith your snowstorm?
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
http://home.comcast.net/~gmzombie/index.html old stuff in here. don't use this stuff right now till I get time to get back into it and readjust.
- gmzombie
- Posts: 857
- Joined: 26 Feb 2009, 01:05
- Location: Wyoming, Mi
- Has thanked: 200 times
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Re: Updates on the way.
by RanDomino » 05 Apr 2015, 00:35
AHHHHH
AHHHHH
*runs around*
AHHHHH
*spontaneously combusts*
...
Soooo
...
I could maybe help design the AI decks?
AHHHHH
*runs around*
AHHHHH
*spontaneously combusts*
...
Soooo
...
I could maybe help design the AI decks?
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