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Updates on the way.

MicroProse's Shandalar Campaign Game, now with new cards & a new look!

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Updates on the way.

Postby stassy » 22 Apr 2016, 19:16

TheKillerNacho wrote:
I'm talking about the AI in the duel, not AIs on the world map. When you reach 50 life or so, I've noticed enemies tend to become passive and don't attack with their creatures.
Well, there is still a workaround for that in the Shandalar.ini during duel :

;If greater than 0, makes the AI less likely to attack with each of its
;creatures; if less than 0, makes it more likely to. The numbers are somewhat
;fluid: +12 is enough to keep a vanilla 1/1 creature from attacking, while it
;takes about -96 to get it to attack into certain death against a 1/1
;first-striking blocker.
;
;Defaults AiReluctantAttack = 0
AiReluctantAttack = 1
;If greater than 0, makes the AI less likely to block with each of its
;creatures; if less than 0, makes it more likely to. Uses the same scale as
;AiReluctantAttack.
;
;Defaults AiReluctantBlock = 0
AiReluctantBlock = 1
;If greater than 0, maybe makes the AI think the player is less likely to
;attack with each of his creatures; if less than 0, makes it think the player
;is more likely to. Uses the same scale as AiReluctantAttack.
;
;While the AI computes this value for the human player's cards, it's unclear
;whether and how it's actually used. Experiment and let me know, eh?
;
;Defaults PlayerReluctantAttack = 0
PlayerReluctantAttack = 1
;If greater than 0, maybe makes the AI think the player is less likely to block
;with each of his creatures; if less than 0, makes it think the player is more
;likely to. Uses the same scale as AiReluctantAttack.
;
;While the AI computes this value for the human player's cards, it's unclear
;whether and how it's actually used. Experiment and let me know, eh?
;
;Defaults PlayerReluctantBlock = 0
PlayerReluctantBlock = 1
;If set to 1, makes the AI consider playing all creature cards before combat in
;addition to the phases the individual cards are set to in ct_all.csv. A
;stopgap measure until haste-granting cards like Concordant Crossroads have
;some mechanism to influence the AI while they're in play.
;
;Defaults CreaturesBeforeCombat = 0
CreaturesBeforeCombat = 1
This is still an untested feature, with no upper limit, I set mine to 14 for some settings but didn't see any significant weird behavior yet (still didn't use life abusing deck yet though)
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Re: Updates on the way.

Postby Korath » 22 Apr 2016, 20:47

Or put in a correction for inflation. The more gold you have, the lower a percentage you get offered.
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Re: Updates on the way.

Postby Rawky » 22 Apr 2016, 22:10

That seems parallel to imposing a maximum amount of gold a player can carry. Either one would limit the benefit of the random spawned buy-any-card-for-gold (I forget the name; Nomad's Bazaar?), which is incredibly easy to abuse when you're walking around with thousands of gold. This is one reason why I like having the classic dual lands in the NoChoose; I've been enjoying my games much more since doing that. Winning one is much more of a reward now.

Is it possible to maybe limit the number of purchases at the gold-dealer, such as being limited to 3 buys before it auto-closes? If you mix this with a max gold limit or diminishing returns on sold cards, then it becomes harder to buy your way to unbeatable decks. I enjoy having and playing with the unbeatable decks, but I play Shandalar for the drawn out experience of the pursuit of the power deck. Once I get it, the joy dies quickly for me. Maybe others are different.

Similarly, perhaps a limited number of buys at the gem vendor. Being able to dump gold into that is pretty amazing.
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Re: Updates on the way.

Postby TheKillerNacho » 24 Apr 2016, 00:32

The other option may be to increase the cost of food? Gives you a required sink for the gold you seem to accumulate.
With much cheese,
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Re: Updates on the way.

Postby lujo » 27 Apr 2016, 13:57

Wanted to say thank you for the Dragon Lair update. I got really swamped by RL stuff, but I'm so glad to see that Agent of Shauku. I hope I'll be back to doing things in a reasonable time.
---

My Shandalar deck pack folder is avaliable here:Dropbox
Leave feedback on particular decks here: Google doc
Ask for instructions, give feedback and complaints here: Thread
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Re: Updates on the way.

