Page 1 of 5

SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 09 Jun 2015, 14:42
by Aswan jaguar
Korath,asked for a shandalar card wishlist so here you go.
Ask here for new cards to be implemented for Shandalar!Korath at least for the time being will try to fulfil card requests from people that make bug reports(use Bug Tracker-placed under CCGH logo next to Wiki),and make new decks for Shandalar's creatures.(check this from 6 page bottom and later for decks implemented & more):

and this on deck building guidelines:

My wishlist: | Open
1- Emeria Angel
2- Grazing Gladehart
3- Khalni Heart Expedition
4- Lotus Cobra
5- Rampaging Baloths
6- Steppe Lynx
7- Turntimber Basilisk
8- Roil Elemental
9- Plated Geopede
10- Ob Nixilis, the Fallen
11- Bloodghast
12- Baloth Woodcrasher
13- Avenger of Zendikar
14- Adventuring Gear
15- Admonition Angel
16- Hedron Crab
17- Cosi's Ravager
18- Searing Blaze
19- Zektar Shrine Expedition
20- Soul Warden
21- Soul's Attendant

Imagine that I meant to ask just for a couple of cards when I started this post! :lol:

EDIT: With strike-through already implemented cards on Loremaster's Tower 3 / Thieves Hideout 1. 13 cards out of 21 requested got implemented.
DragonsLair1 = 18 implemented 3 to go.
Gemcutter's Guild 1 = 1 implemented +18=19 implemented 2 to go.
Please strike through already implemented cards that you asked for in your posts and have been coded after every new update so that we make Korath's work easier and he can check easily which cards are left to code.

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 09 Jun 2015, 19:03
by jiansonz

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 09 Jun 2015, 19:32
by quatrocentos-e-vinte
Not that I have been particularly helpful with bug reports, but... Korath, if for some strange reason, you don't have any idea what to implement, maybe some of these will be feasible?

sorry for the big list ;_; | Open
Darkthicket Wolf IMPLEMENTED by Korath
Kessig Cagebreakers IMPLEMENTED by Korath
(Master of the Hunt) already asked
(Master of the Wild Hunt) already asked

Ballyrush Banneret
Cenn's Tactician
Daru Warchief

Sporesower Thallid
Thelon of Havenwood
Savage Thallid
Psychotrope Thallid
Thallid Devourer
Thallid Germinator
Thallid Shell-Dweller
Thorn Thallid
Tukatongue Thallid
Vitaspore Thallid

Kher Keep

Favorable Winds IMPLEMENTED by Korath
Gravitational Shift <- I'm obviously blind, because this was already in the game :P

Undead Warchief
Call to the Grave IMPLEMENTED by Korath
Cemetery Reaper
Endless Ranks of the Dead IMPLEMENTED by Korath
Lord of the Undead
Xathrid Necromancer

Flowstone Sculpture
Jodah's Avenger
Primal Plasma IMPLEMENTED by Korath
Renegade Doppelganger
Shape Stealer

Shared Animosity <- kobold enabler :P

(if any of these are not in Manalink.csv, please ignore them)

+1 to jiansonz for requesting Feast of the Unicorn :D ah... Homelands always cracks me up..

EDIT: I suck (x2).. small fixes :P

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 09 Jun 2015, 21:10
by jiansonz
quatrocentos-e-vinte wrote:Wizened Cenn
It's in the game. :)

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 09 Jun 2015, 23:54
by Korath
To give folks some idea of the things I can and can't do without stupid amounts of effort just yet:

Yavimaya Enchantress, Overrun, Darkthicket Wolf, Favorable Winds, Kessig Cagebreakers, Call to the Grave, Endless Ranks of the Dead, Primal Plasma from the above lists are doable, and I've done them.

