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Re: Updates on the way.

PostPosted: 12 Nov 2016, 02:03
by drool66
(I am still reasonably confident that the similar macros I've been using for spells and activated abilities will be sufficient for Deflection/Rings of Brighthearth/etc.)
:shock:

Oh my. You've certainly outdone yourself; bravo.

I've added art for your list above (minus the C16 cards - still can't find art for those), as well as the following for testing:
| Open
Rings of Brighthearth
Illusionist's Bracers
Strionic Resonator
Kurkesh, Onakke Ancient
Stifle
Trickbind
Misdirection
Deflection (Improved art)
Divert
Imp's Mischief
Muck Drubb
Psychic Battle
Rebound
Reroute
Ricochet Trap
Shunt
Spellskite (Improved art)
Swerve
Willbender
Grip of Chaos
Spelljack
Commandeer
Wild Ricochet
Goblin Flectomancer
-Please let me know if I'm missing anything-


Will this also affect Radiate and the like? eg.
| Open
Radiate
Ink-Treader Nephilim
Zada, Hedron Grinder
Precursor Golem
Mirrorwing Dragon


Link

Re: Updates on the way.

PostPosted: 13 Nov 2016, 15:48
by Korath
Deflection-like effects are a still a good ways away, and I didn't mean to imply otherwise. I still have to rewrite all the remaining MicroProse cards that use the targeting system, or should use it but don't.
Targeting cards to rewrite | Open
Alabaster Potion (mode 1)
Artifact Possession
Berserk
Blaze of Glory
Brainwash
Bronze Tablet
Desert
Detonate
Farmstead
Healing Salve (mode 1)
Lure
Natural Selection
Nettling Imp
Phyrexian Gremlins
Relic Bind
Sewers of Estark
Tawnos's Coffin
Time Elemental
Visions
War Barge
Whimsy
Cards that target the wrong thing | Open
Alabaster Potion (mode 2)
Amulet of Kroog
Argivian Blacksmith
Darkpact
Guardian Angel
Healing Salve (mode 2)
Jade Monolith
Oasis
Oubliette
Rakalite
Samite Healer
Cards that target but shouldn't | Open
Circle of Protection: Artifacts
Circle of Protection: White and its four friends
Conservator
Eye for an Eye
Forcefield
Greater Realm of Preservation
Vesuvan Doppelganger
Cards that should target but don't | Open
Mana Clash
Tempest Efreet

The first category I can mostly just write wrappers for instead of fully rewriting, and I've actually done so for the Auras' enchant clauses. Whimsy is problematic in that the legal targets for each of its modes varies fairly widely.

Most of the cards in the second and third categories are damage prevention or redirection, so are waiting on that to work even vaguely correctly under modern rules. (I have some idea how to make it do so for the human player, but I'd expect the AI to deal with it much worse than the current system.) Of the remainder, Oubliette is implemented as an Aura; Darkpact targets the player, selecting a specific card during resolution; and Vesuvan Doppelganger targets during initial casting.

The fourth category is much smaller than I'd expected. Mana Clash is an easy rewrite, as is the targeting part of Tempest Efreet (its "from anywhere" clause is a totally different story). These are also the same cards that are blocking effects that give a player shroud or hexproof or protection, like Leyline of Sanctity and Seht's Tiger.

edit: strikethrough a couple rewritten

Gemcutter's Guild 1 / Hall of the Sultan 3

PostPosted: 05 Dec 2016, 12:56
by Korath
.

Re: Updates on the way.

PostPosted: 05 Dec 2016, 14:56
by TheKillerNacho
Will try this out later today. Praise Korath!

Re: Updates on the way.

PostPosted: 12 Dec 2016, 17:08
by stassy
Some cards on the coded list are flagged as uncoded by PDA using Cards.dat GG1 patch archive even if they are working properly (Fairgrounds Trumpeter for eg.), shall we disregard this?

Image

Re: Updates on the way.

PostPosted: 12 Dec 2016, 17:33
by Korath
The "CODED CARD" column in Manalink.csv is the data for Manalink. That's not the same as for Shandalar. As of Gemcutter's Guild, there's 1711 cards in Shandalar but not Manalink, and 3757 vice-versa.

Re: Updates on the way.

PostPosted: 13 Dec 2016, 18:58
by drool66
Heads up for this update - the art for Curtains' Call is mistitled as "Curtain's Call" Please rename this file (ie. move the apostrophe) in CardArtManalink for this card to display correctly.

Likewise, Conqueror's Flail is mistitled "Conquerer's Flail," and must be renamed to display correctly.

Or, you may instead just delete them and download the new high-quality art from here: https://mega.nz/#F!OEd0SQgJ!DCtJJ7gqoV080bJKD7KObQ

This is all, of course, cosmetic only and will not affect gameplay.

EDIT: Thanks to Aswan Jaguar for finding these

Re: Updates on the way.

PostPosted: 24 Dec 2016, 17:24
by Rawky
Just a quick post to give thanks. This is my favorite update yet. I've been playing everyday, for longer than I usually play, and with the same enemy decks I've been playtesting for about a year. I have other newer games that I enjoy, but they aren't getting played. Thank you for posting this just in time for the holidays. Merry Merry ho ho!

Re: Updates on the way.

PostPosted: 04 Jun 2017, 01:29
by GreenGimp
Can anyone send me the most updated korath shandalar patch? I can get some of the enemy deck packs to work.
I have thieves hide out and ruined tower 4.

Re: Updates on the way.

PostPosted: 06 Jul 2017, 13:47
by dingbat1
GreenGimp wrote:Can anyone send me the most updated korath shandalar patch? I can get some of the enemy deck packs to work.
I have thieves hide out and ruined tower 4.
That's the most updated patch

Re: Updates on the way.

PostPosted: 13 Jul 2017, 16:07
by Aswan jaguar
I had this bug: I had Masticore and few times I couldn't respond and regenerate it.The last time it happened it was targeted by an Acidic Slime 's etb ability.Is this a trigger/stack thing that you mention in this post or another kind of bug not known to report to bug-tracker.

Re: Updates on the way.

PostPosted: 03 Dec 2017, 21:50
by Johny21
I'm sorry if this question was asked before, but i cant find anything about it, but will there ever be another version of this mod, or is it dead?

Re: Updates on the way.

PostPosted: 07 Dec 2017, 14:06
by Seba4285
Hi guys, how are you ?
Can upload the last version of shandalar in MEGA ?
Thanks!!!

Re: Updates on the way.

PostPosted: 30 Jan 2018, 00:17
by inbox237
Hi,

I have been playing this for weeks, thank you for all the work done. If anyone has a copy of the latest update I would really really appreciate it. Thank you!.

Re: Updates on the way.

PostPosted: 09 Mar 2018, 13:22
by TheKillerNacho
Sad it's been over a year since this great project died :(