Postby Milosz006 » 01 May 2016, 21:09

I'm trying to run Abandonded Shrine 3 and I get the error message "the procedure entry point Cardartlib_initialize_for_shandalar could not be located in the dynamic link library Cardartlib.dll.", plz halp

EDIT: ok, I reinstalled it and it works now except there isn't any text
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Re: Updates on the way.

Postby Rawky » 02 May 2016, 02:56

Milosz006 wrote:there isn't any text
Try logging out of windows.
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Re: Updates on the way.

Postby Milosz006 » 07 May 2016, 06:38

Rawky wrote:
Milosz006 wrote:there isn't any text
Try logging out of windows.
That worked, thanks. Enjoying Shandalar so far, but how do I turn off the buggy cards in Shandalar.ini?

Also how do I play online?
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Re: Updates on the way.

Postby Rawky » 07 May 2016, 07:34

Milosz006 wrote:how do I turn off the buggy cards
Which cards? What bugs?

Generally speaking, there is the Bug Tracker
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Re: Updates on the way.

Postby stassy » 07 May 2016, 17:04

To disable a specific card in Shandalar, input its name after the line [Disable] and before the line [DungeonTreasure] in the Shandalar.ini file :
[Disable]
Duh
[DungeonTreasure]
You can't play online in Shandalar, only with Manalink 2.0 under Hamachi mode
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Re: Updates on the way.

Postby Milosz006 » 07 May 2016, 19:37

stassy wrote:To disable a specific card in Shandalar, input its name after the line [Disable] and before the line [DungeonTreasure] in the Shandalar.ini file :
[Disable]
Duh
[DungeonTreasure]
You can't play online in Shandalar, only with Manalink 2.0 under Hamachi mode
all the links I could find to Manalink 2.0 on this site are dead, do you know where I can find the files I'd need to play online with the biggest card pool possible?

http://www.slightlymagic.net/wiki/Installation
http://www.slightlymagic.net/wiki/Multiplayer_Dueling
viewtopic.php?t=898
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Re: Updates on the way.

Postby Korath » 03 Jul 2016, 01:35

Milosz006, I doubt you're still reading this, but you're in the wrong place anyway. Playing online hasn't a thing to do with rewritten Shandalar, and almost as little to do with the original. I'm told xmage is the best interface to do that with these days.

---

I've wrapped up my months-long overriding Magic-programming-related distraction (see here) and my recent real-life timesinks are winding down, so I'm starting work on this project again. Somewhere in the middle of that, Gargaroz began work on the next Manalink version, so I tied the next Shandalar release to that; more recently, he seems to have vanished again, so the next full Shandalar release will be in limbo either until he returns or until I get tired of waiting for him and do it myself. If it turns out to be the latter, I've got at least enough patience left to delay until August.

I've mostly been doing random easy cards until I get back into the swing of things. Notable exceptions are double-faced cards and about two thirds of Shadows over Innistrad:
Added since the Dragon's Lair release | Open
Limited Edition Alpha
Mana Short (MicroProse rewrite)
Stone Giant (MicroProse rewrite)

Antiquities
Ashnod's Altar (MicroProse rewrite)
Golgothian Sylex

Legends
The Wretched

The Dark
Tower of Coireall

Ice Age
Karplusan Yeti
Earthlore
Kjeldoran Frostbeast
Walking Wall

Homelands
Greater Werewolf
Joven's Tools

Alliances
Rogue Skycaptain
Nature's Chosen

Mirage
Alarum
Polymorph

Visions
Undiscovered Paradise

Tempest
Sacred Guide
Blood Frenzy
Mogg Raider
Tooth and Claw
Reality Anchor

Stronghold
Duct Crawler
Horn of Greed

Urza's Saga
Energy Field
Mobile Fort

Urza's Destiny
Disappear
Repercussion

Portal Three Kingdoms
Xun Yu, Wei Advisor

Mercadian Masques
Common Cause
Saprazzan Bailiff
Silent Assassin
Rishadan Pawnshop