The others, and the features blocking them:
Landfall cards, Soul Warden/Soul's Attendant, Renegade Doppelganger, Shared Animosity: can't trigger on something else entering the bf or attacking elegantly enough quite yet. Probably next version after today's.
Flowstone Sculpture, Jodah's Avenger: robust dialog handling.
Oath of Druids, Path to Exile: gives an option to the opponent, which is blocked by lack of robust dialog handling.
Master of the Hunt: no bands-with-other, and I'm not willing to approximate it with plain banding.
Master of the Wild Hunt: no elegant-enough way to mark which wolves can be damaged by the target creature.
All Hallow's Eve, all the thallid variants: counters other than +1/+1 and -1/-1.
Autumn Willow: undecided how to handle this so that her ability still works even if she's no longer an Autumn Willow, but still has shroud. (Contrived example: activate Autumn Willow, Mirrorweave her to another creature, play a Spiritual Asylum. Manalink breaks here.)
Baron Sengir: counters again, plus regenerate other.
Silklash Spider, Anthroplasm: activate/cast for X. Probably next version after today's.
Rhox: Thorn Elemental ability will probably have to wait until we're using modern trample rules.
Hellkite Overlord, Kher Keep, Ætherling, Morphling: multiple activated abilities.
Feast of the Unicorn: not in Manalink, alas. (I started playing during Homelands/Ice Age, and have a fondness for that card in particular, too.)
Ballyrush Banneret, Daru Warchief, Undead Warchief: cost reduction.
Cenn's Tactician: arbitrary additional blockers.
Sentinel, Shape Stealer: also arbitrary additional blockers, since cards that care about what blocked them or what they're blocking would have to be rewritten at the same time.
Cemetery Reaper, Lord of the Undead: robust targeting in the graveyard, which is blocked by the MicroProse versions of Drafna's Restoration, Feldon's Cane, Jeweled Bird, and Whimsy. Maybe the version after today's.
Tukatongue Thallid, Xathrid Necromancer: death trigger.
Gravitational Shift: already in the game.
Cryptoplasm: gain of activated ability.

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 10 Jun 2015, 01:33
by gmzombie
i think if there were a few cards i would like to see would be
Summer Bloom
Any planeswalker
Delver of secrets
Any Eldrazi one small eldrazi has been put in.
dig thru time

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 10 Jun 2015, 08:02
by quatrocentos-e-vinte
Thanks Korath, for both taking the time to implement our silly requests AND for explaining what is feasible or not right now (so we can avoid asking for the impossible). Of course, what's really impossible is to prevent me from asking cards that are already in the game *facepalm* :P

Ok... so I guess now everyone must, at the very least, test to see if AI can correctly play the cards they suggested ;) it's only fair...

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 10 Jun 2015, 09:06
by jiansonz
Korath wrote:All Hallow's Eve, all the thallid variants: counters other than +1/+1 and -1/-1.
OK, but isn´t Cyclopean Tomb (a card in the original game) doing something similar to lands? Or do those lands only get flagged as having the counter or not (since all counters on a land get removed at the same time)?

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 10 Jun 2015, 09:31
by Korath
The MicroProse implementation of Cyclopean Tomb doesn't put counters on the lands; it attaches orange effect cards to them.

There's only five different kinds of counters that can go onto arbitrary cards; and space for a sixth whose type changes depending on which card it's currently on. This isn't sufficient even for all the original cards - Cyclopean Tomb is a case in point - and it breaks badly once arbitrary cards can be made to change into other cards. Mirrorweave a Thallid into an Icatian Javelineers and suddenly it's got javelin counters instead of spore counters.

In Manalink, I rewrote this a bit more than a year ago so that, other than +1/+1 and -1/-1 counters, each of those also stores which kind of counter they are. I'll eventually port this to Shandalar, but first I have to make sure that the space used to store the counter types is untouched by shandalar.exe; scrounge up alternate space for the parts that I already know shandalar.exe is using for something else; and rewrite all the existing cards that use counters of any sort. Adding more counter-using cards now will add to the reimplementation burden - I'd really rather not have to program the same card more than once.

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 24 Jun 2015, 14:36
by Fourth Inversion
Harmonic Sliver, Sliver Hive
Prey Upon and other cards with 'fights'
Staff of the Mind Magus and Death/Flame/Sun/Wild

These are a few cards I'd like to try and use in some of the new enemy decks. From reading the comments above, I'm not sure if Sliver Hive is possible at this stage because of the multiple abilities, but the rest of the cards seem like they'd be okay? Thanks Korath :D

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 24 Jun 2015, 16:01
by jiansonz
EDIT: I moved all my requests to my first post in the thread.

