So, I think I finally found a way in which I can help/contribute. I want to create shandalar.ini files for each block set, such that playing a game of Shandalar for a specific block will be as simple as renaming the ini files to match.
However, being technically less than brilliant, I was wondering if someone could please review the first one I created (Khans of Tarkir block) to tell me if I did it right?
http://www.mediafire.com/view/ds6dnyrwuav85rx/Shandalar_%28Khans_of_Tarkir%29.iniRight now, my intent is to only select cards by block, but, if someone wants to recommend which cards from each block to use for special situations, I will gladly incorporate this too.
Special Situations:
-
Castle Advantage (cards that the AI starts duels with in castles; preferably for each difficulty level)
- Dungeon Advantage (cards that the AI starts with in dungeons)
- Duel Advantage (cards that the AI sometimes stars with in duels - 3 per color)
- No Sale (cards not available for in towns and villages)
- No Choose* (cards that cannot be chosen in the cardpicker)
- Dungeon Treasure
*Note: I think cards that were banned or restricted at the time the block was in play should be in the No Choose list. These should probably also constitute the Dungeon Treasure cards. (should we future-proof it by including cards that are not yet incorporated into Shandalar, or would that cause problems?)
Additionally, if someone can tell me when the Mana Burn rule changed, I'd be happy to incorporate that too.
The only problem I foresee is that we will need to create block-specific enemy decks. One possible solution, in my opinion, is to recreate the pre-constructed decks that came out for each block and use those as the enemy decks for those blocks.