Prophecy
Fault Riders

Torment
Slithery Stalker
Petradon
Petravark

Judgment
Valor
Wonder
Wormfang Crab
Wormfang Drake
Wormfang Newt
Wormfang Turtle
Filth
Anger
Worldgorger Dragon
Brawn

Onslaught
Airdrop Condor
Skirk Prospector
Elvish Guidance

Legions
Crookclaw Elder

Mirrodin
Proteus Staff
Tel-Jilad Stylus

Darksteel
Slobad, Goblin Tinkerer

Fifth Dawn
Heliophial
Krark-Clan Ironworks

Champions of Kamigawa
Kitsune Diviner
Aura of Dominion
Ben-Ben, Akki Hermit

Saviors of Kamigawa
Freed from the Real

Ravnica: City of Guilds
Screeching Griffin
Doubling Season
Vulturous Zombie

Guildpact
Necromancer's Magemark

Time Spiral
Faceless Devourer

Planar Chaos
Wild Pair
Radha, Heir to Keld

Future Sight
Second Wind

Lorwyn
Fathom Trawl
Lowland Oaf

Morningtide
Countryside Crusher

Shadowmoor
Flourishing Defenses
Painter's Servant

Eventide
Hatchet Bully

Alara Reborn
Defiler of Souls
Dragon Appeasement
Sigil Captain
Thraximundar
Trace of Abundance

Worldwake
Caustic Crawler

Rise of the Eldrazi
Mortician Beetle

Magic 2011
Mass Polymorph

Scars of Mirrodin
Furnace Celebration
Platinum Emperion

Mirrodin Besieged
Septic Rats
Spin Engine

New Phyrexia
Vorinclex, Voice of Hunger

Innistrad
Cloistered Youth // Unholy Fiend
Thraben Sentry // Thraben Militia
Civilized Scholar // Homicidal Brute
Delver of Secrets // Insectile Aberration
Ludevic's Test Subject // Ludevic's Abomination
Bloodline Keeper // Lord of Lineage
Screeching Bat // Stalking Vampire
Hanweir Watchkeep // Bane of Hanweir
Instigator Gang // Wildblood Pack
Reckless Waif // Merciless Predator
Tormented Pariah // Rampaging Werewolf
Village Ironsmith // Ironfang
Daybreak Ranger // Nightfall Predator
Full Moon's Rise
Gatstaf Shepherd // Gatstaf Howler
Grizzled Outcasts // Krallenhorde Wantons
Mayor of Avabruck // Howlpack Alpha
Moonmist
Parallel Lives
Ulvenwald Mystics // Ulvenwald Primordials
Villagers of Estwald // Howlpack of Estwald
Cellar Door

Dark Ascension
Burden of Guilt
Loyal Cathar // Unhallowed Cathar
Midnight Guard
Soul Seizer // Ghastly Haunting
Chosen of Markov // Markov's Servant
Ravenous Demon // Archdemon of Greed
Afflicted Deserter // Werewolf Ransacker
Mondronen Shaman // Tovolar's Magehunter
Lambholt Elder // Silverpelt Werewolf
Scorned Villager // Moonscarred Werewolf
Wolfbitten Captive // Krallenhorde Killer
Immerwolf
Chalice of Life // Chalice of Death
Elbrus, the Binding Blade // Withengar Unbound (without the lose-game trigger)

Return to Ravnica
Corpsejack Menace
Korozda Guildmage
Rix Maadi Guildmage

Gatecrash
Duskmantle Guildmage
Fathom Mage
Obzedat, Ghost Council

Commander 2013
Primal Vigor

Journey into Nyx
Bloodcrazed Hoplite

Magic 2015
Jalira, Master Polymorphist
Profane Memento

Khans of Tarkir
Hardened Scales

Dragons of Tarkir
Crater Elemental
Enduring Scalelord
Ruthless Deathfang

Magic Origins
Dark Petition
Ghirapur Æther Grid
Evolutionary Leap
Nissa's Pilgrimage