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 24 Jun 2015, 20:44
by Korath
The big problem with Sliver Hive isn't multiple abilities (though that would nix it for now, too); it's mana with restrictions on its use. Manalink gets around it by just pretending the second ability isn't there; that's not a compromise that I'm willing to make.

Prey Upon and probably most of the other fight cards are stymied by having dissimilar targets, which I don't yet have a concise way to express. (For example, Donate's function was two lines long when I misread the card as "An opponent gains control of target permanent you control"; now it's nearly 60.) Very unlikely to be fixed in the next version, but it's been annoying me enough lately that it may make it into the next one after that.

Harmonic Sliver should be doable with the same approximation that Manalink uses (executing the trigger on the Harmonic Sliver itself). No problem with any of the Magus staffs.

Hammerheim, Urborg, Pendelhaven, and Karakas (and their real sibling, Tolaria, for that matter) are waiting on multiple abilities.

The Tabernacle at Pendrell Vale and Plague Sliver are already in the dev version.

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 26 Jun 2015, 07:00
by guinsoo
Card requests

| Open
Survival of the Fittest
Buried Alive
Living Death
Goblin Welder
Varchild's War-Riders
Arcane Denial
Bounty of the Hunt
Thawing Glaciers
Elvish Spirit Guide
Squee, Goblin Nabob
Sneak Attack
Pernicious Deed
Cadaverous Bloom
painlands Adarkar Wastes etc
Ivory Mask
Oath of Druids
Spike Feeder
Spike Weaver
Coat of Arms
Goblin Grenade
Mystic Snake
Tangle Wire
Umezawa's Jitte
Sword of Fire and Ice
Sword of Light and Shadow
Darksteel Plate
Lightning Greaves
Chariot of Victory
Fleetfeather Sandals
Basilisk Collar
Rampart Crawler
Scroll Rack
Gaea's Blessing
Verdant Force
Hammer of Bogardan
Spinning Darkness
Whispers of the Muse
Volrath's Stronghold
High Tide
Stroke of Genius
Bosium Strip
Treetop Village Faerie Conclave etc
Searing Touch
Fanning the Flames
Concordant Crossroads
Land Grant
other random equipment

