Re: Improved Shandalar General Playtesting & Feedback Thread
Hi, some comments :
1.) I'd warn anyone against investing too much time into balancing card costs/rarities and enemy decks, considering that updates are coming in fast and each one has a risk of including a "format-breaking" mechanic, sometimes in a sneaky way. (But you pretty much said that yourself in your last comment.)
2.) It would seem that the 2 tribute issues (dungeon "farming" and color overlap) would need to be fixed before there's any hope in balancing the game's "economy".
3.) What's the main difference between gold and amulets as currencies?
Gold, notwithstanding the gold=>cards and gold=>amulets Lairs, only allows you to buy *random* cards! (and food, and world magics, but the costs of those could be re-balanced)
I'd rather keep the monsters giving you potentially awesome loot -
especially "mythic grade" cards that you could not buy in towns, trade against amulets, or find in dungeons (getting an extremely good card might make you want to make a 2nd deck based around it!)
- and limit these lairs to the number of cards/amulets you can buy.
In the same vein dungeon "Treasures" should instead be very good cards that can either be used in most format decks (black lotus, emphasis on extremely good mana fixing and artifacts [EDIT: also hybrid mana cost and split cards, so that they're more likely to be of a color you need]), or extremely good for decks that are the most likely to be played in the format.
1.) I'd warn anyone against investing too much time into balancing card costs/rarities and enemy decks, considering that updates are coming in fast and each one has a risk of including a "format-breaking" mechanic, sometimes in a sneaky way. (But you pretty much said that yourself in your last comment.)
2.) It would seem that the 2 tribute issues (dungeon "farming" and color overlap) would need to be fixed before there's any hope in balancing the game's "economy".
3.) What's the main difference between gold and amulets as currencies?
Gold, notwithstanding the gold=>cards and gold=>amulets Lairs, only allows you to buy *random* cards! (and food, and world magics, but the costs of those could be re-balanced)
I'd rather keep the monsters giving you potentially awesome loot -
especially "mythic grade" cards that you could not buy in towns, trade against amulets, or find in dungeons (getting an extremely good card might make you want to make a 2nd deck based around it!)
- and limit these lairs to the number of cards/amulets you can buy.
In the same vein dungeon "Treasures" should instead be very good cards that can either be used in most format decks (black lotus, emphasis on extremely good mana fixing and artifacts [EDIT: also hybrid mana cost and split cards, so that they're more likely to be of a color you need]), or extremely good for decks that are the most likely to be played in the format.