Battle for Zendikar
Smothering Abomination
Prism Array

Commander 2015
Grasp of Fate
Synthetic Destiny
Mazirek, Kraul Death Priest

Oath of the Gatewatch
Eldrazi Displacer
Kozilek's Pathfinder
Isolation Zone

Shadows over Innistrad
Always Watching
Angel of Deliverance
Apothecary Geist
Archangel Avacyn // Avacyn, the Purifier
Avacynian Missionaries // Lunarch Inquisitors
Bound by Moonsilver
Bygone Bishop
Cathar's Companion
Chaplain's Blessing
Declaration in Stone
Descend upon the Sinful
Devilthorn Fox
Drogskol Cavalry
Eerie Interlude
Emissary of the Sleepless
Ethereal Guidance
Expose Evil
Hanweir Militia Captain // Westvale Cult Leader
Hope Against Hope
Humble the Brute
Inquisitor's Ox
Inspiring Captain
Militant Inquisitor
Moorland Drifter
Nahiri's Machinations
Odric, Lunarch Marshal
Open the Armory
Paranoid Parish-Blade
Reaper of Flight Moonsilver
Silverstrike
Spectral Shepherd
Stern Constable
Strength of Arms
Survive the Night
Tenacity
Thalia's Lieutenant
Thraben Inspector
Topplegeist
Town Gossipmonger // Incited Rabble
Vessel of Ephemera
Aberrant Researcher // Perfected Form
Broken Concentration
Compelling Deterrence
Confirm Suspicions
Daring Sleuth // Bearer of Overwhelming Truths
Deny Existence
Drownyard Explorers
Drunau Corpse Trawler
Engulf the Shore
Essence Flux
Fleeting Memories
Forgotten Creation
Furtive Homunculus
Gone Missing
Jace's Scrutiny
Just the Wind
Lamplighter of Selhoff
Manic Scribe
Nagging Thoughts
Niblis of Dusk
Ongoing Investigation
Pieces of the Puzzle
Pore Over the Pages
Press for Answers
Rise from the Tides
Seagraf Skaab
Silburlind Snapper
Silent Observer
Sleep Paralysis
Stitched Mangler
Stormrider Spirit
Thing in the Ice // Awoken Horror
Trail of Evidence
Uninvited Geist // Unimpeded Trespasser
Vessel of Paramnesia
Alms of the Vein
Asylum Visitor
Behind the Scenes
Behold the Beyond
Biting Rain
Call the Bloodline
Crow of Dark Tidings
Diregraf Colossus
Farbog Revenant
Gisa's Bidding
Grotesque Mutation
Heir of Falkenrath // Heir to the Night
Indulgent Aristocrat
Kindly Stranger // Demon-Possessed Witch
Markov Dreadknight
Mindwrack Demon
Murderous Compulsion
Olivia's Bloodsworn
Pale Rider of Trostad
Rancid Rats
Rottenheart Ghoul
Shamble Back
Stallion of Ashmouth
Stromkirk Mentor
Tooth Collector
Twins of Maurer Estate
Vampire Noble
Vessel of Malignity
Bloodmad Vampire
Breakneck Rider // Neck Breaker
Burn from Within
Convicted Killer // Branded Howler
Dance with Devils
Devils' Playground
Dissension in the Ranks
Dual Shot
Ember-Eye Wolf
Flameblade Angel
Geier Reach Bandit // Vildin-Pack Alpha
Gibbering Fiend
Howlpack Wolf
Hulking Devil
Incorrigible Youths
Inner Struggle
Malevolent Whispers
Pyre Hound
Ravenous Bloodseeker
Reduce to Ashes
Rush of Adrenaline
Sanguinary Mage
Scourge Wolf
Senseless Rage
Skin Invasion // Skin Shedder
Spiteful Motives
Stensia Masquerade
Structural Distortion
Ulrich's Kindred
Uncaged Fury
Voldaren Duelist
Aim High
Autumnal Gloom // Ancient of the Equinox
Briarbridge Patrol
Byway Courier
Clip Wings
Confront the Unknown
Cult of the Waxing Moon
Deathcap Cultivator
Duskwatch Recruiter // Krallenhorde Howler
Equestrian Skill
Fork in the Road
Graf Mole
Hermit of the Natterknolls // Lone Wolf of the Natterknolls
Hinterland Logger // Timber Shredder
Howlpack Resurgence
Inexorable Blob
Intrepid Provisioner
Kessig Dire Swine
Lambholt Pacifist // Lambholt Butcher
Loam Dryad
Might Beyond Reason
Moldgraf Scavenger
Moonlight Hunt
Obsessive Skinner
Pack Guardian
Quilled Wolf
Rabid Bite
Root Out
Sage of Ancient Lore // Werewolf of Ancient Hunger
Second Harvest
Solitary Hunter // One of the Pack
Soul Swallower
Stoic Builder
Thornhide Wolves
Tireless Tracker
Traverse the Ulvenwald
Ulvenwald Hydra
Ulvenwald Mysteries
Veteran Cathar
Anguished Unmaking
Fevered Visions
Corrupted Grafstone
Epitaph Golem
Explosive Apparatus
Haunted Cloak
Murderer's Axe
Neglected Heirloom // Ashmouth Blade
Shard of Broken Glass
Skeleton Key
Slayer's Plate
Tamiyo's Journal
Thraben Gargoyle // Stonewing Antagonizer
True-Faith Censer
Wicker Witch
Wild-Field Scarecrow
Choked Estuary
Foreboding Ruins
Forsaken Sanctuary
Fortified Village
Foul Orchard
Game Trail
Highland Lake
Port Town
Stone Quarry
Woodland Stream