Moar requests
| Open
Rogue Elephant
Quirion Ranger
Goblin Lackey
Grim Monolith
Thieving Magpie
Mana Drain
Mind Over Matter
Crop Rotation
Aura Shards
Jester's Cap
Serrated Arrows
Sakura-Tribe Elder
Dwarven Miner
Argothian Enchantress
Oath of the Ancient Wood
Chronatog Psychatog and relatives
Titania's Chosen
Polar Kraken
Vengeful Rebirth
Cruel Ultimatum
Beacon of Unrest
Arcane Laboratory
Underworld Dreams
Noble Purpose
Chains of Mephistopheles
Deadwood Treefolk
Grave Pact
Seedborn Muse
Anvil of Bogardan
Coastal Piracy
Mistveil Plains
Acidic Slime
Privileged Position
Treasure Trove
Keiga, the Tide Star
Call of the Wild
Knight of the Reliquary
Cursed Scroll
Yavimaya Hollow
Kjeldoran Outpost
Furnace of Rath
Braids, Cabal Minion
Bösium Strip
any chance of Singing Tree being a Treefolk instead of Plant?
Viashino Sandstalker
Spellbreaker Behemoth
Death Grasp
Academy Ruins
Lake of the Dead
Sun Titan
Cabal Coffers
Creeping Tar Pit, Lavaclaw Reaches, Nantuko Monastery, Raging Ravine,
Riptide Laboratory
Shizo, Death's Storehouse
Sunhome, Fortress of the Legion
Minamo, School at Water's Edge
Dust Bowl
Trade Routes
Qasali Pridemage
Tectonic Edge
Lorescale Coatl
Putrid Leech
Juniper Order Ranger
Oversold Cemetery
Raging Kavu
Questing Phelddagrif
Emeria, the Sky Ruin
Karn, Silver Golem
Ground Assault
Bred for the Hunt
Draining Whelk
Horizon Chimera
Bloodfire Colossus
Adarkar Valkyrie
Sage's Dousing
Ensnaring Bridge
Crucible of Worlds
Blazing Archon
Merrow Reejerey
Sacred Mesa
Price of Glory
Stonybrook Banneret
Kiku, Night's Flower
Mistmeadow Witch
Mystic Genesis
Tideshaper Mystic
Wall of Omens
Reya Dawnbringer
Aquitect's Will
Oblivion Ring
Sulfuric Vortex
Izzet Chronarch
Æther Vial
Kor Haven
Suffocating Blast
Aura of Silence
Tidal Warrior
Tooth and Nail
Eternal Witness
Natural Order
Coiling Oracle
Gratuitous Violence
Prophetic Bolt
Ghostly Prison
Kiki-Jiki, Mirror Breaker
Trygon Predator
Martyr of Sands
Wake Thrasher
Frenetic Efreet
Jhoira's Toolbox
Esper Charm, Grixis Charm, Jund Charm, Bant Charm, Naya Charm
Rakdos Charm, Azorius Charm, Izzet Charm, Golgari Charm, Selesnya Charm
Dromar's Charm, Treva's Charm Crosis's Charm, Rith's Charm, Darigaaz's Charm
Simic Charm, Dimir Charm, Gruul Charm, Orzhov Charm, Boros Charm
Sultai Charm, Abzan Charm, Mardu Charm, Temur Charm, Jeskai Charm
Shadow Guildmage, Armorer Guildmage, Granger Guildmage, Civic Guildmage, Shaper Guildmage
Flame-Kin Zealot
Magus of the Tabernacle
Firemane Angel
Junk Diver
Platinum Angel
Endrek Sahr, Master Breeder
Sygg, River Guide
Constant Mists
Pyre Zombie
Gwendlyn Di Corci
Artifact Mutation
Vernal Bloom
Staff of Domination
Teferi's Moat
Mana Leak
Sol'kanar the Swamp King
Sensei's Divining Top
Butcher of Malakir
Body Double
Undiscovered Paradise
Solemn Simulacrum
Kamahl, Fist of Krosa
Tidespout Tyrant
Mystic Enforcer
Academy Rector
Linvala, Keeper of Silence
Hibernation Sliver
Goblin Trenches
Fiery Justice
Lim-Dûl's Vault
Powder Keg
Gerrard's Verdict
Truefire Paladin
Acidic Sliver, Necrotic Sliver, Dormant Sliver, Cautery Sliver, Firewake Sliver
Rix Maadi Guildmage, Nivix Guildmage, New Prahv Guildmage, Vitu-Ghazi Guildmage, Korozda Guildmage
Simic Guildmage, Boros Guildmage, Golgari Guildmage, Izzet Guildmage, Orzhov Guildmage, Azorius Guildmage, Dimir Guildmage, Rakdos Guildmage, Gruul Guildmage, Selesnya Guildmage
Kitchen Finks
Yavimaya Elder
Abrupt Decay
Hokori, Dust Drinker
Archon of Justice
Loxodon Hierarch
Mirari's Wake
Squandered Resources
Meddling Mage
Fires of Yavimaya
Frenetic Sliver
any chance Icatian Town could make Soldiers or something else besides citizens?

Other random pointless thoughts
| Open
Seems odd to have Lash of the Whip and Grasp of Darkness both in. I realize one isn't 100% strictly better than the other, but it's about as close as you can come. But there's Throttle and Lash of the Whip which are 100% identical. Liliana's Caress also with Megrim, isn't it just better?

