Re: Updates on the way.
Posted: 18 Sep 2016, 13:38
Not sure you can even imagine how much it means to me personally whenever I read that you did anything which might result in the AI behaving more sensibly in various situations. Particularly when something unobvious was causing the less sensible behavior.
Also I support any decision to wait for Kaladesh.
Just a detail, if it could be sorted out before the next release. Do you know maybe why deathtouch specificaly still isn't played properly in combat? The introduction of "fight" cards was a huge thing, and those sinergize very well with deathtouch which makes me inclined to put deathtouch creatures in decks. But the AI doesn't "get" what it means in combat and it makes it play visibly wrong (as in the player would have to ignore what is in front of their eyes to correctly predict what the AI will do in practice). Could it just be made more like the stoning AI (if there is such a thing and if the AI doesn't misplay those too)? Just asking.
I've a few important questions to ask about stuff from the git logs, too, but I don't really want to bother you. The deathtouch thing was one of those things I kinda hoped would be sorted out by now, so I'm quite curious what the deal with it actually is.
But for 2 gitlog comments:
And for some questions to save headaches later:
Also I support any decision to wait for Kaladesh.
Just a detail, if it could be sorted out before the next release. Do you know maybe why deathtouch specificaly still isn't played properly in combat? The introduction of "fight" cards was a huge thing, and those sinergize very well with deathtouch which makes me inclined to put deathtouch creatures in decks. But the AI doesn't "get" what it means in combat and it makes it play visibly wrong (as in the player would have to ignore what is in front of their eyes to correctly predict what the AI will do in practice). Could it just be made more like the stoning AI (if there is such a thing and if the AI doesn't misplay those too)? Just asking.
I've a few important questions to ask about stuff from the git logs, too, but I don't really want to bother you. The deathtouch thing was one of those things I kinda hoped would be sorted out by now, so I'm quite curious what the deal with it actually is.
But for 2 gitlog comments:
- | Open
And for some questions to save headaches later:
- | Open