I'll probably be able to blast through a similar proportion of Eldritch Moon in very short order once it's up on Gatherer. The cards spoiled so far aren't especially problematic, though it's sad that we don't have even a poor approximation for Mindslaver yet and so the marquee card Emrakul, the Promised End is a non-starter.

Probably the next major feature for duel will be cards that can activate from graveyards, so I'd really appreciate any commentary on the display design at bug #581. Mockups welcome.

We're also in desperate need of a new card artwork maintainer. Besides the entirely new cards (and I can provide a list of OGW/SOI cards added to Manalink since its last release), we've now gotten to be many releases behind on promos and other alternate art.
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Re: Updates on the way.

Postby TheKillerNacho » 03 Jul 2016, 12:51

I wouldn't mind compiling sets for new card art. Although keeping track of new promos and alternate art isn't something I'm very good at keeping track of.
With much cheese,
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Re: Updates on the way.

Postby gmzombie » 03 Jul 2016, 15:06

For the bug 581 is it possible to just program the game to upon clicking on the graveyard to bring up a separate window like you was going to use animate dead or whatnot? I could only think that you could use the yellow border on the graveyard as an indication of a reusable card in the graveyard.
can I maze of ith your snowstorm?

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Re: Updates on the way.

Postby Korath » 20 Jul 2016, 20:51

The meld mechanic from Eldritch Moon got spoiled at an opportune time, shortly after I'd put in normal double-faced cards and while I was most of the way through the imprint cards, so programming it was relatively painless. Almost all of the problems were with rule 712.4c, summarized in the EMN release notes as "If an effect moves a melded permanent to a new zone and then affects 'that card,' it affects both cards." This is going to be much more difficult to deal with in Manalink, since the cards that do that sort of thing were added piecemeal over a period of years, rather than in big batches all at once and fairly recently.

Still, it took me the better part of half a week, and it was only towards the end of that that I realized that none of the meld triplets were currently feasible: Hanweir Battlements has both mana and non-mana activated abilities with non-zero mana costs (see here for why that's difficult in Shandalar); Chittering Host both has and grants menace (see here and here for why that's difficult in both Shandalar and Manalink); and Brisela, Voice of Nightmares prevents cards from being cast.

The latter is programmed in Manalink by increasing affected cards' mana costs to 127 generic mana and 127 of each color of mana. That's a very simple solution, and it works ok in most common situations, but - as all such hacks are wont to do - cause all kinds of complications in other cards. This Manalink bug, for example, is a consequence of a consequence of a consequence of this hack; and while I can't find them with a minimal-effort search, there's been plenty of other reports that stem from its interference with cast-without-paying-mana-cost effects, cards with alternate or additional costs (especially when not cast from a hand), etc.