My third list of requests
| Open
Weatherseed Treefolk
Cloud of Faeries
Hidden Horror
Hermit Druid
Phantom Centaur
Arcanis the Omnipotent
Empyrial Archangel
Master Transmuter
Crucible of Worlds
Krark-Clan Ironworks
Clock of Omens
Iona, Shield of Emeria
Grave Titan
Novablast Wurm
Reya Dawnbringer
Sharuum the Hegemon
Vedalken Archmage
Serum Tank
Sundering Titan
Possessed Centaur
Visara the Dreadful
Woodfall Primus
Yore-Tiller Nephilim
All Hallow's Eve
Dance of the Dead
Mind Bend
Diabolic Servitude
Shallow Grave
Bladewing the Risen
Quirion Dryad
Glissa, the Traitor
Necrotic Sliver
Damia, Sage of Stone
Dragonlord Atarka
Mantis Rider
Mystic Enforcer
Jugan, the Rising Star
Krosan Beast
Seton's Scout
Kavu Scout
Seton, Krosan Protector
Blessed Orator
Mirri's Guile
Barbarian Ring
Cabal Pit
Seton's Desire
Noble Hierarch
Forsaken City
City of Traitors
Beast Attack
Battlefield Scrounger
Call of the Herd
Root Maze
Rishadan Port
Springing Tiger
Mystic Zealot
Kris Mage
Putrid Warrior
Goblin Legionnaire
Centaur Garden
Mother of Runes
Ramosian Sergeant
Wild Mongrel
Solemn Simulacrum
Thrun, the Last Troll
Diregraf Captain
Seraph of the Sword
Windreader Sphinx
Falkenrath Aristocrat
Captivating Vampire
Olivia Voldaren
Vampiric Dragon
Blood Baron of Vizkopa
Vampire Nocturne
Bloodline Keeper
Kalitas, Bloodchief of Ghet
Gatekeeper of Malakir
Vish Kal, Blood Arbiter
Geth, Lord of the Vault
Krovikan Vampire
Skeletal Vampire
Pulse Tracker
Siege Rhino
Crackling Doom
Shadowheart Blast
Inferno Titan
Sphere of the Suns
Acidic Slime
Loxodon Smiter
Essence Backlash
Seedborn Muse
Epic Struggle
Doran, the Siege Tower
Rith, the Awakener
Skirk Fire Marshal
Mayael the Anima
Olivia Voldaren
Leyline of Vitality
Silklash Spider
Balthor the Stout
Scryb Ranger
Tsabo's Web
Ballista Squad
Krond the Dawn-Clad
Symbiotic Wurm
Unwinding Clock
Scroll of Avacyn
Mind Stone
Tangle Wire
Pyromancer's Gauntlet
Steel Overseer
Titan Forge
Sands of Delirium
Predator, Flagship
Panoptic Mirror
Goblin Charbelcher
Citanul Flute
Chimeric Mass
Dimir Signet, Boros Signet, Azorius Signet, and relatives
Ojutai Monument (and relatives?)
Codex Shredder
Null Rod
Grinning Totem
Contagion Engine
Sculpting Steel
Academy Ruins
Angelic Destiny
Bosh, Iron Golem
Blast of Genius
Animal Magnetism
Elvish Bard
Gisela, Blade of Goldnight
Vampire Nighthawk
Knight of the Reliquary
Pillar of Flame
Rakdos's Return
Rakdos Keyrune, Azorius Keyrune, Izzet Keyrune, Golgari Keyrune, Selesnya Keyrune
Overgrown Tomb (and related ones)
Pheres-Band Tromper
Mystic Genesis
Vines of Vastwood
Stonebrow, Krosan Hero
Cackling Fiend
Centaur Safeguard
Muddle the Mixture
Centaur Chieftain
Mistcutter Hydra
Furious Assault
Crop Rotation
Primordial Sage
Goblin Vandal
Gorilla Shaman
Tradewind Rider

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 26 Jun 2015, 08:39
by jiansonz
@guinsoo: Oath of Druids is discussed earlier in the thread. Problem that needs to be solved (for OoD and many other cards) is how to get the AI to deal with its optional activation.

Re: SHANDALAR CARD wishlist! ask for NEW cards!

PostPosted: 26 Jun 2015, 13:27
by Korath
Some of those cards are already in the game; some already in the next major version. The ones interacting with the graveyard, ones activating from your hand, and ones with alternate casting costs won't be in soon at all. Equipment maybe a bit sooner.

Redundant cards: I tend to put all close variants of a card in at the same time - not just all the "Target creature gets -4/-4 until end of turn" cards, but Shrink, Fatal Fumes, Last Gasp, Disfigure, etc. - since it's not any harder than just putting in the first variant.