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Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 17 May 2015, 18:04
by gmzombie
Ok I've tried a few more games and it seems like Diabolic Edict makes the ai discard a card not sac a creature.

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 17 May 2015, 19:20
by Aswan jaguar
1- A card in the forest dragon-snake tribal deck makes it crash.It has to be either Hall of Triumph (serious candidate) or Worn Powerstone as I have never seen AI cast those and always crashes when AI has already at least 2 lands in play and will play 3nd and then 3 mana spells.
2015-05-16_102544.jpg

2- Creature Bond damage doesn't resolve immediately but at next damage you suffer or something like that.

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 01:43
by Korath
gmzombie wrote:Ok I've tried a few more games and it seems like Diabolic Edict makes the ai discard a card not sac a creature.
Yes. All those cards I listed call the wrong overload of sacrifice(); instead of prompting the appropriate player to pick a creature (or land for Foul Spirit, or artifact or enchantment for Tribute to the Wild), it causes the immediate sacrifice of a card at a specific location in the card_instances[][] array. The card at that position might happen to be on the battlefield, or it might be on the stack, or it might still be in a player's hand; but most of the time, there won't be a card there at all. It's definitely fixed and working now, in any case.

---

I'm not likely to try to patch Creature Bond, if its problem is the fault of that specific card; it'll have to wait until I start making cards with "When [some creature] dies" triggers. There's some chance it was broken by something else I did, though.

Hall of Triumph calls the same function (for both the human and AI) that made Phantasmal Terrain crash for the human player, so it's probably what's broken for you. It's working fine for me. Worn Powerstone is completely innocuous.

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 14:43
by Aswan jaguar
Radiant's Dragoons echo doesn't trigger and you are not prompt to pay mana cost or sacrifice.

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 15:47
by Korath
Not sure how Radiant's Dragoons slipped in; echo isn't implemented at all. I was going to put it off until summoning sickness and haste worked properly - currently, if something has haste even momentarily, it loses summoning sickness until it switches controllers. I'll likely withdraw the card, though I may put an approximation in as a stopgap instead.

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 19:56
by Elemental
Hi :)
Just found this great update of Shandalar. I am impressed.

I`ve changed the deck from the Priestess a bit and found out that the AI could not handle the Rolling Stones card.
AI did not attack with Wall of Swords or other defender cards.

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 20:15
by Korath
The card itself looks ok, but just to confirm it's really a problem with the AI - Can you attack with walls when it's in play? Does the AI attack with walls enchanted by Animate Wall?

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 20:21
by jiansonz
Someone mentioned earlier in the thread that the game froze when they right-clicked on a Mana Crypt card to sell it. That happened to me as well.

Mana Vault works fine for me (I can untap it for 4 mana).
However, the AI does not seem to ever make this choice, even if it dies because it doesn't untap it. This is how it's always been in Shandalar, but it was fixed in modern Manalink versions.

Kormus Bell does not affect Scrubland:
http://i103.photobucket.com/albums/m156/jiansonz/Kormus%20Bell_zpsrzhn0dgq.jpg
(note that it does work for a Swamp)

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 22:20
by Korath
I'm still waiting for confirmation one way or the other whether that Mana Crypt bug affects all the restricted dungeon cards; it'll still be a while before I have enough time free to play a game long enough to get one, and there isn't an easy way to cheat one into your possession.

I've observed the Mana Vault problem myself, so it's at least partially present.

Kormus Bell's problem is the same one as Living Lands', already reported here.

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 22:27
by jiansonz
Korath wrote:I'm still waiting for confirmation one way or the other whether that Mana Crypt bug affects all the restricted dungeon cards
I've sold at least two moxes, Necropotence, Tinker and Tolarian Academy in my first game, and it looks fine (sell value shown, no crash) for Fastbond, Mox Emerald and Black Lotus in my current game.

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 22:43
by gmzombie
I have also noticed the manavault problem with selling. I also noticed when I went through the black dungeon I couldnt cast my black lotus. And it wasent available even after the 3 mana just in vase there was a weird bug with gloom. I only passed through the castle once though as having 3 vampire nighthawks, 4 dark rituals, and 3 maelstrom pulses are enough to kill anything lol.

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 22:58
by Korath
There's a (relatively uncommon) dungeon restriction that forbids artifacts; it'll show up in the dungeon's info page if you get all the hints for it. You can find a list of them in AdvStrings.txt under the @CAVE_SHOWCLUES heading.

I'd appreciate if someone could attach a savegame with a Mana Crypt so I can try to track the problem down.

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 23:38
by Bog Wraith
jiansonz wrote:
I've sold at least two moxes, Necropotence, Tinker and Tolarian Academy in my first game, and it looks fine (sell value shown, no crash) for Fastbond, Mox Emerald and Black Lotus in my current game.
I might be wrong about this but I think you've made a mistake. Necropotence is not in the game at the present time, at least I haven't seen it yet. It was in the earlier deck builder release before this pre alpha release for Shandalar was made available to us.

Necropotence is my favourite MTG card of all time, so I was excited to hear that it was going to be in Shandalar, but I was a bit disappointed to see that it had not yet been implemented into this first release.

Believe me, I looked for it when I entered my first Nomad's Bazar and saw that it was not in the game as of yet. As you can see by the screenshot I took, it is not in the Enchantment section, nor is it in any other of the sections in the bazar for purchase, so unless I've missed something, or it is only available in a Dungeon or Castle, the card is yet to be implemented.

On a side note, Korath, I'm not sure if you've noticed things like this but if you remember I asked if we could add new quizzes for cards now in the game when we enter a Lair or some such thing.
Well, judging from this screen I came across on my travels through new Shandalar, the game is implementing the new cards into the quizzes that it generates all by itself.

You'll notice in the second screenshot I posted here that new cards were included in the quiz, in fact 3 of the five cards in the quiz are one's that you've added in. In fact the reward I got for getting the right answer is yet another new card, that being Ravages of War. I thought that this was pretty cool! 8)

If I'm wrong about Necropotence not being in the game, please let me know and If it is not in the game, please include it in the next release. I've always dreamt what it would be like to play with my favourite card while traveling in Shandalar!

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 18 May 2015, 23:54
by jiansonz
Bog Wraith wrote:so unless I've missed something, or it is only available in a Dungeon or Castle, the card is yet to be implemented.
It was a dungeon treasure. Can't show it in a screenie because I cleared out that particular dungeon (and sold the card, as I said). I'll take another screenie if I come across it again.


Bog Wraith wrote:Well, judging from this screen I came across on my travels through new Shandalar, the game is implementing the new cards into the quizzes that it generates all by itself.
Yes, this is really cool! In old Shandalar, I knew the answer >99% of the time, now I am wrong at least half the time (most cards are new to me). Sometimes I can rule out one or two of the answers because I know those cards, and I can sometimes deduct a few things. For example, something with 'dragon' or 'angel' in the name can usually fly, and if I am looking for a power 2 card, it is probably not a Wurm, Baloth or Giant becuase those tend to be bigger, etc.

Re: Korath's Shandalar Updates: Bug Reports

PostPosted: 19 May 2015, 00:15
by gmzombie
here is a savegame to try and sell if that is what you want.