So I took the trouble to do it right, expanding the already-existing and extremely-robust EVENT_CAN_CAST functionality that's been used in every instant, sorcery, and enchantment since MicroProse's first release of the game. I'd already half-implemented a close cousin to this for Serra Avenger and Hewed Stone Retainers/Illusory Angel/Skyshroud Condor (which differ because they work in the hand, rather than while on the battlefield); those still used the Manalink mana cost hack too, because I hadn't yet rewritten the function that decides whether to draw smallcards' titles in white, yellow, or orange. Now that's out of the way, too.

New cards since last post | Open
Arabian Nights
City in a Bottle

Legends
The Abyss

The Dark
Worms of the Earth
Safe Haven

Ice Age
Brand of Ill Omen
Jester's Cap

Alliances
Foresight
Krovikan Plague

Visions
Solfatara

Weatherlight
Steel Golem

Tempest
Mana Severance
Cold Storage

Exodus
Limited Resources

Urza's Saga
Arcane Laboratory

Urza's Legacy
Angel's Trumpet

Mercadian Masques
Cornered Market
Bribery
Instigator
Territorial Dispute

Nemesis
Rootwater Thief
Parallax Nexus

Prophecy
Denying Wind

Invasion
Mana Maze
Manipulate Fate
Turf Wound

Odyssey
Cease-Fire
Extract
Pardic Miner

Torment
Llawan, Cephalid Empress
Hypnox
Mesmeric Fiend

Judgment
Wormfang Behemoth

Onslaught
Supreme Inquisitor

Scourge
Rock Jockey
Xantid Swarm

Mirrodin
Rule of Law
Chrome Mox
Extraplanar Lens
Grid Monitor
Mirror Golem
Soul Foundry
Synod Sanctum
Thought Prison

Fifth Dawn
Acquire

Champions of Kamigawa
Kiki-Jiki, Mirror Breaker
Dosan the Falling Leaf

Saviors of Kamigawa
Enduring Ideal
Eternal Dominion
Neverending Torment
Undying Flames
Endless Swarm

Coldsnap
Zur the Enchanter

Future Sight
Magus of the Abyss

Lorwyn
Gaddock Teeg

Shadowmoor
Devoted Druid

Eventide
Nightmare Incursion
Moonhold
Ward of Bones

Shards of Alara
Ethersworn Canonist
Tidehollow Sculler

Magic 2010
Silence

Zendikar
Iona, Shield of Emeria

Worldwake
Selective Memory

Rise of the Eldrazi
Raid Bombardment

Magic 2011
Angelic Arbiter

Scars of Mirrodin
Prototype Portal
Semblance Anvil
Strata Scythe

Mirrodin Besieged
Mirrorworks

New Phyrexia
Exclusion Ritual
Phyrexian Ingester
Invader Parasite

Magic: The Gathering-Commander
Trench Gorger
Basandra, Battle Seraph

Avacyn Restored
Druids' Repository

Magic 2013
Slumbering Dragon

Return to Ravnica
Isperia, Supreme Judge

Gatecrash
Aurelia's Fury

Dragon's Maze
Render Silent

Magic 2014
Windreader Sphinx

Theros
Bident of Thassa

Journey into Nyx
Eidolon of Rhetoric
Brain Maggot

Magic 2015
Aggressive Mining

Khans of Tarkir
Ride Down - Minor approximation, as in Manalink: it grants trample to cards that were blocking the destroyed creature when it was destroyed, not ones previously assigned to block it. Looking "back in time" like the card mandates is hella inconvenient, and usually won't make a difference.

Commander 2014
Intellectual Offering

Fate Reforged
Elite Scaleguard
Wardscale Dragon

Dragons of Tarkir
Dragonlord Dromoka

Magic Origins
Alhammarret, High Arbiter
Kothophed, Soul Hoarder

Battle for Zendikar
Void Winnower

Oath of the Gatewatch
Reflector Mage

Shadows over Innistrad
Sinister Concoction

Eldritch Moon
Bruna, the Fading Light // Gisela, the Broken Blade // Brisela, Voice of Nightmares
Choking Restraints
Courageous Outrider
Dawn Gryff
Desperate Sentry
Drogskol Shieldmate
Extricator of Sin // Extricator of Flesh
Faith Unbroken
Faithbearer Paladin
Fiend Binder
Geist of the Lonely Vigil
Guardian of Pilgrims
Ironclad Slayer
Ironwright's Cleansing
Lone Rider // It That Rides as One
Long Road Home
Providence
Repel the Abominable
Sanctifier of Souls
Selfless Spirit
Sigardian Priest
Spectral Reserves
Steadfast Cathar
Subjugator Angel
Thalia's Lancers
Thalia, Heretic Cathar
Thraben Standard Bearer
Chilling Grasp
Coax from the Blind Eternities
Contingency Plan
Displace
Docent of Perfection // Final Iteration
Drag Under
Enlightened Maniac
Exultant Cultist
Fogwalker
Geist of the Archives
Grizzled Angler // Grisly Anglerfish
Ingenious Skaab
Laboratory Brute
Lunar Force
Mausoleum Wanderer
Nebelgast Herald
Niblis of Frost
Scour the Laboratory
Spontaneous Mutation
Take Inventory
Tattered Haunter
Unsubstantiate
Wharf Infiltrator
Boon of Emrakul
Cemetery Recruitment
Certain Death
Cryptbreaker
Dusk Feaster
Gavony Unhallowed
Liliana's Elite
Markov Crusader
Noosegraf Mob
Olivia's Dragoon
Prying Questions
Skirsdag Supplicant
Strange Augmentation
Stromkirk Condemned
Succumb to Temptation
Tree of Perdition
Vampire Cutthroat
Voldaren Pariah // Abolisher of Bloodlines
Wailing Ghoul
Weirded Vampire
Whispers of Emrakul
Abandon Reason
Alchemist's Greeting
Bedlam Reveler
Blood Mist
Bold Impaler
Brazen Wolves
Conduit of Storms // Conduit of Emrakul
Distemper of the Blood
Falkenrath Reaver
Furyblade Vampire
Galvanic Bombardment
Harmless Offering
Incendiary Flow
Insatiable Gorgers
Make Mischief
Otherworldly Outburst
Smoldering Werewolf // Erupting Dreadwolf
Spreading Flames
Stensia Banquet
Stensia Innkeeper
Thermo-Alchemist
Vildin-Pack Outcast // Dronepack Kindred
Weaver of Lightning
Backwoods Survivalists
Bloodbriar
Clear Shot
Crossroads Consecrator
Emrakul's Evangel
Emrakul's Influence
Gnarlwood Dryad
Grapple with the Past
Ishkanah, Grafwidow
Noose Constrictor
Primal Druid
Shrill Howler // Howling Chorus
Somberwald Stag
Spirit of the Hunt
Splendid Reclamation
Springsage Ritual
Swift Spinner
Ulvenwald Captive // Ulvenwald Abomination
Ulvenwald Observer
Waxing Moon
Wolfkin Bond
Woodcutter's Grit
Woodland Patrol
Bloodhall Priest
Campaign of Vengeance
Grim Flayer
Heron's Grace Champion
Mercurial Geists
Mournwillow
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha
Cathar's Shield
Cryptolith Fragment // Aurora of Emrakul
Cultist's Staff
Field Creeper
Geist-Fueled Scarecrow
Lupine Prototype
Stitcher's Graft
Thirsting Axe
Nephalia Academy


I'm going to stop most work on new cards (and all on new non-Manalink cards, except perhaps from post-BFZ sets: Commander 2016, Shadows over Innistrad, and Eldritch Moon) to concentrate on bugfixes and non-duel considerations until the next release. The list of new artwork needed should thus stay stable; I'll compile and post a complete list to the Manalink Development forum, probably either today or tomorrow.

Current release goal is the first weekend in August, so we won't have HQ Eldritch Moon scans yet. Gargaroz has indicated to me that he's not going to be able to work on Manalink again until well after that, so I'll be putting together at least an interim Manalink release, too.
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